Allan Davis
38e5f94e19
Enable Mojave "dark mode" on the editor title bar
...
Enables "dark mode" in the editor and project selector title bars in macOS Mojave when selected in macOS System Preferences
(cherry picked from commit bba5716899
)
2019-04-03 16:55:42 +02:00
Rémi Verschelde
0f5a4fa7d5
Fix version in osx_tools.app
2019-02-10 17:01:25 +01:00
PrestonKnopp
8adc611bf5
escaped '&' in macos osx_tools.app Info.plist
2019-01-02 18:11:21 -08:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
bruvzg
c2aac1a1db
File icons: separate icons for gdscript, resource, scene and projects.
2018-12-06 15:16:36 +02:00
bruvzg
ccafdb5d05
[macOS] Fix file associations (for *.scn, *.tscn and project.godot).
2018-11-10 22:49:07 +02:00
Rémi Verschelde
03d42e9e0d
Dist: Update manpage and macOS version string
2018-01-25 23:21:31 +01:00
Razah
e3c9a7ed4f
Fix broken Info.plist after copyright update
...
Fixes #15293 .
+ related misc fixes by @akien-mga.
2018-01-03 17:10:07 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Scott Beca
1c6a49b5f5
Change OSX version from 2.2-dev to 3.0-dev
2017-09-26 22:45:02 +10:00
Timo Schwarzer
1e29d92dfa
Use new icons everywhere
...
Closes #8879
2017-05-28 20:18:30 +02:00
Rémi Verschelde
b87a232668
Reorder the folders in tools to prepare moving tools/editor
...
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`
The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
2017-02-09 00:08:27 +01:00