Commit Graph

4181 Commits

Author SHA1 Message Date
Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
Rémi Verschelde 5a1d4bd8ab
Merge pull request #76479 from bitsawer/fix_preprocessor_line_number
Fix Shader Preprocessor line numbering when disabled
2023-04-27 08:19:30 +02:00
Rémi Verschelde 359b494cbe
Merge pull request #76437 from RandomShaper/fix_vol_fog_voxel_gi
Fix voxel GI issues
2023-04-27 08:19:06 +02:00
Pedro J. Estébanez 09aa1bbdb3 Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
bitsawer 34896d8e89 Fix Shader Preprocessor line numbering when disabled 2023-04-26 16:48:23 +03:00
Rémi Verschelde b58873b98a
Merge pull request #69833 from Eoin-ONeill-Yokai/audio_invalid_mixrate
Fix crash caused by invalid mix_rate assignment due to bogus project settings.
2023-04-26 11:35:37 +02:00
Pedro J. Estébanez 2beed0d5dc Fix breakages of volumetric fog on voxel GI changes 2023-04-26 10:24:03 +02:00
Eoin O'Neill 5a08091168 Fix crash caused by invalid mix_rate assignment due to bogus
project settings.

We'll default to a sensible value in the case that a user has
somehow managed to modify the configuration file incorrectly.

Closes 69819
2023-04-25 23:52:50 -07:00
Johan Aires Rastén 14a8124ffe Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
Rémi Verschelde 27253f3eb2
Merge pull request #76240 from clayjohn/Light2D-artifacts
Clamp normal when calculating 2D lighting to avoid artifacts
2023-04-19 10:13:56 +02:00
bruvzg 520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
clayjohn ab603e347f Clamp normal when calculating 2D lighting to avoid artifacts 2023-04-18 17:26:17 -07:00
Yuri Sizov 9882af4880
Merge pull request #76197 from dalexeev/fix-error-macro-misuses
Fix misuses of error macros
2023-04-18 16:11:37 +02:00
Yuri Sizov 0aa2c32770
Merge pull request #76148 from smix8/navigation_debug_nontri_meshes_4.x
Fix NavigationMesh debug visuals for non-triangulated meshes
2023-04-18 13:07:24 +02:00
Danil Alexeev 36bedd341a
Fix misuses of error macros 2023-04-18 10:20:48 +03:00
Rémi Verschelde 96580689b0
Merge pull request #76051 from rburing/contact_local_velocity_2d
PhysicsDirectBodyState2D: add `get_contact_local_velocity_at_position`
2023-04-17 20:14:00 +02:00
Yuri Sizov f7308f4502
Merge pull request #75782 from kleonc/debugger-video-ram-deserialization-fix
Fix deserializing resource usage debug data
2023-04-17 14:27:06 +02:00
smix8 4490a3303b Fix NavigationMesh debug visuals for non-triangulated meshes
Fixes NavigationMesh debug visuals for non-triangulated meshes.
2023-04-16 23:31:54 +02:00
Ricardo Buring aacb20437a PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
Rémi Verschelde 8bce5a88e1
Merge pull request #76009 from Calinou/particles-attractor-strength-fix-typo
Fix `setrngth` typo in `particles_collision_set_attractor_strength()`
2023-04-13 09:57:05 +02:00
Rémi Verschelde 0ec2be1213
Merge pull request #76003 from clayjohn/double-particle-offset
Don't store instance transform origin in RD 3D renderer unless requested
2023-04-13 09:56:41 +02:00
Rémi Verschelde 34a842b5d1
Merge pull request #75462 from joao-pedro-braz/use_modelview_for_vertex_transform_when_double_precision_is_enabled
Use MODELVIEW_MATRIX when on double precision
2023-04-13 09:53:54 +02:00
Rémi Verschelde e6e52f9154
Merge pull request #75162 from ecmjohnson/gpuparticles_inf_translate
GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
Rémi Verschelde 8b31811b2d
Merge pull request #71364 from clayjohn/exposure-builtin
Add EXPOSURE built in to spatial shaders
2023-04-13 09:52:40 +02:00
Rémi Verschelde f850bfa92d
Merge pull request #58880 from tgift/DirectBodyState
Contacts and PhysicsDirectBodyState3D
2023-04-13 09:51:43 +02:00
Hugo Locurcio e7852552d4
Fix `setrngth` typo in `particles_collision_set_attractor_strength()` 2023-04-13 03:09:26 +02:00
Erik Johnson 6229c2a1f9 Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
clayjohn 29edd277e4 Don't store instance transform in RD 3D renderer unless requested
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice
2023-04-12 14:41:17 -07:00
Tim Gift fffc6aba58 Resolved issues with script PhysicsDirectBodyState3d contacts
Resolved a problem with PhysicsDirectBodyState3D sometimes returning incorrect contact positions and added a new get_contact_local_velocity_at_position method to compliment the existing one for the collider.
2023-04-12 11:40:34 -07:00
clayjohn 9be0a73294 Add EXPOSURE built in to spatial shaders
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde 5e34a28bd7
Merge pull request #73313 from clayjohn/particles-split
Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde 15316416ab
Merge pull request #75974 from bruvzg/ts_emb_caret
[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 13:28:09 +02:00
bruvzg d904516e55
[TextServer] Use dedicated flag for object replacement characters. 2023-04-12 10:08:51 +03:00
Rémi Verschelde 1b14e1a293
Merge pull request #75908 from Calinou/compute-pipeline-fix-typo
Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()`
2023-04-12 09:07:43 +02:00
Yuri Rubinsky 1433c98e9f
Merge pull request #75831 from Chaosus/shader_fix_texture_array_hint_completion 2023-04-12 08:58:59 +03:00
Rémi Verschelde ef17794d17
Merge pull request #75812 from RandomCatDude/sky-fog-luminance-fix
Move sky luminance scaling to before fog is applied
2023-04-11 19:40:36 +02:00
Rémi Verschelde 7b078bfe14
Merge pull request #75632 from Calinou/test-texture-fix-creation
Fix `get_test_texture()` returning an almost fully white texture
2023-04-11 19:40:19 +02:00
Rémi Verschelde 347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Hugo Locurcio 8eb0d0e665
Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()` 2023-04-10 22:32:04 +02:00
Yuri Sizov 040330c63c
Merge pull request #75835 from rburing/fix_convex_convex_axis_test
Fix typo bug in convex-convex separating axis test
2023-04-10 12:37:00 +02:00
Ricardo Buring d7aed57b60 Fix typo bug in convex-convex separating axis test 2023-04-08 20:37:12 +02:00
Yuri Rubinsky 12142f2b50 Fix completion of `source_color` hint for texture arrays in shaders 2023-04-08 20:13:26 +03:00
RandomCatDude c118314fe8 Apply sky fog after luminance multiplier 2023-04-08 12:52:33 +05:00
kleonc 3e7752463a Fix deserializing resource usage debug data 2023-04-07 17:00:38 +02:00
Yuri Sizov 47af40c71f
Merge pull request #75665 from Malcolmnixon/penetration-depth-precision
Modify contact_max_allowed_penetration precision to 3 significant digits
2023-04-07 12:43:12 +02:00
Yuri Sizov cbb2e17369
Merge pull request #75368 from MightiestGoat/fix-limit-interpolation-R0
Fix the limit for interpolation of R0 with respect to metallic and the calculation of the cos theata in the Fresnel Shlick term in SSR
2023-04-07 12:40:33 +02:00
Yuri Sizov 08c1b55862
Merge pull request #74891 from jmattspartacus/OccluderPolygon2D_memLeak_53722
Fix for OccluderPolygon2D memory leak
2023-04-07 12:37:51 +02:00
mightygoat 2c000cb72f Fix the limit for interpolation of R0 with respect to metallic and SSR
Shlick term
2023-04-06 23:14:47 +05:30
Malcolm Nixon 1d1d3c71e0 Modify "physics/3d/solver/contact_max_allowed_penetration" precision to three significant digits, so values down to "0.001" can be specified.
Updated additional 2D and 3D physics parameters based on team recommendations

Co-Authored-By: Ricardo Buring <rburing@users.noreply.github.com>
2023-04-05 18:14:35 -04:00
Rémi Verschelde 0d6a07c031
Merge pull request #75664 from BastiaanOlij/fix_sky_framebuffer_init
Fix framebuffers in sky not being created on mobile renderer
2023-04-05 12:03:34 +02:00