Juan Linietsky
|
f64fcc42ef
|
Merge pull request #1772 from Biliogadafr/Tripleclick
Tripleclick now doesn't select line if clicks was done on different lines. Fix #1727
|
2015-05-03 22:54:16 -03:00 |
Juan Linietsky
|
f850f0d9ec
|
Merge pull request #1784 from NateWardawg/sa_fixes
Fixed some items caught in cppcheck
|
2015-05-03 22:54:02 -03:00 |
Juan Linietsky
|
c631d597ad
|
Merge pull request #1792 from swenner/static_analysis_fixes
Static analysis fixes
|
2015-05-03 22:53:30 -03:00 |
Juan Linietsky
|
913cb443fc
|
Merge pull request #1798 from ricpelo/ricpelo-patch-1
Missing return statement
|
2015-05-03 22:52:42 -03:00 |
Juan Linietsky
|
795ccf0e14
|
Merge pull request #1800 from antonyjones67/VSGenerator
Added Visual Studio project generation. Use "vsproj=yes" in command line...
|
2015-05-03 22:52:20 -03:00 |
Juan Linietsky
|
e7aa37fe75
|
improved kinematic motion, improved demos for kinematic motion
|
2015-05-03 22:37:10 -03:00 |
Juan Linietsky
|
04fb3402c5
|
-Make sure properties are exported the way they should in xml, fixes #1799
|
2015-05-03 20:31:50 -03:00 |
Antony Jones
|
2a4da03f10
|
Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly.
|
2015-05-03 15:18:56 -06:00 |
Juan Linietsky
|
767f71a35e
|
-Made one way collision work with 2D physics (rigidbody)
|
2015-05-03 18:18:21 -03:00 |
Ricardo Pérez
|
256a9fd1df
|
Missing return statement
|
2015-05-03 22:09:42 +02:00 |
Juan Linietsky
|
af06843982
|
-new collision layer & mask system for 2D, for more flexible collision masking
|
2015-05-03 16:47:21 -03:00 |
Simon Wenner
|
3f1826866b
|
fixed uninitialized name pointers (cppcheck)
|
2015-05-03 02:16:26 +02:00 |
Simon Wenner
|
332d9af81b
|
fixed memory leak: triangulated (cppcheck)
|
2015-05-03 02:11:43 +02:00 |
Simon Wenner
|
bd08cd7fd2
|
fixed broken comment block
|
2015-05-03 02:04:30 +02:00 |
Simon Wenner
|
a0e985c6c1
|
removed unnecessary semicolons
|
2015-05-03 01:48:20 +02:00 |
Simon Wenner
|
2830f85b05
|
fixed uninitialized variable (cppcheck)
|
2015-05-03 01:45:55 +02:00 |
Juan Linietsky
|
5f2aac4bbe
|
same fixes to 3D navmesh..
|
2015-05-02 17:39:29 -03:00 |
Juan Linietsky
|
2296b0508e
|
2D pathfinder fixes, should now always find the best path.
|
2015-05-02 16:35:43 -03:00 |
Nathan Warden
|
6212946927
|
Fixed some items caught in cppcheck
|
2015-05-02 12:17:59 -05:00 |
Juan Linietsky
|
524d9fad59
|
-fixed godot icon for android
-added a genname option to generate the name of android app
|
2015-05-01 23:21:27 -03:00 |
Juan Linietsky
|
dda60296d8
|
Merge branch 'master' of https://github.com/okamstudio/godot
|
2015-05-01 23:20:41 -03:00 |
Juan Linietsky
|
fb8b740fcb
|
-fixed default godot logo
-made the packagename generated from name by default
|
2015-05-01 23:20:05 -03:00 |
Juan Linietsky
|
61e90385f6
|
-option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support)
|
2015-05-01 22:45:32 -03:00 |
Juan Linietsky
|
1e422941c8
|
-Fixed android export options (screen sizes, orientation should work)
-added functions to get mouse position in CanvasItem
|
2015-05-01 21:13:20 -03:00 |
Biliogadafr
|
8e7973d660
|
Triple click doesn't select line if click was done on different lines. Fix #1727
|
2015-05-02 00:03:49 +03:00 |
Juan Linietsky
|
88d078df1e
|
bumped version to rc1
|
2015-05-01 12:30:13 -03:00 |
Juan Linietsky
|
c1eee112f4
|
fixed bullet in 3d platformer demo
|
2015-05-01 12:24:20 -03:00 |
Juan Linietsky
|
ee8f8add4e
|
-removed get_mouse_pos from Input, as it only caused problems
|
2015-05-01 12:19:24 -03:00 |
Juan Linietsky
|
c45ffc2ca9
|
-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
|
2015-05-01 12:16:51 -03:00 |
Juan Linietsky
|
bf53b7789a
|
-fix timer behavior described, closes #1455
|
2015-05-01 11:44:02 -03:00 |
Juan Linietsky
|
c08597aa64
|
-fix a bug in extra cull margin, closes #1760
|
2015-05-01 11:26:23 -03:00 |
Juan Linietsky
|
4804462ee0
|
-Fixes from source code analyzizer, closes #1768
|
2015-05-01 10:44:08 -03:00 |
Juan Linietsky
|
af42e244e0
|
Merge pull request #1769 from est31/xml-order
Sort xml files, so order is constant
|
2015-05-01 10:02:58 -03:00 |
Gen
|
0bc5b7a146
|
Optimize the code.
|
2015-05-01 18:47:34 +08:00 |
est31
|
b2b5143678
|
Sort xml files, so order is constant
Makes xml format work better with version control systems.
|
2015-05-01 03:41:45 +02:00 |
Juan Linietsky
|
5c6b31c024
|
-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
|
2015-04-30 11:34:24 -03:00 |
Juan Linietsky
|
21939ce08b
|
-some cleanups
-added tesselation function to curve and curve2d
|
2015-04-30 10:06:18 -03:00 |
Gen
|
c322eddffb
|
fixed a autowrap bug when word is too length.
|
2015-04-30 12:47:05 +08:00 |
Gen
|
57d571a1c4
|
Update label.cpp
|
2015-04-30 00:03:19 +08:00 |
Gen
|
02d672753f
|
space is only skipped when autowrap.
|
2015-04-29 23:43:39 +08:00 |
Gen
|
6fa342a1b0
|
record the number of space before a word.
|
2015-04-29 16:34:56 +08:00 |
Gen
|
ad358562e5
|
record the number of space before a words.
|
2015-04-29 16:34:25 +08:00 |
Juan Linietsky
|
7773d70f44
|
bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462
|
2015-04-28 23:10:06 -03:00 |
Juan Linietsky
|
fa83cf3c96
|
label properly adjusted to size when inserting key, fixes #1607
|
2015-04-28 22:46:05 -03:00 |
Juan Linietsky
|
16a73bccd2
|
Merge branch 'master' of https://github.com/okamstudio/godot
|
2015-04-28 22:06:06 -03:00 |
Juan Linietsky
|
98c086edaf
|
-fix forced texture repeat in Polygon2D, now depends on texture.
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
|
2015-04-28 22:05:01 -03:00 |
Juan Linietsky
|
870d3c8cc7
|
Merge pull request #1750 from romulox-x/colorarray
fixed ColorArray constructor when taking array as parameter
|
2015-04-28 20:24:32 -03:00 |
Gen
|
dfc59d1e00
|
Update label.h
|
2015-04-28 23:07:41 +08:00 |
Gen
|
1a6012aff5
|
Update label.cpp
|
2015-04-28 23:06:34 +08:00 |
Juan Linietsky
|
c6dce44dd8
|
fixes in handling of DirAccess for resource path on Android, fixes #1447
|
2015-04-28 09:38:07 -03:00 |