Commit Graph

23 Commits

Author SHA1 Message Date
James Buck 2d28e393d6 Fix script create dialog
- Correctly validate parent/class names
- Trigger parent validation when selecting from buttons
- Fix enabling/disabling parent buttons
- Clear class name if not supported
- Minor cleanup
2019-06-11 16:05:24 -05:00
Michael Alexsander Silva Dias 3eb5d1b525 Hide "Built-in Script" option in the script creation dialog when not possible 2019-05-02 13:42:21 -03:00
DrNochi 23fd2a9175 Fix script dialog path validation to handle spaces correctly 2019-04-30 16:06:43 +02:00
Rémi Verschelde 8a7cf6f0d1
Merge pull request #25708 from SeleckyErik/issue-25611-script_dialog_cursor
Moves cursor to and selects "new_script" in Create Script dialog
2019-04-30 13:57:14 +02:00
lupoDharkael 76560c8afa Add class tree selection to script inheritance selection 2019-02-18 19:16:09 +01:00
Erik a83877a8e8 Moves cursor to and selects "new_script" in Create Script dialog
When Create Script dialog pops up, the cursor in the Path LineEdit is
moved to the "new_script" name placeholder and it is selected.
2019-02-08 18:42:05 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
DualMatrix 6dc0120c60 Prevent built-in-scripts from being made from FileSystem dock
Prevent built-in-scripts from being made from FileSystem dock
2018-09-23 17:38:59 +02:00
Poommetee Ketson 2de1dfa42f Update icons when theme changed 2018-02-25 23:04:16 +07:00
Michael Alexsander Silva Dias 4b8387dd92 Fixed "Attach Script" dialog's file dialog labeling. 2018-01-10 00:36:07 -02:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
volzhs 47182a01c3 Pressing Enter key creates or loads script on Attach script window 2017-12-11 23:20:25 +09:00
Ignacio Etcheverry e218a13a64 Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Wilson E. Alvarez 428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
Poommetee Ketson a94ea0b9fe ScriptCreateDialog: fix open error crash, remember template 2017-07-07 20:42:39 +07:00
Andreas Haas 8361b1ce07 Add ability to use custom script templates.
Templates will be loaded from .godot/script_templates
For now they're disabled for GDNative.

Ideas for further improvements:

- Add a "Save as Template" option to the script editor, as it can normally only save to res://
- Support more placeholders / custom placeholders
2017-06-13 20:03:08 +00:00
Przemysław Gołąb (n-pigeon) 2dc4b035a8 Reworked look and feel of Add Script Dialog.
Untangled a lot of Controls logic code and placed it in one place.
Which squashed few bugs and made code easier to maintain.
2017-05-06 15:52:39 +02:00
mbalint12 a3afec588c Added the ability to select files as base when creating scripts 2017-04-15 23:29:09 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00