Rémi Verschelde
7562ce053a
Update copyright statements to 2019
2019-06-04 11:41:49 +02:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
volzhs
cfa943a0eb
Fix wrong fallback for locale
2017-04-26 04:45:52 +09:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
...
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Nuno Donato
7496b2f862
Added "Scots" locale name, fixing #7630
...
(cherry picked from commit 6b5c595e40
)
2017-02-08 16:18:59 +01:00
Rémi Verschelde
349e62835b
i18n: Add support for Scots (sco) language
...
Fixes #6931 .
(cherry picked from commit ede36aca8d
)
2017-01-12 19:15:30 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
Damon
e3be51f87c
Fix locale for macOS-style locales
...
(cherry picked from commit 1e7f078ce9
)
2016-10-31 00:04:39 +01:00
Damon Myers
68b6b50d28
Change set_locale to fallback to the global language ( #6910 )
...
(cherry picked from commit 470ead74db
)
2016-10-31 00:04:26 +01:00
Rémi Verschelde
de5f49aac5
i18n: Update list of supported locales based off glibc
...
Fixes #5733 , fixes #6214 .
(cherry picked from commit 54e97e5ee6
)
2016-09-18 23:02:14 +02:00
Rémi Verschelde
f07d4f556a
i18n: Add missing locale identifiers for Bengali and Urdu
...
Fixes errors showing up since the addition of those WIP translations.
2016-07-16 13:17:09 +02:00
Juan Linietsky
bccdc11dde
Added translation support to Godot
...
included is a French translation!
2016-05-27 19:58:28 -03:00
Juan Linietsky
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
reduz
101fe4b845
remove an extra line
2015-12-29 14:58:16 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
...
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
a8bcb96ad4
-Fix shortcuts for OSX code completion, fixes #1111
...
-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky
678948068b
Small Issues & Maintenance
...
-=-=-=-=-=-=-=-=-=-=-=-=-=
-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00