Commit Graph

91 Commits

Author SHA1 Message Date
Rémi Verschelde 24b36354ff Merge pull request #66532 from bruvzg/mipmap_change
[Text Server] Clear textures after "generate mipmaps" property change.
2022-09-28 17:13:57 +02:00
bruvzg 51978dde5a
[Text Server] Clear textures after "generate mipmaps" property change. 2022-09-28 12:43:34 +03:00
bruvzg 8f5d56e04a
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions. 2022-09-28 10:04:11 +03:00
bruvzg 8cdb482738
[TextServer] Always prefer main font over fallbacks, regardless of script/language support. 2022-09-25 23:07:30 +03:00
Rémi Verschelde a0c85c11c6 Merge pull request #65914 from bruvzg/fix_trim_wo_space
Fix line trim/ellipsis when line do not have space or newline at the end.
2022-09-21 18:55:44 +02:00
Haoyu Qiu 2d0d6e4f63 Fix crash when executing `FontFile.get_face_count` 2022-09-18 14:38:57 +08:00
bruvzg 19443a7fef
Fix line trim/ellipsis when line do not have space or newline at the end. 2022-09-16 19:46:26 +03:00
Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
kobewi 7adc8376ed Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
bruvzg d83b6b1e1c
[TextServer] Fix LCD AA fonts reading wrong glyphs. 2022-09-01 08:10:33 +03:00
bruvzg fbcb98855d
Fix MSDF fonts color modulation. 2022-08-30 20:28:53 +03:00
Rémi Verschelde 7013c68619
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 2022-08-26 11:59:07 +02:00
Rémi Verschelde 62c3e72b6f
Merge pull request #63959 from KoBeWi/typo_arrray
Replace Array return types with TypedArray (part 1)
2022-08-23 08:52:13 +02:00
bruvzg bcc3643989
Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
kobewi 8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
bruvzg 1c5a50fac6
Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data. 2022-08-22 21:01:22 +03:00
bruvzg bf1cc6326a
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. 2022-08-09 14:21:09 +03:00
bruvzg 80c9a44492
Fix overrun flag check and HarfBuzz safe to break flag check. 2022-08-04 22:58:28 +03:00
Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
bruvzg cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
kobewi d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
bruvzg 344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
bruvzg b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
Rémi Verschelde 632b933a03
Merge pull request #61934 from Geometror/hashfuncs
Hash function improvements
2022-06-15 07:34:43 +02:00
Hendrik Brucker 8c61470fa9 Hash function improvements 2022-06-15 00:32:10 +02:00
bruvzg 6e4cdad3ac
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC). 2022-06-07 11:35:59 +03:00
bruvzg cfcdfc38e2
[RTL] Add support for shaping in background thread. 2022-05-19 09:34:44 +03:00
bruvzg 05963674a7
Implement TextMesh resource.
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
bruvzg 6783d55ce4
Use new HashMap implementation in the TextServer, and Font. 2022-05-12 13:42:25 +03:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
bruvzg 68304bec47 [TextServer] Fix incorrect oversampled font scaling. 2022-05-10 13:57:18 +03:00
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
bruvzg 6ab672d1ef Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
bruvzg f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
bruvzg aad9d1414c
Delay font texture update, until `draw` is called. Rasterize glyphs during shaping. 2022-04-05 10:49:41 +03:00
Rémi Verschelde b78aa4fe19 Style: Apply clang-tidy to current code, add `readability-redundant-member-init` 2022-04-04 21:49:51 +02:00
bruvzg f19cd44346
Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
bruvzg d9f8cadafb
Improve simulated bold fonts advance. 2022-03-13 15:07:53 +02:00
bruvzg b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces. 2022-03-11 14:02:30 +02:00
bruvzg 29199579f7
Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
bruvzg 244db37508
Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
bruvzg 215bede6ff
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
Nathan Franke 8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
bruvzg e02a097280
[TextServer] Implement locale and context sensitive case conversion functions. 2022-01-17 14:23:36 +02:00
bruvzg baec983d8a
[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes.
Fix "Fill" alignment processing wrong side of the text if overrun trim was applied.
Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations.
Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character).
Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator.
Port missing overrun/justification code to the Fallback text server.
Fix inferred text direction detection by controls.
Add tests for "Fill" alignment and line breaking glyph flags.
2022-01-13 08:53:28 +02:00
Rémi Verschelde 7faf02383c
Merge pull request #55225 from bruvzg/fix_ligature_cursor_and_ot_features 2022-01-10 13:32:54 +01:00
bruvzg af6758e008
Fix freezes when tab is zero or negative width. 2022-01-10 12:19:29 +02:00
bruvzg c89c515ccf
[TextServer] Improve ligature cursor handling.
Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00