bruvzg
4373a0bb86
[TextServer] Add ICU Unicode security and spoofing detection.
2022-08-02 15:37:49 +03:00
bruvzg
5aa48b6ae5
[TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function.
2022-08-02 08:30:20 +03:00
bruvzg
cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
2022-07-15 08:49:50 +03:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
bruvzg
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
2022-06-16 16:49:37 +03:00
bruvzg
6e4cdad3ac
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC).
2022-06-07 11:35:59 +03:00
reduz
746dddc067
Replace most uses of Map by HashMap
...
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
bruvzg
6ab672d1ef
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
...
Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
bruvzg
be611c1c05
Implement Label3D node.
...
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
bruvzg
f19cd44346
Unify TextServer built-in module and GDExtension code.
2022-03-17 08:15:29 +02:00
bruvzg
b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces.
2022-03-11 14:02:30 +02:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
bruvzg
ddd96b3059
[GDExtension] Fix registration of functions with enum or native pointer return type.
2022-02-03 16:03:23 +02:00
bruvzg
215bede6ff
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
bruvzg
e02a097280
[TextServer] Implement locale and context sensitive case conversion functions.
2022-01-17 14:23:36 +02:00
bruvzg
baec983d8a
[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes.
...
Fix "Fill" alignment processing wrong side of the text if overrun trim was applied.
Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations.
Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character).
Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator.
Port missing overrun/justification code to the Fallback text server.
Fix inferred text direction detection by controls.
Add tests for "Fill" alignment and line breaking glyph flags.
2022-01-13 08:53:28 +02:00
bruvzg
c89c515ccf
[TextServer] Improve ligature cursor handling.
...
Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
Yuri Sizov
e85e6ec7fc
Add methods to get position from column and line in TextEdit
2021-11-22 15:13:13 +03:00
Rémi Verschelde
5968653662
Merge pull request #46721 from bruvzg/custom_word_break_punct
2021-11-09 00:13:59 +01:00
bruvzg
3f33e1d7d6
Add functions for getting name and font style from dynamic and bitmap fonts.
...
Add font selection toolbar editor plugin.
2021-10-31 12:40:58 +02:00
bruvzg
63f3051154
Implement TextServer `strip_diacritics` function.
2021-10-28 10:12:57 +03:00
bruvzg
27e9d07f11
Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one.
2021-10-03 00:22:10 +03:00
bruvzg
daa613333e
[Text Server] Add support for user defined punctuation list, used for word breaking.
2021-10-01 16:45:16 +03:00
bruvzg
0c0b5c84b0
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
bruvzg
c931906af7
Add flag to connected grapheme. Apply RTL displacement FX only to the whole connected grapheme. Pass more glyph info to the custom RTL FX.
2021-09-21 13:51:38 +03:00
bruvzg
4c3f7d1290
Makes FontData importable resource.
...
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
Rémi Verschelde
2c88e1c15d
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
...
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 07:51:57 +02:00
Hendrik Brucker
403f4902d0
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 00:09:48 +02:00
bruvzg
7c3c5603d0
[Text Server] Improve object (image/table) inline alignment.
2021-08-08 22:35:47 +03:00
Leonardo Christino
8b91828e4f
Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor
2021-07-13 10:03:26 -03:00
Hendrik Brucker
56a8d3f30c
Improvements to Label's layout options
...
- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
2021-07-04 16:43:55 +02:00
Pedro J. Estébanez
04688b92ff
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
bruvzg
0d3fa2a125
[Complex Text Layouts] Provide access to glyph contour points.
2021-03-31 09:32:14 +03:00
Rémi Verschelde
a527c6856b
Merge pull request #46045 from bruvzg/text_server_bmp_create
...
[TextServer] Restores bitmap font dynamic construction functions.
2021-02-24 12:55:36 +01:00
bruvzg
bee718f1af
[Text Server] Restores bitmap font dynamic construction functions.
2021-02-15 10:46:49 +02:00
bruvzg
f4d095cdd3
[TextServer] Restore character and space extra spacing support.
2021-02-15 10:46:23 +02:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
bruvzg
06ae77a320
Add word breaks on punctuation characters.
2020-12-14 11:36:13 +02:00
bruvzg
c1d261fdb0
[Complex Text Layouts] Add variable fonts support.
2020-12-13 18:43:39 +02:00
bruvzg
493da99269
[Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer.
2020-11-26 13:55:26 +02:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00