Commit Graph

34692 Commits

Author SHA1 Message Date
Eoin O'Neill
c4f976b38b Attempt to fix rich text label effects processing even when
the node is invisible.

ISSUE:47687
2021-05-13 19:59:08 -07:00
fox
22e2e4334e Make shortcut for focusing searchbar in filesystem dock 2021-05-13 20:13:17 -04:00
R. Alex Hofer
65a10f4db5 Handle having no sinks in the PulseAudio driver.
Also make PulseAudio errors more verbose.
2021-05-13 18:28:22 -04:00
Rémi Verschelde
0f5fddbdc0
Merge pull request #48666 from LLschuster/master
text-editor: fix Clicking warning doesn't center around line #48639
2021-05-13 21:11:16 +02:00
llschuster
6b55ec2ca9 text-editor: fix Clicking warning doesn't center around line 2021-05-13 17:07:39 +02:00
Rémi Verschelde
66f40f74c3
Merge pull request #48640 from BastiaanOlij/blit_shader 2021-05-13 15:02:26 +02:00
Rémi Verschelde
a40a08827c
Merge pull request #46568 from akien-mga/basisu_20210130
basis_universal: Update to upstream commit from Apr 16, 2021
2021-05-13 14:55:49 +02:00
Rémi Verschelde
a7e5b99a9e
Merge pull request #48664 from akien-mga/ci-javascript-linter-security
CI: Update JavaScript linter deps with known security vulnerabilities
2021-05-13 14:55:17 +02:00
Rémi Verschelde
a3dd18b12e
Merge pull request #39976 from aaronfranke/tilemap-vec2i
Update TileMap to use Vector2i
2021-05-13 14:48:16 +02:00
Anilforextra
2c3c3b2829 -Added missing setters to GraphNode.
-Improved various GraphNode documentation.
2021-05-13 17:45:07 +05:45
Rémi Verschelde
d0c2ac8a0e
Merge pull request #48688 from Xrayez/rename-hint-usage-control
Fix variable names for "usage" flags in `Control::_get_property_list()`
2021-05-13 13:15:52 +02:00
Andrii Doroshenko (Xrayez)
c9a3d13bd9 Fix variable names for "usage" flags in Control::_get_property_list()
Renamed incorrect "hint" variable names to "usage" in
`_get_property_list()`, as "hint" implies one of the PROPERTY_HINT_*
values, which is not the case here.
2021-05-13 12:51:38 +03:00
Rémi Verschelde
1004f232f0
Merge pull request #48683 from Calinou/audioeffect-rename-fft-size
Rename the audio `FFT_Size` enum to `FFTSize` for consistency
2021-05-13 08:41:32 +02:00
Hugo Locurcio
5895479a5e
Rename the audio FFT_Size enum to FFTSize for consistency 2021-05-13 02:42:49 +02:00
Rémi Verschelde
b283447bfd
Merge pull request #47348 from nekomatata/raycast-3d-collide-fix
Fix RayCast3D color in game with no collision
2021-05-12 22:13:08 +02:00
Hugo Locurcio
994dd314e0
List "Argument" for each extra bind argument in the connect dialog
This makes the dialog more explicit.
2021-05-12 17:07:53 +02:00
Hugo Locurcio
6c528e4fae
Add a unit test suite for GDScript
This tests run-time script loading.
2021-05-12 16:20:57 +02:00
Yuri Sizov
56aedcee17 Keep custom editor theme when changing editor settings 2021-05-12 16:08:21 +03:00
Bastiaan Olij
02980be834 Implementing blit shader with versions 2021-05-12 22:52:28 +10:00
Rémi Verschelde
0c693f8781
Merge pull request #48472 from BastiaanOlij/render_state
Make better use of our render_state struct
2021-05-12 13:44:03 +02:00
Rémi Verschelde
c37fc12615
Merge pull request #48665 from pycbouh/editor-capture-easing-drag
Fix `EditorPropertyEasing` capturing drag events originated outside of it
2021-05-12 12:44:47 +02:00
Yuri Sizov
31db95b048 Fix EditorPropertyEasing capturing drag events originated outside of it 2021-05-12 12:39:43 +03:00
Rémi Verschelde
e743b6b24c
CI: Update JavaScript linter deps with known security vulnerabilities
jsdoc has no new release so I'm tracking this PR:
https://github.com/jsdoc/jsdoc/pull/1906
2021-05-12 10:32:38 +02:00
Rémi Verschelde
de3747fc37
Merge pull request #48655 from pycbouh/editor-more-theme-outlines
Add outlines and contrasting backgrounds to the editor UI elements
2021-05-12 01:05:34 +02:00
Yuri Sizov
3a66c22e71 Add outlines and contrasting backgrounds to the editor UI elements 2021-05-12 01:45:56 +03:00
Rémi Verschelde
0f334e60f2
Merge pull request #48646 from akien-mga/gdnative-signal-callable-32bit
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
2021-05-11 21:51:35 +02:00
Rémi Verschelde
ed11756d26
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
Fixes #48645.
2021-05-11 20:25:01 +02:00
Rémi Verschelde
048abb50aa
Merge pull request #48617 from reduz/gpu-particles-2d
Fixes multiple missing 2D engine bits
2021-05-11 17:38:51 +02:00
reduz
479391ef54 Fixes missng 2D engine bits
-Mesh2D now works
-MultiMesh2D now works
-Polygon2D now works
-Added hooks for processing 2D particles
-Skeleton2D now works

2D particles still not working, but stuff needed for it is now implemented.
2021-05-11 11:21:36 -03:00
Rémi Verschelde
a1cc6b45dc
Merge pull request #48638 from akien-mga/fix-uwp-threads-build
SCons: Fix UWP build after #45315
2021-05-11 15:23:04 +02:00
Rémi Verschelde
9fdcab77ff
Merge pull request #48637 from akien-mga/embree-raycaster-check-sse2 2021-05-11 15:12:21 +02:00
Rémi Verschelde
ba095ae567
SCons: Fix UWP build after #45315
(cherry picked from commit d1f023c35b)
2021-05-11 14:14:48 +02:00
JFonS
1cab622e94
Add checks for __SSE2__ in the lightmap raycaster
(cherry picked from commit 20717990fd)
2021-05-11 14:09:44 +02:00
Rémi Verschelde
31a9afb135
SCons: Disable embree-based modules on x86 (32-bit)
Fixes #48482.

(cherry picked from commit e53422c8f9)
2021-05-11 14:09:44 +02:00
Rémi Verschelde
5f33951009
Merge pull request #48629 from nekomatata/dynamic-bvh-broadphase-4.0
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-11 13:22:50 +02:00
PouleyKetchoupp
3877ed73d0 Dynamic BVH broadphase in 2D & 3D Godot Physics
Port lawnjelly's dynamic BVH implementation from 3.x to be used in
both 2D and 3D broadphases.

Removed alternative broadphase implementations which are not meant to be
used anymore since they are much slower.

Includes changes in Rect2, Vector2, Vector3 that help with the template
implementation of the dynamic BVH by uniformizing the interface between
2D and 3D math.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2021-05-10 16:28:55 -07:00
Rémi Verschelde
063ccaa868
Merge pull request #48626 from YeldhamDev/tilemap_capitalization_fix 2021-05-10 23:40:22 +02:00
Michael Alexsander
6dad72db69 Fix small issues with capitalization in the new TileMap editor 2021-05-10 18:08:07 -03:00
Rémi Verschelde
347737907d
Merge pull request #48618 from Calinou/colorpicker-click-old-color-to-revert
Implement reverting to the old color when clicking it in ColorPicker
2021-05-10 21:38:31 +02:00
Hugo Locurcio
1e063595c3
Implement reverting to the old color when clicking it in ColorPicker 2021-05-10 18:13:33 +02:00
Rémi Verschelde
24a783afe3
Merge pull request #48610 from Calinou/clang-format-fix-ubuntu-version-detection
Fix Ubuntu clang-format version detection in the pre-commit hook
2021-05-10 17:43:35 +02:00
Hugo Locurcio
61aa09097f
Fix Ubuntu clang-format version detection in the pre-commit hook 2021-05-10 17:05:46 +02:00
Bastiaan Olij
308b26762b Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer. 2021-05-10 21:52:15 +10:00
Hugo Locurcio
cf1cf6c6eb
Scroll faster when holding Alt in TextEdit (and script editor)
This feature is inspired by a similar feature found in
Visual Studio Code.
2021-05-10 01:27:54 +02:00
Daniel Lungaro
2bae31a4df Remove plugin from enabled if there's an error
inform user in warning message

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Refactor remove plugin from enabled
2021-05-09 13:51:09 -07:00
Rémi Verschelde
6e3f47983c
Merge pull request #48558 from mortarroad/master-fix-misaligned-bmp
fix misaligned loads in bmp loader
2021-05-09 20:50:37 +02:00
Rémi Verschelde
87f8feb3e5
Merge pull request #48591 from trollodel/collisionobject3d-fix-disconnect
Use the correct method in shape_owner_remove_shape
2021-05-09 19:34:56 +02:00
trollodel
a24c46e7a0 Use the correct method in shape_owner_remove_shape 2021-05-09 18:58:19 +02:00
Rémi Verschelde
aac01456d1
Merge pull request #48175 from trollodel/collisionobject3d-no-mi
Create CollisionObject3D debug shapes using RS
2021-05-09 16:41:53 +02:00
Rémi Verschelde
3e71009d74
Merge pull request #48534 from Calinou/editor-theme-allow-negative-contrast
Allow negative contrast values in the editor theme settings
2021-05-09 16:37:20 +02:00