Commit Graph

29723 Commits

Author SHA1 Message Date
Rémi Verschelde 5287124b72
Merge pull request #40661 from RevoluPowered/fix_argument_edit_doctest_pr
Fix godot not starting
2020-07-24 16:03:05 +02:00
Gordon MacPherson a55b10a053 fix crash on shutdown 2020-07-24 14:48:14 +01:00
Gordon MacPherson 2bdbdc4702 Fix arguments always being found and returned some items back to normal 2020-07-24 14:16:02 +01:00
SkyJJ 280d4e2965 Fix TTR misuse 2020-07-24 15:15:23 +02:00
Rémi Verschelde 3f1fc5af7a
Merge pull request #40148 from RevoluPowered/unit-test-revamp
Added doctest unit test framework
2020-07-24 14:55:22 +02:00
Marcel Admiraal 236857c92a Ensure Bullet HeightMapShape3D data width and depth are at least 2. 2020-07-24 13:40:26 +01:00
RevoluPowered 579342810f t Add unit testing to Godot using DocTest and added to GitHub Actions CI
Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.

Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.

This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
2020-07-24 13:05:33 +01:00
Rémi Verschelde 27d1209282
Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks
Small naming and tooltip tweaks
2020-07-24 13:57:13 +02:00
Rémi Verschelde 513b39882a
Merge pull request #40436 from DanielZTing/master
Evenly distribute stretched Nodes in BoxContainer
2020-07-24 13:47:18 +02:00
Rémi Verschelde 93b50a62e3
Merge pull request #40652 from akien-mga/ci-more-cache-key
CI: Fix cache key and include base branch
2020-07-24 09:32:48 +02:00
Rémi Verschelde 2cf5ad9ea9 CI: Fix cache key and include base branch
The base branch is hardcoded as an env variable as I couldn't find a simple
way to just get either `3.2` or `master`. But it's easy to change when we
branch off from `master` to a new stable branch, which doesn't happen often.

(There's `{{github.base_ref}}` but it's probably more verbose like
`ref/heads/master`, and only valid for PRs.)
2020-07-24 08:28:43 +02:00
Rémi Verschelde 422a2da8c7
Merge pull request #40648 from RevoluPowered/github_actions_cache_fixes
GitHub actions cache fixes
2020-07-24 07:30:26 +02:00
Michael Alexsander 5643d2e3fe Small naming and tooltip tweaks 2020-07-23 20:17:43 -03:00
Gordon MacPherson afdce1e30c Improve the cache keys to prevent clashes for the wrong type of build 2020-07-24 00:15:23 +01:00
Gordon MacPherson 3c07d0ff32 Clamp scons cache to 4096 MB 2020-07-24 00:14:03 +01:00
Rémi Verschelde 3811fb919e
Merge pull request #40598 from vnen/gdscript-2.0
GDScript 2.0 (again)
2020-07-24 01:04:57 +02:00
Rémi Verschelde 819ef12d68
Merge pull request #40646 from akien-mga/ci-gh-action-linux-mono
CI: Add Mono support to Linux builds on GitHub Actions
2020-07-24 00:55:09 +02:00
Rémi Verschelde b5ad6fa22c CI: Drop Travis CI config, replaced by GitHub Actions 2020-07-24 00:29:11 +02:00
Rémi Verschelde 0e294e6d25 CI: Add Mono support to Linux builds on GitHub Actions
Mono seems to be preinstalled in the build environment \o/
2020-07-24 00:29:11 +02:00
Rémi Verschelde 8beb5f277d
Merge pull request #40644 from akien-mga/ci-gh-action-javascript
CI: Add GitHub Action build for JavaScript
2020-07-24 00:28:38 +02:00
Rémi Verschelde cc530fdbe4 CI: Add GitHub Action build for JavaScript
Uses mymindstorm/setup-emsdk to install Emscripten and set up
caching for Emscripten's generated system libraries.
2020-07-24 00:06:34 +02:00
Rémi Verschelde b642e430ce
Merge pull request #40643 from KoBeWi/key_keeper
Keep transition value when replacing key
2020-07-24 00:03:43 +02:00
Rémi Verschelde c853dd5ddb
Merge pull request #40632 from asmaloney/macos-maya-scroll
[macOS] Fix Maya navigation with ALT + mouse scroll
2020-07-23 23:39:31 +02:00
Tomasz Chabora e1a1bb0a6e Keep transition value when replacing key 2020-07-23 22:59:04 +02:00
Rémi Verschelde 3c6f5226f7
Merge pull request #40635 from KoBeWi/🏃
Fix run project when current scene was never saved
2020-07-23 22:31:01 +02:00
Rémi Verschelde cc1529abae
Merge pull request #40437 from thebestnom/Android-Template-github-action
Github Action for Android Template
2020-07-23 21:58:08 +02:00
Rémi Verschelde f5091681b4
Merge pull request #40639 from KoBeWi/fix_emoji🎉🎉
Fix emoji branch compilation error
2020-07-23 21:55:07 +02:00
Andrii Doroshenko (Xrayez) 1c70a33d9c Skip internal scripts for breakpoints without printing an error
This removes:
```
ERROR: get_breakpoints: Condition ' base.begins_with("local://")
```
while running a project with blank scripts caused by deleting
or moving, or built-in scripts which are not yet saved within a scene
on running a project.
2020-07-23 20:51:17 +03:00
Tomasz Chabora 2407562366 Fix emoji branch compilation error 2020-07-23 19:42:37 +02:00
Tomasz Chabora 9c84e34fd4 Fix run project when current scene was never saved 2020-07-23 18:51:32 +02:00
thebestnom 383ad22ee7 CI: Added Android GitHub Action 2020-07-23 19:36:53 +03:00
Rémi Verschelde f4c17da6f5
Merge pull request #40556 from aaronfranke/gha-sep-workflows
Split CI builds into workflows for each OS
2020-07-23 18:05:13 +02:00
Rémi Verschelde 1dc00ce7b9
Merge pull request #40348 from amanj120/forward_port_bundle_pr_icons
Copy project icons to Gradle project directory during Android Custom Build.
2020-07-23 18:03:08 +02:00
Rémi Verschelde a30bac94cc
Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_edit
add force caret display to line edit
2020-07-23 18:02:51 +02:00
Aman Jain 4a5ddcbad2 Copy icons to Gradle project 2020-07-23 11:37:33 -04:00
Andy Maloney 394a7826be [macOS] Fix Maya navigation with ALT + mouse scroll
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null.

Fixes godotengine/godot#16181 on the master branch
2020-07-23 10:38:31 -04:00
HaSa1002 5b51ae1c5d Add multiple programming language support to class reference 2020-07-23 15:19:09 +02:00
Rémi Verschelde dfdc48a9de
Merge pull request #40628 from reduz/fix-dynamic-light-crash
Fixes RenderingServer crashes reported by #39951
2020-07-23 13:13:37 +02:00
Juan Linietsky acf32e87d5 Fixes RenderingServer crashes reported by #39951
Supersedes #40026
2020-07-23 07:58:23 -03:00
Rémi Verschelde bd00ab7516
Merge pull request #40625 from akien-mga/gitignore-binutils-stXXXXXX
gitignore: Ignore binutils linker temp stXXXXXX objects
2020-07-23 10:42:40 +02:00
Rémi Verschelde 460a00619e
Merge pull request #40605 from QbieShay/spring-arm-doc-fix
fixed documentation for get_hit_length of spring arm 3D
2020-07-23 10:34:16 +02:00
Rémi Verschelde 5e8b188365 gitignore: Ignore binutils linker temp stXXXXXX objects
Fixes #40607.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-23 10:25:43 +02:00
Rémi Verschelde 2267caa4a1
Merge pull request #40606 from adam-bates/issue-40396_add_missing_json_errors
issue-40396 - Added missing error strings to JSON parsing when array …
2020-07-23 10:01:33 +02:00
Rémi Verschelde f0b58928ea
Merge pull request #40623 from akien-mga/scons-remove-debug-memory-enabled
SCons: Remove unused DEBUG_MEMORY_ENABLED define
2020-07-23 09:58:19 +02:00
Rémi Verschelde 5671469724
Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor
Request immediate refresh of cursor in 2D editor while using shortcuts
2020-07-23 09:49:48 +02:00
Rémi Verschelde 6ad0aecb3b
Merge pull request #39871 from aaronfranke/pr-template
Add a PR template with a message about PRs needing to be for master
2020-07-23 09:47:11 +02:00
Rémi Verschelde b51688f6b0
Merge pull request #40602 from follower/patch-12
Fix presumed copy/paste error: "Returns" -> "Sets"
2020-07-23 09:42:25 +02:00
Rémi Verschelde df2eb860a6
Merge pull request #40611 from mega-bit/GodotSharpDocTypos
Fix typos in GodotSharp code docs
2020-07-23 09:41:52 +02:00
Rémi Verschelde dcf902df85 SCons: Remove unused DEBUG_MEMORY_ENABLED define
Its last use was removed in Godot 3.0, so it no longer makes sense to define.

Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
2020-07-23 09:39:10 +02:00
Rémi Verschelde e38ad5d3de
Merge pull request #40616 from reduz/refactor-light-clustering
Refactor light clustering
2020-07-23 08:25:59 +02:00