Commit Graph

29717 Commits

Author SHA1 Message Date
Rémi Verschelde 00e1175b7d
Merge pull request #40841 from Paulb23/fix_info_clicked_signal
Fixed script_editor info_clicked signal not being connected
2020-07-29 19:09:43 +02:00
Paulb23 b289bb514b Fixed script_editor info_clicked signal not being connected 2020-07-29 17:51:27 +01:00
Rémi Verschelde fa6cd2cd77
Merge pull request #40838 from Faless/dtls/enet_refuse_fix
Fix crash in ENet changing refuse_new_connections
2020-07-29 18:06:19 +02:00
Fabio Alessandrelli e5f3159a23 Fix crash in ENet changing refuse_new_connections
When the host is not started.
2020-07-29 17:53:41 +02:00
Rémi Verschelde 7b17cd2a73
Merge pull request #40832 from Xrayez/tests-cleanup
Cleanup obsolete tests from displaying in help
2020-07-29 14:23:53 +02:00
Andrii Doroshenko (Xrayez) 63720648e8 Cleanup obsolete tests from displaying in help 2020-07-29 15:07:16 +03:00
Rémi Verschelde 157958c77c
Merge pull request #40823 from Calinou/doc-string-split-regex
Document how to perform advanced string splitting using RegEx
2020-07-29 12:42:15 +02:00
Rémi Verschelde 25c030b1c5
Merge pull request #40824 from lyuma/gdscript_get_member
GDScript: Fix crash caused by inconsistent get_member
2020-07-29 12:40:53 +02:00
Hugo Locurcio 5f2b6bd476 Document how to perform advanced string splitting using RegEx
This closes https://github.com/godotengine/godot-docs/issues/3607.
2020-07-29 12:12:01 +02:00
Lyuma 68566b7bec GDScript: Fix crash caused by inconsistent get_member 2020-07-29 02:56:03 -07:00
Rémi Verschelde 3890638d84
Merge pull request #40821 from Calinou/doc-canvasitem-draw_string-example
Add an example to the `CanvasItem.draw_string()` documentation
2020-07-29 11:32:05 +02:00
Rémi Verschelde c1bb45fcd5
Merge pull request #40818 from Calinou/doc-animation-fix-code-sample
Fix incorrect key name in the Animation documentation code sample
2020-07-29 10:52:57 +02:00
Hugo Locurcio 0c7735be5b Add an example to the `CanvasItem.draw_string()` documentation
This closes https://github.com/godotengine/godot-docs/issues/3374.
2020-07-29 10:43:10 +02:00
Hugo Locurcio 4257aa5c5c Fix incorrect key name in the Animation documentation code sample
This closes https://github.com/godotengine/godot-docs/issues/3841.
2020-07-29 10:13:44 +02:00
Rémi Verschelde 227494be59
Merge pull request #40781 from Rubonnek/fix-inconsistent-class-detection
Fixed inconsistent base class detection
2020-07-28 23:42:30 +02:00
Rémi Verschelde 7a31baf3b9
Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting
Fixed Shader editor single-line comment highlight
2020-07-28 21:44:30 +02:00
Rémi Verschelde 8c6c9e017e
Merge pull request #40806 from nekomatata/android-keyboard-cleaning
Move PopupWindow logic to GodotEditText on Android
2020-07-28 21:44:17 +02:00
PouleyKetchoupp cac7eb3a64 Move PopupWindow logic to GodotEditText on Android 2020-07-28 21:19:17 +02:00
Brian Semrau 69d1c48b73 Fixed shader editor comment highlighting 2020-07-28 15:16:24 -04:00
Yuri Roubinsky af598858c7
Merge pull request #40802 from Chaosus/vs_fix_preview_color
Fix functions name color in visual shader code preview and expressions
2020-07-28 21:39:12 +03:00
Yuri Roubinsky a33171ad23 Fix functions name color in visual shader code preview and expressions 2020-07-28 20:58:23 +03:00
Rémi Verschelde a1ca21f46d
Merge pull request #40792 from briansemrau/fix-next-pass-not-drawing
Fixed Shader Material next_pass not being drawn
2020-07-28 18:31:26 +02:00
Rémi Verschelde 91b21e5fbc
Merge pull request #40676 from Xrayez/test-variant
Add test suite for `Variant`
2020-07-28 18:27:44 +02:00
Andrii Doroshenko (Xrayez) 3f77056dc6 Add test suite for `Variant`
Added a test case for `VariantWriter` and `VariantParser` overflows.
2020-07-28 18:34:55 +03:00
Brian Semrau 63dfe79fbe Fixed next_pass materials not being drawn 2020-07-28 10:51:41 -04:00
Wilson E. Alvarez e264ae20d2
Check if global class file still exists before registering it 2020-07-28 09:25:34 -04:00
Yuri Roubinsky cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky 7ddaff47a3 Added UniformRef visual shader node 2020-07-28 14:44:53 +03:00
Rémi Verschelde eb0a67c6b8
Merge pull request #40754 from Chaosus/vs_default_uniforms
Added default value for uniforms in visual shaders
2020-07-28 13:40:49 +02:00
Rémi Verschelde 12feb9d633 i18n: Sync translations with Weblate
(cherry picked from commit ed20772c09)
2020-07-28 13:08:52 +02:00
Rémi Verschelde 2efba27089
Merge pull request #40783 from aaronfranke/bom
Fix incorrect comments in file formatting script
2020-07-28 10:02:59 +02:00
Aaron Franke 05a418f9e6
Fix incorrect comments in file formatting script 2020-07-28 03:16:36 -04:00
Rémi Verschelde a5f6c24734
Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix
Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
2020-07-28 09:12:45 +02:00
Rémi Verschelde a6916d1f17
Merge pull request #40678 from aaronfranke/string-float64
Make all String float conversion methods be 64-bit
2020-07-28 01:27:34 +02:00
Rémi Verschelde 932b75e247 doc: Sync classref with current source 2020-07-28 01:08:44 +02:00
Aaron Franke 56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
Rémi Verschelde 4e825539e5
Merge pull request #40762 from SkyLucilfer/PackedSceneLeak
Fix EditorTranslationParser leak
2020-07-28 00:31:46 +02:00
Rémi Verschelde 5f28ab6566
Merge pull request #40771 from Xrayez/scons-verbose-builders
SCons: Refactor running commands through builders
2020-07-28 00:30:55 +02:00
Rémi Verschelde 3edcccafd9
Merge pull request #40777 from Nhiqill/fix_mono_nested_class_reload
Pop from front to avoid infinite loop with nested classes
2020-07-28 00:26:14 +02:00
Andrii Doroshenko (Xrayez) d86de6c98e SCons: Refactor running commands through builders
A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.

Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
Rémi Verschelde f93c04d8ef
Merge pull request #40776 from akien-mga/revert-40193
Revert "Allow Area2D and 3D mouse events without a collision layer"
2020-07-27 23:00:54 +02:00
Rémi Verschelde c845e20add Revert "Allow Area2D and 3D mouse events without a collision layer"
This reverts commit 7eebb06b55.
2020-07-27 22:45:01 +02:00
Nhiqill 42d1b4f389 Pop from front to avoid infinite loop with nested classes 2020-07-27 16:36:56 -04:00
George Marques 04f46aea8d
GDScript: Fix crash on 'await' completion 2020-07-27 17:17:39 -03:00
Rémi Verschelde 0500fa1b73
Merge pull request #40769 from amanj120/forward_port_bundle_pr_signing
Refactor APK signing into its own method
2020-07-27 22:16:17 +02:00
Rémi Verschelde e235863bff
Merge pull request #40770 from vnen/fix-input-call
Fix input after removing multilevel calls
2020-07-27 22:04:15 +02:00
Aman Jain e906ac4d3b refactor apk signing into it's own method 2020-07-27 14:24:57 -04:00
George Marques 5cbd032309
Fix input after removing multilevel calls 2020-07-27 15:23:57 -03:00
ConorLPBoyle fa4d9c9446 Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true 2020-07-27 20:18:16 +03:00
SkyJJ 0e54ba0486 Fix EditorTranslationParser leak 2020-07-27 17:02:53 +02:00