Commit Graph

14 Commits

Author SHA1 Message Date
A Thousand Ships 201ccb7aeb
[Doc] Fix some incorrect uses of "children"
(cherry picked from commit 9b5cd8e240)
2024-03-11 15:20:07 +01:00
Aaron Franke 2cc22fb964
Document GLTFNode and some of GLTFState 2023-03-01 10:25:23 -06:00
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Aaron Franke 84658b47ca
Remove unused joint boolean in GLTFNode 2023-02-21 00:48:02 -06:00
Aaron Franke a70dce893f
Add a way to store additional data in GLTFState and GLTFNode 2022-10-15 12:04:36 -05:00
Aaron Franke afe09ec914
Minor enhancements to the GLTF module (lights and docs) 2022-09-18 22:33:21 -05:00
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Aaron Franke d54f2ad7ca
Don't generate empty doc sections and reduce code duplication 2021-09-20 20:59:33 -05:00
Aaron Franke 33df50acdd
Fix missing renames in the GLTF module 2021-08-31 00:06:46 -05:00
Michael Alexsander Silva Dias 0ff4095b36 Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
Marcel Admiraal 8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
Aaron Franke 0ac4051c00
Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
Lyuma e839a3291b gltf: Fix mesh nodes which are also bones.
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-27 19:33:01 -07:00
Rémi Verschelde 4ca1e73ff9
doc: Sync classref with current source
And move GLTF docs to its module folder.
2021-03-18 16:37:43 +01:00