Commit Graph

929 Commits

Author SHA1 Message Date
Fabio Alessandrelli 41b880582e
[Web] Add PS3 gamepad mapping for FF+Linux.
(cherry picked from commit 0fe0505f77)
2022-12-12 14:15:06 +01:00
Rémi Verschelde 4769aa4499
Merge pull request #64564 from timothyqiu/word-wrap-3.x
[3.x] Fix `String::word_wrap()` for long words
2022-11-24 16:06:52 +01:00
Fredia Huya-Kouadio 5aab84befb Fix 'save & restart' logic for the Android Editor 2022-11-16 03:29:40 -08:00
Rémi Verschelde 92aedd5063
Merge pull request #68190 from ztc0611/3.x-ios-promotion
[3.x] Add ProMotion/High Refresh Rate Support to iOS Exports
2022-11-03 11:34:22 +01:00
Zach Coleman e538771d4f [3.x] Add ProMotion Support to iOS Exports 2022-11-02 22:14:34 -04:00
Zach Coleman 5e7b0e3a61 [3.x] Add iOS UI Options 2022-11-02 22:13:18 -04:00
Fredia Huya-Kouadio be4b07c3e4 Add `double_tap` attribute to `InputEventScreenTouch`
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-20 11:56:11 -07:00
Rémi Verschelde 506f7d8360 Merge pull request #64870 from MarcusElg/naninfprinting3.x
[3.x] Improve string formatting (%f) for inf and nan
2022-10-03 13:57:30 +02:00
Rémi Verschelde 7104647c65 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@81ddc73d17

(cherry picked from commit b33460c6ca)
2022-09-27 23:52:24 +02:00
Michael Alexsander 6f0c852c9b Port `Input.action_press/release()` changes 2022-09-26 22:25:10 -03:00
Andres Hernandez 477c7f9b74 Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo
(cherry picked from commit 9054399900)
2022-09-09 14:11:50 +02:00
Haoyu Qiu 7ed2b09bc0 Fix parsing of XML CDATA and add test cases 2022-09-09 10:16:36 +08:00
Pedro J. Estébanez 5d0cd8659b Fix forwarding of CLI arguments taking an option
(cherry picked from commit 335a4099de)
2022-08-29 15:53:25 +02:00
Marcus Elg e9cbe9517b Improve %f formatting for inf and nan 2022-08-25 12:58:38 +02:00
Rémi Verschelde 6358e41772
Merge pull request #64838 from akien-mga/3.x-cherrypicks
Cherry-picks for the 3.x branch (future 3.6) - 2nd batch
2022-08-25 00:51:19 +02:00
Rémi Verschelde e6f9438d2a
Merge pull request #64532 from madmiraal/fix-63972-2-3.x
[3.x] Fix axis mapped to DPad buttons not releasing opposite button
2022-08-24 20:10:51 +02:00
Danil Alexeev bf33de769a Add boot splash display time setting
Implements #8867.

(cherry picked from commit dad9683d11)
2022-08-24 17:30:00 +02:00
Pedro J. Estébanez 4dd3e95377 Overhaul CLI argument forwarding to processes started by the editor 2022-08-19 11:13:56 +02:00
Haoyu Qiu 51fd1c27aa Fix String::word_wrap() for long words 2022-08-18 16:56:38 +08:00
Marcel Admiraal cdd60416ed Fix axis mapped to DPad buttons not releasing opposite button 2022-08-17 09:10:36 +01:00
Haoyu Qiu eb176b135a Make theme tests compile in Visual Studio 2017 2022-08-06 16:06:38 +08:00
Rémi Verschelde daa5b542b4
Merge pull request #56765 from madmiraal/fix-45592-2-3.x
[3.x] Fix mouse speed not changing fast enough
2022-08-05 22:37:44 +02:00
Rémi Verschelde 5ed5bb2a5e Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@4896d2de6b

(cherry picked from commit 86647c9e42)
2022-08-05 03:03:48 +02:00
Fabio Alessandrelli fbc7fc44ae Fix some array size function definition mismatch.
(cherry picked from commit 55845bac26)
2022-08-04 15:18:43 +02:00
Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Rémi Verschelde 1f79b9dad5 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@880abd09c9

(cherry picked from commit b70e4fc0f3)
2022-07-18 16:05:43 +02:00
Jan Haller 861e155543 Fix exit code of --help and --version, and test them in CI
Corrects prior regression which caused ERROR output and exit code of 1.

(cherry picked from commit d38d76d039)
2022-07-08 14:54:16 +02:00
Jan Haller da78e92321 Command line arguments '--version' and '--help' return exit code 0 instead of 255
Allows to detect whether those commands executed successfully, which makes integration with shell scripts/CI/bindings straightforward.

(cherry picked from commit e3a8edf536)
2022-07-08 14:54:10 +02:00
Rémi Verschelde d6bcdd18c3 Input: Re-enable input accumulation disabled by error in 3.4
Input accumulation was implemented and enabled by default in 3.1, and
I don't recall major complaints around it (or bugs were fixed).

In 3.4, #42220 added input buffering and apparently toggled input
accumulation off by mistake.

This led to multiple bug reports about degraded performance on Windows,
or simply unexpected behavior change (see linked issues in #55037).

Fixes #55037.
2022-07-07 23:04:51 +02:00
Rémi Verschelde cc9dd00e1a Revert "Command line arguments '--version' and '--help' return exit code 0 instead of 255"
This reverts commit 9e165a8c2b.
See https://github.com/godotengine/godot/pull/62550#issuecomment-1172745325.
2022-07-02 00:07:14 +02:00
Jan Haller 9e165a8c2b Command line arguments '--version' and '--help' return exit code 0 instead of 255
Allows to detect whether those commands executed successfully, which makes integration with shell scripts/CI/bindings straightforward.

(cherry picked from commit e3a8edf536)
2022-06-30 19:23:01 +02:00
Hugo Locurcio b853b8d065 Add a property hint for the iOS touch delay project setting
(cherry picked from commit 21da2fbbb0)
2022-06-16 10:20:52 +02:00
Hugo Locurcio bec892c010 Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.

Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.

(cherry picked from commit c850ccb7c0)
2022-06-16 10:16:32 +02:00
FireForge 53c01540d9 Make Input mouse_mode and use_accumulated_input properties
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-06-10 17:33:12 +08:00
Hugo Locurcio 8d813c4511 Hide the first `--print-fps` outputs after the engine has started
The first 2 or 3 prints are inaccurate since the engine has just
started at that point.

(cherry picked from commit 2d56dfb746)
2022-05-17 23:28:32 +02:00
kobewi 621cb8c52f Move Display settings higher in the list
(cherry picked from commit 739242dd04)
2022-05-16 17:14:43 +02:00
Fabio Alessandrelli 225e75daba [3.x] [Debugger] Add --debug-server CLI option.
Automatically starts the editor debug server at given <IP>:<PORT>.

E.g.:
 # Run editor and debug server listening on any interface, port 8080
godot3 -e --path proj/proj_empty --debug-server *:8080

 # Run the godot project connecting to that debug server.
godot3 --path proj/proj_empty --remote-debug 127.0.0.1:8080
2022-05-06 14:02:00 +02:00
Rémi Verschelde c89c21145b Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@b7d126eb71

(cherry picked from commit 30fbb8964d)
2022-05-05 15:02:46 +02:00
lawnjelly df7fab51a3 Physics Interpolation - Flush transforms after physics tick
Leftover transforms from the physics tick were being flushed during idle, which was causing problems for physics interpolation.

This PR flushes the transforms at the end of the physics tick when physics interpolation is active.
2022-05-04 20:30:46 +01:00
Rémi Verschelde 4b6e5f5da6
Merge pull request #60530 from timothyqiu/theme-validation-3.x 2022-05-02 10:49:27 +02:00
Haoyu Qiu 767134fd8d Fix left aligned integer sign in string formatting 2022-05-01 12:43:03 +08:00
lawnjelly ad9b2b3794 Physics Interpolation - add helper warnings
When physics interpolation is active on a node, it is essential that transforms are updated during "_physics_process()" rather than "_process()" calls, for the interpolation to give the correct result.

This PR adds optional warnings for instances, cameras and multimeshes which can flag updates being incorrectly called, and thus make these problems much easier to fix.
2022-04-26 13:56:02 +01:00
Haoyu Qiu 76343f4055 Validate theme type/item names 2022-04-26 20:09:18 +08:00
KingCakeTheFruity 198d147f8e Added p_shape check to avoid engine crush
(cherry picked from commit 29a2809d21)
2022-04-14 21:35:32 +02:00
Jason Yundt 6ca73386d1 Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.

Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.

Fixes #59884.

(cherry picked from commit 1cc7e7ec33)
2022-04-13 11:43:49 +02:00
snowapril c77b710035 Fix crash on get index for non-existing string
As _buttons and _axes have both valid string and nullptr.
When iterating over them, if given key exists it will work correctly.
But if given key does not exist, it will end up with
String::operator=(nullptr). As String constructor from nullptr exists, I
use it.
2022-03-17 17:49:12 +09:00
Rémi Verschelde ee818e1631
Merge pull request #54026 from ConteZero/primary_clipboard_linux_3.x 2022-03-14 18:52:20 +01:00
ConteZero 2ff0735329 Added primary clipboard for Linux 2022-03-14 15:28:36 +01:00
Pedro J. Estébanez 3d7821bf1f Drop mouse focus and over when gui input is globally disabled
Since some porjects may be relying on the former behavior, this is opt-in via a new project setting, disabled by default, but enabled for new projects, since it's the new standard behavior (and the only one in 4.0).
2022-03-14 11:06:26 +01:00
lawnjelly 688dc534e5 Fix get_global_transform_interpolated() with multiple ticks per frame
The previous and current transforms in the interpolation data were not being correctly updated in cases where two or more physics ticks occurred on a frame. This PR introduces a simple mechanism to ensure updates on interpolated spatials.
2022-02-25 11:22:00 +00:00