Update CowData::insert to call ptrw() before loop, to avoid calling _copy_on_write for each item in the array, as well as repeated index checks in set and get. For larger Vectors/Arrays, this makes inserts around 10x faster for ints, 3x faster for Strings, and 2x faster for Variants. Less of an impact on smaller Vectors/Arrays, as a larger percentage of the time is spent allocating.
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
This is not enabled by default in the core version for performance reasons,
as Vector/CowData are used in critical code paths where not zero'ing memory
which is going to be set later on can be important.
But for bindings / the scripting API, we make zero the new items by default
(which already happened for built types like Vector3, etc., but not for
trivial types like int, float).
Fixes#43033.
Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
On latest (11.1 as of this commit) GCC, the following warning is
continuously issued during build:
warning: placement new constructing an object of type
'SafeNumeric<unsigned int>' and size '4' in a region of type
'uint32_t*' {aka 'unsigned int*'} and size '0' [-Wplacement-new=]
This happens because on 98ceb60eb4 the new operator override used
was dropped and replaced with standard placement new. GCC sees the
subtraction from the pointer and complains as it thinks that the
SafeNumeric is placed outside an allocation, not knowing that the
address requested is already inside one.
After suggestions, the false positive is silenced, with no other
changes.
With this commit the macro `memnew_placement` uses the standard memory
placement syntax: `new (mem) TheClass()`, and removes the outdated and
not used syntax:
```
_ALWAYS_INLINE_ void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description) {
```
Thanks to this change, the function `memnew_placement` call is compatible with
any class, and can also initialize classes with non-empty constructor:
```
// This is valid, like before.
memnew_placement(mem, Variant);
// This works too:
memnew_placement(mem, Variant(123));
```
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆