Commit Graph

51756 Commits

Author SHA1 Message Date
Raul Santos 949a2778ca
C#: Sync `Basis` with Core
- Remove `GetOrthogonalIndex` method (moved to `GridMap`).
- Remove `GetRow` and `SetRow` methods.
2023-01-14 20:06:45 +01:00
K. S. Ernest (iFire) Lee 132e95212f Fixes to ESCN importer
Convert mesh instance 3d to a mesh importer instance 3d to run importer code. Also does blend shapes.
2023-01-14 09:55:56 -08:00
Paulb23 659d9b0fa3 Globalise path for New TextFile in FileSystemDock 2023-01-14 16:43:33 +00:00
Yuri Sizov 4c1f11944e Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
Paulb23 b9f24f1586 Remove secondary carets when using FindReplaceBar 2023-01-14 15:58:56 +00:00
Paulb23 1aac10d73d Fixed adding extra quote when completing strings 2023-01-14 15:28:22 +00:00
Emmanuel Leblond 38d9e8b366
Add missing is_bitfield field for global enum in extension_api_dump 2023-01-14 16:08:41 +01:00
kobewi 59ea36b87c Remove set_drag_forwarding_compat() 2023-01-14 15:16:51 +01:00
Yuri Rubinsky 60d031777b
Merge pull request #71393 from Chaosus/fix_template_classname 2023-01-14 16:58:49 +03:00
Rémi Verschelde ac104a69b8
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Improving communication of scaling settings to renderer implementation
2023-01-14 14:45:02 +01:00
Juan Linietsky 1aaff63b8f Fixes to JSON as resource
* It was not a resource, hence it was not working to load it as such.
* Changed so, when opened in editor, a parse error will not fail load and the text will be kept.
* This should allow proper editing from within the code editor, including syntax checking and saving files as-is in text.

Partially addresses #66820.

The code editor still needs to be changed for this to work.
2023-01-14 14:41:51 +01:00
Yuri Rubinsky 9bd5ef1836 Fix GDScript script templates to use a PascalCase style for `_CLASS_` 2023-01-14 16:21:05 +03:00
Yuri Rubinsky d2d5e548c9
Merge pull request #71385 from Chaosus/vs_fix_crash 2023-01-14 14:51:46 +03:00
Yuri Rubinsky 8180d38910 Fix node preview crashes after updating visual shader node 2023-01-14 14:08:00 +03:00
jainl28patel 390f83bf5a fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
Raul Santos c990f7984e
C#: Remove `includeBorders` parameter from `Rect2i.Intersects` and `AABB.Intersects` 2023-01-14 04:39:40 +01:00
clayjohn e0e073138d Enforce a default minimum lightmap size hint size 2023-01-13 17:46:55 -08:00
Raul Santos 4438315242
C#: Remove `SphericalInterpolateWith` from Transform3D 2023-01-14 02:10:59 +01:00
Rémi Verschelde a51ca2beaf
Merge pull request #71346 from Chaosus/material_fix_freezing
Clear material arrays to prevent freeing of invalid texture RID
2023-01-14 00:44:18 +01:00
Rémi Verschelde 02f5f56a42
Merge pull request #71368 from anthonyec/uppercase-color-constants-documentation
Uppercase references to color constants in documentation
2023-01-14 00:43:45 +01:00
Rémi Verschelde c87176d324
Merge pull request #71367 from Maran23/4-x-more-node-tests
More `Node` tests
2023-01-14 00:43:18 +01:00
Rémi Verschelde e97372068b
Merge pull request #71360 from bruvzg/progress_dialog_theme
Fix editor progress dialog theme update.
2023-01-14 00:42:36 +01:00
Rémi Verschelde 81b9c26872
Merge pull request #71366 from Scony/fix-navi-process-monitor
Fix 'Navigation Process' monitor initialization
2023-01-14 00:42:11 +01:00
Marius Hanl d2f246806c Added more node tests
Testing the following functions:
- reparent
- duplicate
- replace_by (also with keeping groups)
2023-01-14 00:23:58 +01:00
Rémi Verschelde 61c48f6910
Merge pull request #71321 from TokageItLab/stop-edit
Implement toggling pause / stop button to AnimationPlayerEditor
2023-01-14 00:09:43 +01:00
bruvzg 026002859b Fix editor progress dialog theme update. 2023-01-14 01:07:24 +02:00
Anthony Cossins ddab3976fe Uppercase references to color constants in documentation 2023-01-13 22:56:22 +00:00
Pawel Lampe dec0a3ed99 Fix 'Navigation Process' monitor initialization 2023-01-13 23:47:31 +01:00
Silc 'Tokage' Renew e7d4361fae Implement toggling pause / stop button to AnimationPlayerEditor 2023-01-14 07:10:20 +09:00
Rémi Verschelde f0117a2c8d
Merge pull request #71354 from clayjohn/GLES3-glsl-crash
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
2023-01-13 22:48:43 +01:00
Rémi Verschelde ae66a4b301
Merge pull request #71235 from Calinou/doc-shader-per-instance-uniforms
Clarify the difference between uniforms and per-instance uniforms in docs
2023-01-13 22:34:50 +01:00
Rémi Verschelde 030a95dd61
Merge pull request #71137 from lyuma/remove_modification_stack_3d
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
2023-01-13 22:34:09 +01:00
Raul Santos a6ba914f15
C#: Lookup signals and methods in Get method
Allows to retrieve `Callable`s and `Signal`s using `Get` like it works in GDScript.
2023-01-13 22:19:25 +01:00
Yuri Sizov 682ef35787
Merge pull request #71328 from reduz/button-shortcuts-no-longer-press
Button shortcuts no longer "press" the Button.
2023-01-14 00:14:51 +03:00
clayjohn ccaebcd5e0 Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
Hugo Locurcio 2841047657
Clarify the difference between uniforms and per-instance uniforms in docs 2023-01-13 21:48:06 +01:00
Yuri Sizov 4c5e09f96a
Merge pull request #71339 from raulsntos/dotnet/is_finite
Add `IsFinite` to C# Variants
2023-01-13 23:34:51 +03:00
Yuri Sizov d6ca145936
Merge pull request #71347 from KoBeWi/CompatRect
Add expand mode compat to TextureRect
2023-01-13 23:33:43 +03:00
Yuri Sizov bdb3543c2a
Merge pull request #71343 from raulsntos/dotnet/is_zero_approx
Add `IsZeroApprox` to C# vectors
2023-01-13 23:31:24 +03:00
Yuri Rubinsky 01cddbb12a Clear material arrays to prevent freeing of invalid texture RID 2023-01-13 23:25:09 +03:00
Dmitrii Maganov a1e0281b45 GDScript: Disallow type inference with untyped initializer 2023-01-13 20:51:29 +02:00
kobewi 54abd5b560 Add expand mode compat to TextureRect 2023-01-13 19:16:49 +01:00
Juan Linietsky 503d2d1cbf Support metadata in MultiNodeEdit
Small hack for metadata to work there (similar to existing script hack).
Does not appear within its own category, not sure if its worth hacking it (would need to be hacked in inspector).

Fixes #59604.
2023-01-13 19:10:19 +01:00
Raul Santos 14c16746f3
Add `IsZeroApprox` to C# vectors 2023-01-13 18:53:39 +01:00
Juan Linietsky dd3a1b08a9 Button shortcuts no longer "press" the Button.
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release.
* This logic is removed and now shortcuts always activate on press.
* This makes the editor feel more responsive and solves problems related to this behavior.

Fixes #45033 and possibly others.
2023-01-13 18:43:02 +01:00
Rémi Verschelde 228db366bf
Merge pull request #70601 from vmedea/keep-terrain-choice
Keep terrain choice when changing layer in tilemap editor
2023-01-13 18:04:02 +01:00
Rémi Verschelde 3e5ee12555
Merge pull request #71335 from groud/fix_atlas_merging
Fixes TileSet atlas merging not working correctly
2023-01-13 18:03:53 +01:00
Rémi Verschelde 8716c12ead
Merge pull request #71325 from reduz/refactor-project-setting-overrides
Refactor ProjectSetting overrides
2023-01-13 18:03:15 +01:00
Rémi Verschelde ef01b49227
Merge pull request #71329 from vnen/gdscript-fix-enum-value-resolution
GDScript: Fix infinite recursion in resolution of enum values
2023-01-13 18:02:58 +01:00
Rémi Verschelde 7d2945f463
Merge pull request #33733 from KoBeWi/seek_the_origin
Reset animation on playback stop
2023-01-13 18:02:53 +01:00