Rémi Verschelde
2a43ebd9be
Merge pull request #75508 from RedworkDE/thorvg-0.8.4
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Update thorvg to 0.8.4
2023-04-02 15:25:34 +02:00
kobewi
c4e08a4e1a
Add _get_configuration_warnings() example
2023-04-02 13:42:29 +02:00
ajreckof
14140eb2d9
Fix descriptions not showing for theme properties
2023-04-01 13:56:55 +02:00
smix8
184427196f
Fix NavigationAgent enable avoidance crash
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Fixes NavigationAgent enable avoidance crash.
2023-04-01 12:52:15 +02:00
Rémi Verschelde
21d080ead4
Merge pull request #75472 from YuriSizov/editor-iconography
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Improve editor support for icons of custom, scripted, and GDExtension classes
2023-04-01 11:39:42 +02:00
Brennen Shaughnessy
2d16fe681d
Fixed property hint for platform layers on 3D physics body
2023-03-31 19:40:45 -04:00
kleonc
cdc63214fe
TextureProgressBar Update upon texture changes
2023-04-01 00:16:43 +02:00
Araraura
e1c0df7048
Fix typo and slightly reword in @GDScript.xml
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Fix "the every following property" to "then every following property" and change "is added" to "will be added".
2023-03-31 20:30:29 +00:00
Yuri Sizov
ee2cc347c6
Add support for icons in GDExtension classes
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-03-31 21:39:02 +02:00
Yuri Sizov
1522762dc9
Make icons of scripted and custom classes fit the editor UI
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Also:
- Add an option to limit the icon size in PopupMenu.
This is similar to how this works in Tree and TreeItem.
- Add the same option to TabBar.
- Add a theme constant for Tree, PopupMenu, Button, and
TabBar to apply this limit on the control level.
Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
2023-03-31 21:39:02 +02:00
Yuri Sizov
9fae65404a
Streamline class icon resolution in the editor
2023-03-31 21:17:59 +02:00
Yuri Sizov
c58080299a
Merge pull request #74920 from Paragoumba/mime-xml-namespace
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Fix xml namespace in org.godotengine.Godot.xml
2023-03-31 16:04:38 +02:00
Paragoumba
1ba14e838a
Fix xml namespace in org.godotengine.Godot.xml
2023-03-31 14:28:36 +02:00
Yuri Sizov
caf7a72b02
Merge pull request #75504 from bruvzg/rtl_drop_fill
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[RTL] Fix fill align and trim with enabled dropcap.
2023-03-31 13:09:07 +02:00
Yuri Sizov
ce03630f34
Merge pull request #75477 from kleonc/csharp-fix-vector234i-from-floats-creation
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C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
2023-03-31 13:01:48 +02:00
Yuri Sizov
8f6ce4c8f9
Merge pull request #71049 from alexdlm/dotnet-generator-selective-disable
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Add fine-grained disabling of SourceGenerators
2023-03-31 12:56:03 +02:00
kleonc
f53d3382af
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
2023-03-31 10:59:11 +02:00
Ron B. Yeh
1e9fd10f68
Fix off-by-one issue where Go to Line dialog shows the incorrect line
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number (one less than the actual current line).
2023-03-30 23:39:44 -07:00
RedworkDE
cfed867da1
Update thorvg to 0.8.4
2023-03-31 00:05:21 +02:00
smix8
0c1e585a1d
Add navigation renames to 3to4 converter
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Adds navigation renames to 3to4 converter.
2023-03-30 23:50:02 +02:00
Yuri Sizov
db77702177
Merge pull request #75254 from bruvzg/macos_menu_cb_loop
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[macOS] Fix infinite loop caused by global menu callbacks which trigger EditorProgress dialog.
2023-03-30 23:09:42 +02:00
VolTer
1856ceeb76
Implement LineEdit.get_selected_text()
2023-03-30 22:58:12 +02:00
bruvzg
efa647bb17
[RTL] Fix fill align and trim with enabled dropcap.
2023-03-30 22:23:39 +03:00
Yuri Sizov
dbf1a7277f
Merge pull request #75357 from Redwarx008/fix-Godot.Collections.Array.AddRange-index-out-of-bounds
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C#: Fix `Array.AddRange` index out of bounds
2023-03-30 18:37:37 +02:00
Yuri Sizov
d2c10575bb
Merge pull request #75426 from timothyqiu/auto-translate
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Turn off auto translate for some editor controls
2023-03-30 18:30:32 +02:00
Yuri Sizov
2b49c38566
Merge pull request #75443 from akien-mga/threen-times-the-charm
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Project converter: Remove Tween properties/signals from renames
2023-03-30 18:29:04 +02:00
Yuri Sizov
c24d9823e3
Merge pull request #74552 from maiself/scene-repl-config-lists-fix
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Fixups to list handling in SceneReplicationConfig
2023-03-30 18:27:16 +02:00
Yuri Sizov
80528c17c7
Merge pull request #75461 from Sabrehull/keycode-fix
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[X11] Fix layout bug in `keyboard_get_keycode_from_physical`
2023-03-30 18:24:33 +02:00
Yuri Sizov
499493340d
Merge pull request #75475 from RedworkDE/no-clamp-unembedded
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Do not clamp non-embedded window size to embedder
2023-03-30 18:23:21 +02:00
Yuri Sizov
6612068f3f
Merge pull request #75492 from KoBeWi/you_shall_not_select!
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Don't allow selecting nodes without owner
2023-03-30 18:22:29 +02:00
kobewi
2fcfef15da
Don't allow selecting nodes without owner
2023-03-30 16:52:22 +02:00
Rindbee
100b4b1f28
Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation
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Configure the transform per condition, and then only set it once to
prevent multiple `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` notifications
from being sent.
2023-03-30 16:00:35 +08:00
RedworkDE
aa604c5c47
Do not clamp non-embedded window size to embedder
2023-03-29 22:35:07 +02:00
Yuri Sizov
c29866dbc0
Merge pull request #75203 from m4gr3d/bump_target_sdk_33_main
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Bump the target SDK version to 33 (Android 13)
2023-03-29 20:18:39 +02:00
Yuri Sizov
e4eac1c734
Merge pull request #74928 from BastiaanOlij/fix_typo_pose_orientation
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Fix typo in OpenXR pose orientation check
2023-03-29 16:24:12 +02:00
Sabrehull
d4b7466266
[X11] Fix layout bug in `keyboard_get_keycode_from_physical`
2023-03-29 15:18:31 +02:00
Rémi Verschelde
0171037e0a
Project converter: Remove Tween properties/signals from renames
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The Tween class in Godot 3 is fully incompatible with Godot 4, there's no point
doing these renames. It also makes it harder to use Threen, my (currently WIP)
forward-port of the Godot 3 Tween to Godot 4.
2023-03-29 07:32:58 +02:00
Yuri Sizov
23394bebed
Merge pull request #75361 from kleonc/tile-set-atlas-merging-crash-fix
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`TileSet` editor `AtlasMergingDialog` crash fix
2023-03-28 20:35:39 +02:00
kleonc
c72b09639a
TileSet editor AtlasMergingDialog crash fix
2023-03-28 20:07:26 +02:00
Haoyu Qiu
26553be424
Turn off auto translate for some editor controls
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* Scene tab
* Animation name list in Animation panel
* Feature profile name list in Editor Feature Profile dialog
* Layout names in editor layout menu
* Subresource list in Inspector dock
* Resource type shown in EditorResourcePicker
* Enum dropdowns in inspectors: We'll eventually allow auto translating
these after implementing a way to opt-out auto translation on a
property-by-property basis and a way to extract enumerators.
2023-03-28 23:18:32 +08:00
Yuri Sizov
1222d35cdd
Merge pull request #75398 from newobj/issue-75218
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Update GPUParticles2D/3D speed scale on ENTER_TREE
2023-03-28 16:34:58 +02:00
Yuri Sizov
f818d2b98f
Merge pull request #75141 from rcorre/rrc/dialog-pos
2023-03-28 10:54:37 +02:00
Brian Long
4652fbd09e
Update GPUParticles2D/3D speed scale on ENTER_TREE
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Fix for https://github.com/godotengine/godot/issues/75218
Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.
2023-03-27 13:24:59 -07:00
Barugon
c56ff437ae
Implement column title alignment for `Tree`
2023-03-27 09:23:46 -07:00
Yuri Sizov
2a275b985e
Merge pull request #75389 from timothyqiu/typo-fixes
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Fix typos and inconsistencies in classref
2023-03-27 16:53:31 +02:00
Yuri Sizov
189d7dcd99
Merge pull request #75385 from timothyqiu/i18n
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More i18n improvements
2023-03-27 16:48:31 +02:00
Yuri Sizov
868fcfd3eb
Merge pull request #70046 from MewPurPur/improve-number-docs
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Improve documentation of int
2023-03-27 16:39:09 +02:00
Haoyu Qiu
ff97c481d3
Fix typos and inconsistencies in classref
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* Typo fixes.
* Navigation agent's `velocity_computed` signal is not emitted by
`set_velocity`, but at the end of that frame if `set_velocity` is
called.
* Simplify link in navigation agent's `avoidance_enabled` description.
* Unify `navigation_layers` description across `NavigationAgent{2,3}D`.
* Unify `is_normalized()` description across `Vector2`, `Vector3`, and
`Vector4`
2023-03-27 22:26:56 +08:00
Haoyu Qiu
5a5fd33e42
More i18n improvements
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* Make placeholder in editor layout dialog translatable.
* Make messages in scene import settings dialog translatable.
* Mark theme override property categories for translation.
2023-03-27 22:24:01 +08:00
Yuri Sizov
fe0949e950
Merge pull request #72361 from the-brickster/master
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Incorporating the availability of screen and depth textures for the GLES3 backend
2023-03-27 16:24:01 +02:00