Commit Graph

7386 Commits

Author SHA1 Message Date
Thakee Nathees da626d8922 Fix FileDialog file name autocompletion with filters
Fixes #38195.

(cherry picked from commit 446f1b7052)
2022-07-06 11:39:04 +02:00
Haoyu Qiu d86a2d57cf Fix LineEdit caret after using arrow key to deselect 2022-07-06 09:32:39 +08:00
bruvzg 7f562030be
Use custom key struct, instead of raw hashes for the Label3D cache to avoid potential hash collisions. 2022-07-04 09:46:38 +03:00
reduz 995281ca90 Fix editor-only visibility for lights
* Update visibility again for editor-only lights if owner changes.

Fixes #26399, supersedes #52327

(cherry picked from commit d69e3791bf)
2022-07-03 03:21:51 +02:00
Rémi Verschelde df70aa1772
Merge pull request #57566 from Calinou/viewport-shadow-atlas-clamp-sizes 2022-07-03 03:08:03 +02:00
Rémi Verschelde 3d19f21576
Merge pull request #49967 from Calinou/viewport-2d-hdr-print-warning 2022-07-03 02:41:26 +02:00
Rémi Verschelde 86229d0b03
Merge pull request #54239 from Calinou/editor-directionallight-3d-only-show-relevant-properties-3.x
Only show relevant properties in the DirectionalLight inspector (3.x)
2022-07-03 02:02:10 +02:00
saneery cb94797ce4 Add process_mode property to InterpolatedCamera 2022-07-03 01:47:10 +02:00
hilfazer fe21fb175c print_stray_nodes() also prints node's script 2022-07-03 01:00:58 +02:00
kobewi 14f69acaa4 Fix find_next_valid_focus() freeze
(cherry picked from commit 8d62b736b2)
2022-07-01 14:00:55 +02:00
kobewi f659869a45 Fix find_next_valid_focus() freeze
(cherry picked from commit d9ede52ded)
2022-06-30 19:23:01 +02:00
smix8 381e8dd278 Group NavigationAgent properties
Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.

(cherry picked from commit dde09be302)
2022-06-30 19:23:01 +02:00
ConteZero a13b3028a2 Add an option to drag'n'drop selected text in TextEdit
(cherry picked from commit 5d56efcaa4)
2022-06-30 19:23:01 +02:00
smix8 fcff804844 Implement NavigationMesh bake area
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.

(cherry picked from commit 0c4d99f4fd)
2022-06-23 16:17:43 +02:00
needleful eb99c7243e Apply baked ambient light settings when baking lights with scene environment 2022-06-21 12:12:47 -07:00
Rémi Verschelde 3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5 2022-06-20 18:36:17 +02:00
smix8 693aeaf799 [3.5] Mark Navigation/Navigation2D nodes as deprecated
Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
smix8 88e42b2915 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance

(cherry picked from commit 07740302f3)
2022-06-20 15:11:09 +02:00
Rémi Verschelde 0cb897421a Node: Rename `child_exited_tree` to `child_exiting_tree`
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.

(cherry picked from commit 3e6de687b8)
2022-06-20 15:00:09 +02:00
Rémi Verschelde 4137578369 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
kleonc e55ba60da1 Fix `CPUParticles2D.emission_shape` enum hint 2022-06-18 16:07:34 +02:00
smix8 c6f9627c74 [3.5] Add NavigationAgent2D/3D set_navigation_map() function
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
2022-06-16 19:25:52 +02:00
Rémi Verschelde 4e7363cac7
Merge pull request #61996 from smix8/navigation_bp_update_3.x
[3.5] Update NavigationServer backport
2022-06-16 00:17:16 +02:00
Rémi Verschelde 0c5c5381d7
Merge pull request #61980 from KoBeWi/obliterate_scroll
Disable scroll when dragging at edges of TextEdit
2022-06-14 23:47:17 +02:00
kobewi 053fdb8872 Disable scroll when dragging at edges of TextEdit 2022-06-14 23:36:54 +02:00
smix8 8bd7c6188b [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Rémi Verschelde 606ec57d2c
Merge pull request #61985 from bruvzg/win_net_share3
[Windows, 3.x] Add support for handling network share paths.
2022-06-13 09:16:13 +02:00
bruvzg 64a107508a
[3.x] Improve RTL table fill. 2022-06-13 09:57:35 +03:00
bruvzg 11a7997a67 [Windows, 3.x] Add support for handling network share paths. 2022-06-13 09:24:35 +03:00
Rémi Verschelde 0b048b6d73 SoftBody: Fix attachments property names after #61180
Fixes #61581.

(cherry picked from commit 5c3081dae2)
2022-06-10 14:42:05 +02:00
Rémi Verschelde 4987cd43bf
Merge pull request #61346 from AaronRecord/fix-scrollbars-initializing 2022-06-10 14:24:27 +02:00
Rémi Verschelde a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
Rémi Verschelde 5c4e95e6e5
Merge pull request #61844 from smix8/navigation_default_navmap_3.x 2022-06-10 09:48:47 +02:00
smix8 96d98d8c4e Backport default World navigation maps
Backports default navigation maps created with each World or World2D.
2022-06-09 14:05:39 +02:00
lawnjelly 0c5a424f65 VisibilityNotifier - add max_distance feature
Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-06-09 11:37:42 +01:00
smix8 e629622598 Remove slash delimiter from NavigationMesh properties
Remove slash delimiter from NavigationMesh properties.

(cherry picked from commit 2c059dcfcb)
2022-06-09 10:31:57 +02:00
smix8 c111d6b621 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.

(cherry picked from commit 8bcce0ebb2)
2022-06-09 10:09:46 +02:00
smix8 106bf9b793 Add NavigationMesh debug when navmesh is added later through scripts
Add NavigationMesh debug when navmesh is added later through scripts

(cherry picked from commit b6eff47bac)
2022-06-09 10:08:55 +02:00
Rémi Verschelde e9ca65207e
Merge pull request #61822 from smix8/tilemap_texture_offset_fix_3.5 2022-06-08 22:46:04 +02:00
smix8 3aa05b7b67 [3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
2022-06-08 19:30:52 +02:00
bruvzg f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
Rémi Verschelde 6ec7e2c230
Merge pull request #61729 from lawnjelly/faster_mesh_merging
Optimized Mesh Merging
2022-06-08 07:10:32 +02:00
lawnjelly 1d870403b2 Optimized Mesh Merging
Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-06-07 20:16:51 +01:00
Rémi Verschelde 70951b3a9c
Merge pull request #61728 from YeldhamDev/always_clear_backport
[3.x] Take into account the clear icon's size even when not visible in `LineEdit`s
2022-06-07 14:16:32 +02:00
lawnjelly ba74643594 Force unsigned behaviour for bitfield enums
Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.

This PR explicitly requests these enums to be treated as unsigned values.
2022-06-06 16:58:21 +01:00
Haoyu Qiu d043f91b79 Fix `Viewport.own_world` documentation
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:36 +08:00
Rémi Verschelde e80dfb7b12
Merge pull request #61687 from YeldhamDev/double_hover_fix
Fix hover being drawn twice inside `PopupMenu`s
2022-06-06 13:17:25 +02:00
Michael Alexsander 43b0e054be Take into account the clear icon's size even when not visible in `LineEdit`s 2022-06-05 16:22:01 -03:00
Michael Alexsander b4e4f88cd9 Fix specific bug related to submenus in `PopupMenu` 2022-06-04 13:26:12 -03:00
Michael Alexsander 78fdebf8cc Fix hover being drawn twice inside `PopupMenu`s 2022-06-04 02:51:22 -03:00