Juan Linietsky
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c1dcdf6109
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No more metadata and dependency indices kept in resources saved.
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
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2019-04-11 14:36:58 -03:00 |
PouleyKetchoupp
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790a78273f
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EditorFolding ignores hidden properties for folded resources (fixes #26663)
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2019-04-10 12:11:14 +02:00 |
marxin
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8d51618949
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Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
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2019-02-20 19:44:12 +01:00 |
K. S. Ernest (iFire) Lee
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b83c3827f3
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Add check in folding to see if the nodepath exists to avoid message spam.
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2019-01-30 20:19:44 -08:00 |
Rémi Verschelde
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b16c309f82
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Update copyright statements to 2019
Happy new year to the wonderful Godot community!
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2019-01-01 12:58:10 +01:00 |
Rémi Verschelde
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d1f3b622f0
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Fix missing/malformed license headers
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2019-01-01 12:46:36 +01:00 |
Rémi Verschelde
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dd06f6ee70
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Fix style issues and signature mismatch
|
2018-11-28 10:21:07 +01:00 |
Juan Linietsky
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0d69da8c0e
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Rewrite code for unfolding and make it automatic on scene load, which works better.
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2018-11-25 10:47:33 -03:00 |
Juan Linietsky
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455f297671
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Properly reset canvas state after drawing, fixes #18860
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2018-11-18 16:34:20 -03:00 |
Michael Alexsander Silva Dias
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df72ac5965
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Remove "save folding for:" message when saving
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2018-10-30 11:55:36 -03:00 |
Juan Linietsky
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4761c6bb7b
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Automatically unfold sections of properties that someone else edited (no local info exists).
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2018-10-29 17:39:17 -03:00 |
Juan Linietsky
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e647342140
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Moved folding outside the resource files, now saved outside the project.
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2018-10-29 16:37:09 -03:00 |