Damon
1e7f078ce9
Fix locale for macOS-style locales
2016-10-27 07:29:00 -05:00
Damon Myers
470ead74db
Change set_locale to fallback to the global language ( #6910 )
2016-10-27 10:36:32 +02:00
Rémi Verschelde
c67e3a485d
Merge pull request #6925 from godotengine/ipv6
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Adding IPv6 support
2016-10-26 14:32:51 +02:00
volzhs
b76a0ca40c
Fix comparison bug with InputEvent
2016-10-23 05:47:36 +09:00
Henrique L. Alves
6a4b4c7db4
Added small modification on parser for '+'
2016-10-22 14:26:48 -02:00
Ariel Manzur
a3131a6b5b
added implementation of is_valid_ip_address()
2016-10-20 09:58:00 -03:00
Ariel Manzur
672225b710
added windows support for ipv6, cleaned up unix code
2016-10-20 07:04:10 -03:00
Ariel Manzur
1c2ac490cf
address type for http client
2016-10-19 18:49:41 -03:00
Ariel Manzur
1d45f35a4a
fixed some byte order and parsing problems
2016-10-19 18:32:36 -03:00
Fabio Alessandrelli
17d7e6a142
Fix Keyboard Input Hangs when using modifiers
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Main input parsing loop only update actions for keyboard if the state has changed.
`InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed.
Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs.
Fixes #6388 .
2016-10-19 17:52:49 +02:00
Juan Linietsky
4428115916
Everything returning to normal in 3D, still a long way to go
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-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-19 11:14:41 -03:00
Ariel Manzur
887a897c02
adding ipv6
2016-10-18 18:53:18 -03:00
Rémi Verschelde
e96c49f849
Merge pull request #6850 from akien-mga/pr-scsub-shebang
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SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Rémi Verschelde
c7ea842416
Merge pull request #6733 from Cruel/patch-1
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Use int consistently instead of int32_t for Vectors
2016-10-17 09:53:06 +02:00
Rémi Verschelde
fb257f7f24
Merge pull request #6698 from razvanc-r/fix_hash_float
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Fixes hash float negative 0 problem
2016-10-17 09:41:39 +02:00
Fabio Alessandrelli
2f2cea070e
Properly handle absolute paths in Globals::localize_path
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This give a proper fix for #4280 - #3106 , allowing absolute paths
that starts from the file system, not the resource folder
2016-10-13 11:51:38 +02:00
Răzvan Cosmin Rădulescu
9ad0850301
Fixes hash float negative 0 problem
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Before this was giving an error:
var a = {Vector2(1, 0): 5, Vector2(-1, 0): 7}
print(a)
print(a[Vector2(1, 0)])
print(a[-Vector2(1, 0)])
This simple commit fixes the issue.
2016-10-12 21:24:07 +02:00
Juan Linietsky
1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
2016-10-10 18:31:01 -03:00
yg2f
a747c8ccee
xorshift32 PRNG for Math::rand_from_seed()
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should fixes #1043
PRNG adapted from : http://excamera.com/sphinx/article-xorshift.html
2016-10-10 20:41:36 +02:00
Rémi Verschelde
b9e010fb7f
Merge pull request #6743 from mateka/issue-6296
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Issue #6296 : When searching for control, checking if matrix is inversible
2016-10-09 14:53:32 +02:00
Mateusz Adamczyk
8671836b76
Added simple check to viewport, if matrix32 is invesile ( https://github.com/godotengine/godot/issues/6296 ).
2016-10-08 12:33:10 +02:00
Thomas Edvalson
6debabe57e
Use int instead of int32_t for Vectors
2016-10-06 16:51:19 -04:00
Răzvan Cosmin Rădulescu
f2af5ab949
fixes #6331 , Variant::can_convert
2016-10-04 15:58:12 +02:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
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-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde
917f5e9bbc
Merge pull request #6675 from J08nY/issue-vector3-angle-to
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Adds Vector.angle_to(Vector other), fixes #3912
[ci skip]
2016-10-03 13:53:46 +02:00
J08nY
deb36b44d1
Vector3: added angle_to(Vector3 other)
2016-10-03 13:41:59 +02:00
J08nY
f468cfc379
Vector3: format properly, fix indents
2016-10-03 13:41:45 +02:00
Rémi Verschelde
1d2743302f
Merge pull request #6686 from Faless/inputevent_none_fix
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Properly encode InputEvent of type NONE. Fix #5987
2016-10-03 12:11:53 +02:00
Rémi Verschelde
b675710b46
Merge pull request #6677 from J08nY/issue-pck-packer
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PCKPacker: Move to core from tools, fixes #4129
2016-10-03 12:06:19 +02:00
Rémi Verschelde
bf89f43927
Merge pull request #6650 from volzhs/resource-path
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Fix error when using 2 or more slashes on resource path
2016-10-03 12:00:22 +02:00
Rémi Verschelde
1dfa52ba59
Merge pull request #6608 from Hinsbart/signal_err
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Throw error when trying to emit a non-existing signal.
2016-10-03 11:55:35 +02:00
Rémi Verschelde
90f4e76a46
Merge pull request #6479 from RandomShaper/improve-debug-focus
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Improve debug focus behavior
2016-10-03 11:36:01 +02:00
Rémi Verschelde
cf4693cf18
Merge pull request #6304 from razvanc-r/master
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(Array) .pop_front, .pop_back & .remove return values instead of void
2016-10-03 11:34:03 +02:00
Fabio Alessandrelli
941f460384
Properly encode InputEvent of type NONE. Fix #5987
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In the editor settings you can disable default editor shortcuts.
When a default shortcut is disabled an InputEvent of type NONE must
be stored in the config file to allow the editor to remember that setting.
variant_parser.cpp was not properly encoding InputEvent of type NONE causing
the "corruption" of the editor settings file.
2016-10-03 02:40:53 +02:00
J08nY
b1fba2e013
PCKPacker: moved from tools into core, fixes #4129
2016-10-01 22:07:07 +02:00
volzhs
c333659ebc
Fix typo for word_wrap
2016-09-30 03:28:05 +09:00
volzhs
0866f49f4e
Fix error when using 2 or more slashes on resource path
2016-09-30 03:11:45 +09:00
Andreas Haas
5e7db2a5b4
Code completion for is_action_just_{pressed, released}
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fixes #6621
2016-09-26 22:16:27 +02:00
Rémi Verschelde
73a7b91459
Merge pull request #6568 from Hinsbart/joy_names
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Add functions to get readable names for joystick events
2016-09-26 12:45:31 +02:00
Andreas Haas
276087e92d
Throw error when trying to emit a non-existing signal.
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closes #6017
2016-09-25 19:26:01 +02:00
Andreas Haas
e0fcd9331a
Add function to get readable names for joystick events
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Closes #6476
2016-09-20 23:36:09 +02:00
Ignacio Etcheverry
1c50dfdf6c
Merge pull request #6557 from anneomcl/master
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Fix for #6158
2016-09-20 09:28:26 +02:00
anneomcl
aa5ade834c
Fix for #6158 . Converting Vector2 to Size2 for scaling functions.
2016-09-19 23:31:45 -07:00
Rémi Verschelde
82f5130cad
Merge pull request #6552 from Hinsbart/vec2_clamped
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Expose Vector2::clamped() to scripts
2016-09-20 06:33:55 +02:00
Andreas Haas
c21412fa7e
Expose Vector2::clamped() to scripts
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Needed this and wondered that there's no built-in function for it.
So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-19 23:10:30 +02:00
Rémi Verschelde
1830b80719
Merge pull request #6504 from Hinsbart/joy_axis
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Fix input action pressed state not changing for quick joystick moveme…
2016-09-17 18:37:15 +02:00
Andreas Haas
84783fe77b
Fix input action pressed state not changing for quick joystick movements.
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fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
2016-09-15 19:30:35 +02:00
Juan Linietsky
a75f5f039e
Added API version and hashing to ObjectTypeDB
2016-09-14 19:37:37 -03:00
Pedro J. Estébanez
66dac878ac
Improve debug focus behavior
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Fix focusing debugged game on Windows
Add re-focusing editor on continue
2016-09-14 04:02:18 +02:00
Juan Linietsky
827a9aa829
Added a generic AStar implementation to Godot.
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It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13 18:17:18 -03:00
Juan Linietsky
37f1e86108
Do ctrl-click on any code identifier to go to definiton or help page.
2016-09-12 10:53:31 -03:00
Răzvan Cosmin Rădulescu
1a7aae7443
(Array) pop_front, pop_back return values
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pop_front, pop_back now return values instead of `void`. Things
I didn't know how to properly implement:
1. pop_front & pop_back shows in the help menu Object as return value.
I know this is incorrect but if not Object than what? Cause it
can't be void. It needs to be a generic type that includes all the
Array types
2016-09-11 17:37:21 +02:00
Juan Linietsky
6abd1437cd
Merge pull request #5879 from gau-veldt/subarray_patch
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Subarray patch
2016-09-10 12:22:31 -03:00
Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
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Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
7a27d5d9e7
Merge pull request #6363 from vnen/winrt
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Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
Juan Linietsky
828e1c092f
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
Juan Linietsky
23ababdcd5
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
2016-09-06 19:14:47 -03:00
Rémi Verschelde
10de1799fb
Merge pull request #6408 from supaiku-o/issue-6374
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Show object string cast instead of object id in debugger
2016-09-06 07:51:15 +02:00
supaiku
0108e7c33a
Show object string cast instead of object id in debugger
2016-09-06 00:39:56 +02:00
Rémi Verschelde
7d600caa16
Merge pull request #6352 from hurikhan/fix_release_build_II
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Fix release build. (II)
2016-09-05 07:44:31 +02:00
George Marques
2eaad1cfd1
Fix root path resolution on PCK file
2016-09-03 19:35:42 -03:00
Rémi Verschelde
eff6519aaf
InputEvent: Fix event comparisons when type is NONE
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Was a regression from 2e5a4cb5ca
.
Fixes #6376 .
2016-09-02 20:31:28 +02:00
Rémi Verschelde
8216bec7d1
Merge pull request #6365 from akien-mga/pr-locales
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i18n: Update list of supported locales based off glibc
2016-09-02 08:40:24 +02:00
Juan Linietsky
89702d545b
Basic type constants for visual script
2016-09-02 02:13:12 -03:00
Juan Linietsky
5b96c3a552
-Modified Input and added is_action_just_pressed() as well as is_action_just_released()
2016-09-01 18:59:46 -03:00
Rémi Verschelde
54e97e5ee6
i18n: Update list of supported locales based off glibc
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Fixes #5733 , fixes #6214 .
2016-09-01 23:56:59 +02:00
Juan Linietsky
fc70824f7c
More improvements to visual script..
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fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Mario Schlack
588e124c53
Fix release build. (II)
2016-09-01 00:19:31 +08:00
Rémi Verschelde
e51d59ed98
Merge pull request #6188 from TheHX/undo-redo
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Implemented UndoRedo mergeable modes
2016-08-29 19:04:42 +02:00
Juan Linietsky
748836e0b3
Several all around fixes to visual scripting (in the process of creating demos)
2016-08-28 20:59:01 -03:00
Rémi Verschelde
6c674375e5
Merge pull request #6249 from volzhs/issue-6121
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Show last added action on Input Map
2016-08-28 12:02:08 +02:00
volzhs
2e5a4cb5ca
Show last added action on Input Map and implement InputEvent "=="
2016-08-28 15:18:13 +09:00
Rémi Verschelde
3cc08ab1f1
Merge pull request #6270 from neikeq/pr-m32-ctor
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Matrix32: Add a constructor which takes six real_t params
2016-08-27 22:32:20 +02:00
Rémi Verschelde
c29c70275e
Merge pull request #6187 from TheHX/pr-pinfo-function
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Added add_property_info function to Globals and EditorSettings classes
2016-08-27 22:04:50 +02:00
Ignacio Etcheverry
3b67643978
Merge pull request #6290 from caryoscelus/master
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fix string iterator
2016-08-27 15:29:06 +02:00
George Marques
d015d93b8f
Merge pull request #6239 from volzhs/fix-return-spb
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Fix StreamPeerBuffer::duplicate() does not return value
2016-08-26 22:25:24 -03:00
caryoscelus
810fbb70ae
fix string iterator
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Since strings are null-terminated, size() returns incorrect length,
so use length() instead.
fixes #6287
2016-08-26 10:42:01 +03:00
Juan Linietsky
9c6175db11
More visual script work
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-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Ignacio Etcheverry
3578800230
Matrix32: Add constructor that takes six real_t params
2016-08-24 18:54:23 +02:00
Juan Linietsky
ad8f208bdb
Proper function/property selection in visual script editing for property.
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This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
volzhs
79628b1351
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-22 22:30:22 +09:00
Juan Linietsky
cbbcf72703
-High Level protocol optimization (should be smaller)
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-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Juan Linietsky
2b7aa98d2d
Changed API to use sequenced packets for UDP (drop old)
2016-08-19 22:54:53 -03:00
Juan Linietsky
1add52b55e
Brand new networked multiplayer
2016-08-19 16:48:41 -03:00
Franklin Sobrinho
debf574df3
Implemented UndoRedo mergeable modes
2016-08-17 17:14:51 -03:00
Franklin Sobrinho
9f242ed6e5
Added add_property_info function to Globals and EditorSettings classes
2016-08-16 17:10:53 -03:00
Juan Linietsky
3db36684b1
Added high level networked multiplayer to Godot.
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It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Juan Linietsky
01bdfe1ff6
Missing some bits, and added connection status.
2016-08-14 14:07:23 -03:00
Juan Linietsky
c21aae65b6
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking.
2016-08-14 14:07:23 -03:00
Johan Manuel
67b29e3b9e
Fix some warnings about misleading indentation
2016-08-13 13:21:35 +02:00
Johan Manuel
046f94d3ac
Remove some unused variables
2016-08-13 13:21:35 +02:00
Johan Manuel
8c0a050d49
Fix some warnings about unhandled switch cases
2016-08-13 13:21:35 +02:00
Juan Linietsky
df6dbadc3e
Fixed bug in make_dir_recursive, closes #6016
2016-08-08 18:21:06 -03:00
Rémi Verschelde
5d9967ef00
Merge pull request #6055 from eska014/native-bind-rettype
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Allow documenting unexposed return types in bind_native_method
2016-08-08 18:23:36 +02:00
Juan Linietsky
9865650b43
Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
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With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
0b8f0670c5
Automatically turn on process callbacks if relevant callbacks in node exists
2016-08-07 20:08:15 -03:00
Juan Linietsky
b77200728e
-Added yield nodes to visual script
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-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky
9714a36e65
Reverted printable null object, seems to cause bugs around and not sure why.
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Will have to check better, likely for 3.0
2016-08-06 20:13:27 -03:00
Juan Linietsky
9890c1d2ca
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00