Commit Graph

6 Commits

Author SHA1 Message Date
David Snopek f2fe60b989 Switch WebXRInterface from using external textures to using the render targets from Godot 2021-12-11 14:37:53 -06:00
Bastiaan Olij 4cce36e35d Change ARVRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:04 +11:00
David Snopek 5625dc502c Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking 2021-01-27 20:22:40 -06:00
David Snopek dca9f09386 Support mono devices in WebXR 2021-01-25 08:36:29 -06:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
David Snopek 22cfa90ef5 Add support for WebXR 2021-01-04 17:01:42 -06:00