Juan Linietsky
fdfbff3cef
Merge pull request #17642 from brendor/master
...
Particles 2D and 3D - fix hue variation not working
2018-04-07 16:55:10 -03:00
Bastiaan Olij
a36e5951ff
Improve side impulse calculation
2018-03-30 09:30:38 +11:00
Rémi Verschelde
f720d86b0b
Merge pull request #17555 from poke1024/add-worldenv-warning
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Warn about WorldEnvironment being ignored
2018-03-23 11:27:03 +01:00
brendor
7061c28df7
Particles 2D and 3D - fix hue variation not working by transposing the hue matrix
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The hue variation matrix is hardcoded as transposed and thus the multiplication always yielded the original color value.
I wanted to keep the matrix and get the same result by switching the operands (getting a result as if the matrix was transposed).
2018-03-20 01:28:41 +01:00
Jakub Grzesik
f78c7353ea
a way to ensure that camera is disabled
2018-03-17 10:57:04 +01:00
ShyRed
bc1522e268
Use fake audio playing property in editor
...
It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor.
Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor.
This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor.
2018-03-16 15:26:23 +01:00
Geoffrey
09c887f38e
Implemented interface for bullet joint motors
2018-03-16 13:37:15 +01:00
Bernhard Liebl
29d305599d
Warn about WorldEnvironment being ignored
2018-03-16 11:21:57 +01:00
Poommetee Ketson
6b22ec5f6c
InterpolatedCamera: use internal_process
2018-03-16 05:15:26 +07:00
Hein-Pieter van Braam
555eebf3f4
Don't crash when trying to add an invalid navmesh
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It is possible to try to add an invalid object as a navmesh through
GDScript which results in an engine crash. This creates a debug message
that should help the user figure out what's wrong.
2018-03-02 09:37:32 +01:00
JFonS
99d740c46e
Fix visibility of gizmos on scene load
2018-02-24 12:05:43 +01:00
Poommetee Ketson
38865345d9
Particles: fix corrupted scene when saved after convert (2nd try)
2018-02-24 15:58:17 +07:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
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Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Andrea Catania
6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
2018-02-20 12:43:47 +01:00
Chris Bradfield
a5688ccd90
Improve CollisionObject/CollisionObject2D warning message
2018-02-19 21:48:31 +01:00
Rémi Verschelde
a41c45c335
Merge pull request #16060 from sdfgeoff/apply_torque
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Exposed apply_torque_impulse to gdscript
2018-02-19 21:38:33 +01:00
Poommetee Ketson
d2e3607fa0
Fix timer second not zero padded when < 10
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Also RTR "Time Left:"
2018-02-19 21:53:39 +07:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
sdfgeoff
cdd8334585
Exposed apply_torque_impulse to gdscript and added documentation for added apply_torque_impulse method
2018-02-15 16:42:24 +01:00
Webster Sheets
973be3711a
Fix Sprite3D's incorrect behavior when using AtlasTextures.
2018-02-15 10:33:58 -05:00
Andrea Catania
a42765dada
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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Fixes #16424
2018-02-05 18:54:07 +01:00
Paolo Perkovic
08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
Rémi Verschelde
ff287d8341
Merge pull request #15254 from mrcdk/pitch_scale
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Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-02-01 14:26:27 +01:00
Rémi Verschelde
37cb029fcc
Merge pull request #15938 from poke1024/fix15904
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Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-22 00:02:14 +01:00
Rémi Verschelde
e1f34249eb
Fix typo in CollisionObject warning
2018-01-21 21:32:00 +01:00
Bernhard Liebl
e9237d83c7
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-21 12:46:13 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky
cc8dfcc9c0
Before I forget, add warnings on areas without children (should not break anything).
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Seen too many users misunderstanding the edit rect is the shape.
2018-01-18 14:31:07 -03:00
Unknown
5876457410
modify default param names in couple of signals
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'name' default param should not be used since there is problem with name shadowing
2018-01-12 15:45:29 +01:00
Rémi Verschelde
bab9759645
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
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Update collision shapes data on tree entered
2018-01-12 13:48:17 +01:00
Rémi Verschelde
2dbd3475a5
Merge pull request #15620 from AndreaCatania/p4
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Reset collider on ray node
2018-01-12 12:49:16 +01:00
AndreaCatania
207af6c4f9
Reset collider on ray node
2018-01-12 12:31:02 +01:00
Juan Linietsky
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
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Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Pedro J. Estébanez
aefedb73fc
Update collision shapes data on tree entered
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This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.
Fixes #13835 .
2018-01-11 21:08:58 +01:00
Juan Linietsky
9a62829759
Merge pull request #15531 from AndreaCatania/p2
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Fixed crash on duplicate GIProbe baking
2018-01-11 16:44:18 -03:00
Juan Linietsky
5398363572
solved particle memory leak, fixes #15591
2018-01-11 16:04:12 -03:00
AndreaCatania
5ac441131e
Fixed crash on duplicate GIProbe baking
2018-01-11 19:50:33 +01:00
Ruslan Mustakov
0d83e20236
Fix registered light_data property type name
2018-01-11 19:53:54 +07:00
Juan Linietsky
c791c1d48e
Merge pull request #14907 from scayze/rigid_vehicle
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Added RigidBody functionality to VehicleBody
2018-01-08 11:50:49 -03:00
Scayze
4a201ade76
Added RigidBody functionality to VehicleBody
2018-01-07 00:18:42 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Juan Linietsky
cd63407aa4
Avoid crashes in skeleton
2018-01-03 17:27:31 -03:00
Juan Linietsky
14772d2213
Merge pull request #15083 from tagcup/spatial_rot_fix
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Restore the behavior of Spatial rotations recently changed in c1153f5
.
2018-01-02 15:02:19 -03:00
MrCdK
5bc010e8ee
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-01-01 22:23:16 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Juan Linietsky
c595aff4a3
avoid error on setting skeleton from transform changed
2017-12-29 12:36:44 -03:00
Juan Linietsky
2de70698ae
Missing transform notification for Skeleton.
2017-12-29 11:55:34 -03:00
Juan Linietsky
448b58ba4c
Use a different approach to update skeletons when transform changes
2017-12-29 11:34:36 -03:00
Juan Linietsky
a54e3f72ce
Update the skeleton on transform
2017-12-29 10:54:24 -03:00
Juan Linietsky
f11a138505
Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393
2017-12-28 16:07:45 -03:00
tagcup
e9896b17a9
Restore the behavior of Spatial rotations recently changed in c1153f5
.
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That change was borne out of a confusion regarding the meaning of "local" in #14569 .
Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system.
This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself.
To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs.
This commit adds the functionality "requested" in #14569 , not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale.
This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users.
2017-12-27 16:40:49 -05:00
Noshyaar
5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
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Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
Juan Linietsky
c1153f5041
Change the rotate function of Spatial to be local, makes more sense. Closes #14569
2017-12-26 12:45:56 -03:00
Juan Linietsky
02e883713a
Merge pull request #14977 from volzhs/fix-crash-group
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Fix crash & error at saving scene
2017-12-26 11:43:02 -03:00
volzhs
ff68b80df7
Fix error if scene has Camera at saving scene
2017-12-25 02:43:37 +09:00
Juan Linietsky
021f3c924b
-Removed OpenMP support, replaced by a custom class.
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-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
MrCdK
1f609b7a82
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-23 05:23:41 +01:00
Rémi Verschelde
7d9b7f9c47
Merge pull request #14897 from BastiaanOlij/arvr_tweaks
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Few small tweaks for ARVR
2017-12-23 00:59:09 +01:00
Daniel J. Ramirez
1696db8f00
Fixes 3d camera keep aspect.
2017-12-22 14:24:38 -06:00
Juan Linietsky
7d0cabe9d3
Change skeleton processing to work on global coordinates, should help fix many import problems from Blender, GLTF2, etc.
2017-12-21 17:36:39 -03:00
Bastiaan Olij
6fd51b6a1b
Reserved controller ids 1 and 2 for left and right hand controllers and added new center on hmd option
2017-12-22 01:21:23 +11:00
Juan Linietsky
1fa9aac3e4
-Make capture dependent on a cell size, not subdivision.
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-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-21 11:05:55 -03:00
Hein-Pieter van Braam
0db5123548
Prevent false sharing in lightbaker RNG state
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The previous commit corrected the RNG behavior for the lightbaker but
also made it significantly slower on high core count systems. Due to the
vector of states being physically close together in RAM we force a cache
synchronization across all cores whenever we call for the next random
number to be generated.
This will create a temporary local copy of the RNG state before entering
the loop and then saving it back to the global state when done. This
will preserve the per-thread RNG state (and random number quality) while
significantly improving performance.
On my 16 thread box it saves 3 minutes baking the Sponza scene, bringing
performance back in line to before the various RNG fixes were
introduced, being slightly faster than the first implementation.
2017-12-20 14:37:00 +01:00
Hein-Pieter van Braam
ccbb5923ac
Fix lightmapper rng
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In our previous attempts to fix the lightmapper we may have
inadvertently introduced the same issue we were trying to fix. It
appears that rand() will on some platforms introduce a mutex making it
slower and on others may have a per-thread state that would need to be
initialized with srand() on each thread. This slows down the lightbaking
further.
This sets up a separate rng state for each OpenMP thread by calling
rand() only in the single-threaded part of the code. We then keep a
vector of states.
I believe this solves our problems.
2017-12-20 12:09:09 +01:00
Hein-Pieter van Braam
7a10d3ab78
Correct license headers in main.cpp and voxel_light_baker.cpp
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Sorry for the churn
2017-12-20 01:04:30 +01:00
Hein-Pieter van Braam
9fa5a588f0
Fix lightbaker clang-format issue and add license headers
2017-12-20 01:02:03 +01:00
Hein-Pieter van Braam
ff04c07912
Lightbaker: include stdlib.h to fix CI builds
2017-12-20 00:29:27 +01:00
Juan Linietsky
808a3b9c71
Fix randomness in voxel light baker, closes #14841
2017-12-19 19:51:40 -03:00
Juan Linietsky
06dd10b390
Fix raytrace lightmap bake bias
2017-12-19 17:09:05 -03:00
Juan Linietsky
5544b89750
properly plot normal when baking
2017-12-19 15:04:52 -03:00
Juan Linietsky
a714e1a4c7
Fixed bug where all file dialogs requested thumbnails even if hidden.
2017-12-19 12:57:46 -03:00
Rémi Verschelde
abf20709af
doc: Sync classref with current source
2017-12-18 08:13:58 +01:00
Juan Linietsky
e96c40f94a
Added baked light support for gridmaps.
2017-12-18 00:35:20 -03:00
Stefano Bonicatti
a15721e5c9
Fix Sprite3D alpha_cut member not being initialized
2017-12-17 22:07:43 +01:00
Rémi Verschelde
89a32b4977
Merge pull request #14775 from hpvb/limit-lightmapper-subdiv
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Limit the lightmapper subdivide to 1024
2017-12-17 19:59:59 +01:00
Hein-Pieter van Braam
c4c7fa3f5e
Limit the lightmapper subdivide to 1024
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Due to memory contraints in other places in Godot it is unlikely that
anything higher than 1024 will actually work. When/if we improve memory
management for vectors we can increase this limit again
2017-12-17 18:00:00 +01:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Rémi Verschelde
ad3393743c
Merge pull request #14760 from hpvb/add-several-unlikely-macros
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Add several unlikely() macros
2017-12-17 14:28:15 +01:00
Rémi Verschelde
539fd14cf5
Merge pull request #14758 from hpvb/optimize-lightbaker-rng
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Use a more naive RNG for the lightmapper
2017-12-17 14:27:51 +01:00
Hein-Pieter van Braam
9ba134b463
Add several unlikely() macros
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Based off of perf-based prediction misses these seem to be the
lowest-hanging fruit for quick (albeit small) improvements. These are
based on:
* baking a complex lightmap
* running platformer 3d
* running goltorus
2017-12-17 13:10:30 +01:00
Rémi Verschelde
32bc42690c
Merge pull request #14761 from fire/gdnative-lightmapper
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Fix gdnative generation for lightmapper.
2017-12-17 11:12:21 +01:00
Hein-Pieter van Braam
a402efeb72
Tweak OpenMP parameters for lightbaker
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On higher threadcount systems this allows for better utilization. On my
16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads
on the Sponza scene.
Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount
systems I expect some improvement also but likely a little less.
2017-12-17 03:09:38 +01:00
K. S. Ernest (iFire) Lee
9948da70a0
Fix gdnative generation for lightmapper.
2017-12-16 16:56:54 -08:00
Hein-Pieter van Braam
be4448bd1f
Use a more naive RNG for the lightmapper
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This speeds up the lightmapper by about 10% with no visible impact. A
comparison is up here:
https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz
AMD Ryzen 7 1700 Eight-Core Processor
Sponza scene
pcg32
256/256/high 00:10:13
256/256/medium 00:02:50
256/256/low 00:01:11
xorshift
256/256/high 00:09:32
256/256/medium 00:02:34
256/256/low 00:01:05
2017-12-17 00:12:45 +01:00
Rémi Verschelde
1c18943e97
Merge pull request #14330 from matrem/particles_spread
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Spread should be in degree (see documentation, and flag_disable_z case)
2017-12-16 14:28:25 +01:00
Rémi Verschelde
0f188461c5
Merge pull request #14365 from willnationsdev/camera-docs
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[DOCS] Camera property changes
2017-12-16 14:23:44 +01:00
Rémi Verschelde
dcdf9008ae
Merge pull request #14676 from NathanWarden/nav_create_to_add
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Renamed navmesh_create to navmesh_add since no navmesh is created.
2017-12-16 00:36:47 +01:00
matrem
641c6de160
particles spread/flatness fixes, pi factorization
2017-12-15 23:53:53 +01:00
Nathan Warden
38caa4126f
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
2017-12-15 15:09:06 -05:00
Andreas Haas
bca97e33ce
BakedLightmap: Update gizmo when setting extents.
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Fixes #14696 .
2017-12-15 20:39:45 +01:00
Michele Valente
dea5ba3991
fix for compiling the new lightmapper
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also changed two calls that were ambiguous
2017-12-14 15:32:53 +01:00
Juan Linietsky
f3ad14224e
-Add lightmapper
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Will Nations
d9cb00151b
[DOCS] Camera property changes
2017-12-11 12:48:41 -06:00
AndreaCatania
050a7ea6cc
Fixed bad bindings
2017-12-11 01:42:16 +01:00
AndreaCatania
5dee44bbc1
Implemented physics linear and angular lock
2017-12-10 17:21:14 +01:00
Rémi Verschelde
a845411454
Style: Re-apply clang-format over recent invalid additions
2017-12-10 01:27:02 +01:00
Marc Gilleron
9282270295
Update GIProbe data instead of creating a new one on bake
2017-12-09 18:48:02 +01:00
Rémi Verschelde
25b36f18d3
Merge pull request #12756 from Stratos695/master
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Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500 )
2017-12-09 13:01:41 +01:00
Juan Linietsky
6527f2e684
Implement orbit velocity in particles (this is for 2D only, like in 2.1), closes #12764
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Fixed tangential velocity (was broken)
2017-12-07 13:18:22 -03:00
Juan Linietsky
dd892a327d
Added some clean up in camera/viewport management. Fixes #12279 , Fixes #12774
2017-12-07 12:13:20 -03:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Juan Linietsky
7b7ba58493
-Fix particles with size==0, closes #13931
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-Fixed material previews (dont show sphere unless for spatial)
2017-12-06 19:51:13 -03:00
Marco Masselli
4bd4d13570
Ported 'Exclude Parent' from Raycast2D to Raycast
2017-11-30 20:01:19 +01:00
Hugo Locurcio
541df26184
Tweak the default camera node settings
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- Increase FOV to 70
- Put the Z-near plane at 0.05 meters
2017-11-25 23:48:30 +01:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
...
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Juan Linietsky
81213917d1
change default propagation value
2017-11-22 14:41:45 -03:00
AndreaCatania
d6e413bb9c
Removed type_mask and fixed some variable name
2017-11-21 22:56:40 +01:00
Rémi Verschelde
341bf71dc1
Merge pull request #13023 from tom95/particles-align-y-12865
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Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
2017-11-20 10:59:34 +01:00
Juan Linietsky
98cb49283d
Ability to change indirect light energy.
2017-11-19 21:46:00 -03:00
Tom Beckmann
93be4982d0
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
2017-11-19 21:32:25 +01:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
Ferenc Arn
1980a54dbb
Fix energy not affecting emissive texture in GI baker.
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Also fix emission_tex being invalid always due to wrong reference type.
Fixes #10534 .
2017-11-15 20:01:53 -05:00
Juan Linietsky
7010ee3cb9
-Ability to choose operator for emission, closes #10441
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-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15 12:39:24 -03:00
Poommetee Ketson
045bf23207
Merge pull request #12825 from mrcdk/particles_fix_tangent_random
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Fix particles' tangential acceleration randomness
2017-11-11 13:30:00 +07:00
MrCdK
7d517d4a71
Fix particles' tangential acceleration randomness
2017-11-10 23:19:08 +01:00
Eric Rybicki
bd5df84199
Allow double-axis lock in RigidBody and KinematicBody
2017-11-10 22:33:54 +01:00
letheed
482e07af7e
Unify degree members and properties
2017-11-10 12:52:07 +01:00
letheed
ab2647a0d0
Remove deprecated rotation methods
2017-11-10 09:09:30 +01:00
Juan Linietsky
192a4d7de5
Reworked how servers preallocate RIDs, should fix #10970
2017-11-09 23:35:34 -03:00
Juan Linietsky
9e6f9742f4
adjust min stop to horizontal velocity
2017-11-09 17:58:32 -03:00
Juan Linietsky
0416ca2fd2
Add slope min stop velocity on 3D physics body, closes #10981
2017-11-09 17:32:50 -03:00
Juan Linietsky
50a9bd4e23
Merge pull request #12713 from AndreaCatania/master
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Rewritten kinematic system
2017-11-09 16:08:58 -03:00
AndreaCatania
10f879bf88
Rewritten kinematic system
2017-11-07 15:22:09 +01:00
MillionOstrich
eaa8c461c3
Fix randomisation of initial particle velocity
2017-11-06 16:39:10 +00:00
Bastiaan Olij
167b7b5533
Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
2017-11-01 23:59:14 +11:00
Rémi Verschelde
24b3733f3b
Merge pull request #10770 from RandomShaper/fix-joints
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Fix joints collision exceptions, plus a bit more
2017-10-31 23:02:37 +01:00
Juan Linietsky
495bcd7301
Clean up GI Probe baking, proper button and progress bar.
2017-10-30 16:33:37 -03:00
Rémi Verschelde
89cec177a2
Merge pull request #12308 from GiantBlargg/revert-11587-directional_light_init
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Revert "In editor, instance DirectionalLight with an initial orientation"
2017-10-26 22:33:27 +02:00
Rémi Verschelde
c529fa6987
Merge pull request #12316 from mrezai/fix-disable-3d
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Fix disable_3d=yes compile errors
2017-10-23 23:19:21 +02:00
Jakub Grzesik
8f054d519f
missing set/get_collision_mask_bit() for RayCast
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in the same fastion how it's implemented in Area or Bodies
2017-10-23 14:31:58 +02:00
mrezai
8f48eeaa88
Fix disable_3d=yes compile errors
2017-10-22 21:24:20 +03:30
Giantblargg
0c5eba826c
Revert "In editor, instance DirectionalLight with an initial orientation"
2017-10-22 04:13:46 -06:00
Rémi Verschelde
01a5a8b86c
Merge pull request #12291 from RandomShaper/fix-raycast-naming
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Rename RayCasts collision_layer to collision_mask
2017-10-21 23:44:46 +02:00
Pedro J. Estébanez
7b12ae39f2
Rename RayCasts collision_layer to collision_mask
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The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.
Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.
Fixes #7589 , where it's also discussed.
2017-10-21 22:17:47 +02:00
Poommetee Ketson
9cadb9e5f3
Bind unbound enums, rearrange some by value
2017-10-22 01:58:02 +07:00
Ferenc Arn
0b89b90b36
Fix PathFollow rotations.
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Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements.
Fixes #12258 .
2017-10-21 12:51:49 -04:00
Poommetee Ketson
9b634180aa
Refactor Fixed to Physics
2017-10-21 21:28:08 +07:00
Rémi Verschelde
7969565de7
Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
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Create ParticlesMaterialConversionPlugin
2017-10-20 23:54:56 +02:00
Bastiaan Olij
914c4d3066
Always mixing up binary and and boolean and...
2017-10-20 00:28:17 +11:00
Ruslan Mustakov
6106fd88d4
Remove junk output
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Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Hiroshi Ogawa
d777681882
Create ParticlesMaterialConversionPlugin and format generated shader code
2017-10-12 21:30:19 +09:00
Bartłomiej T. Listwon
7430bbdac1
Fix LINK/UNLINK console spam with navmeshes
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Removed unnecessary debug messages. Fixes #10804
2017-10-06 13:36:15 +02:00
BastiaanOlij
ce74efacbb
Made a few tweaks to the interface
2017-10-06 20:35:55 +11:00
Juan Linietsky
ef08228db7
Restored normal bias as default bias in GIProbe
2017-10-04 09:32:16 -03:00
Andreas Haas
5303efb2fa
Merge pull request #11659 from AndreaCatania/prephysics
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Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
Lucas Eriksson
4c712b9db5
Added VehicleWheel::get_skidinfo().
2017-09-30 03:02:16 +02:00
Indah Sylvia
392a94686c
Fixed typo: 'texure' to 'texture'
2017-09-29 04:40:01 +07:00