Commit Graph

22 Commits

Author SHA1 Message Date
Hinsbart d6cd5108e3 Fix ds3 gamepad mapping 2016-05-04 00:21:32 +02:00
hinsbart 0022af9647 use joystick name from mapping-db if available 2016-02-29 16:48:19 +01:00
Krzysztof Jankowski 6b6ce35e78 OUYA gamepad mappings fix
Fix gamepad mappings for OUYA revision 4
2016-02-25 17:24:57 +01:00
Dana Olson 7efb45e0db added more Android gamepad mappings 2016-02-24 00:40:27 -05:00
Dana Olson 862c56c004 added a couple more Linux mappings, tweaked Ouya Linux mapping 2016-02-23 11:37:32 -05:00
hondres 9134ec942e fix is_joy_mapped return value 2016-02-16 23:23:06 +01:00
hondres 04f7c32847 fix joystick axis handling for Input.is_action_pressed() 2016-02-15 22:26:20 +01:00
hondres 8e359963b6 x11: analog triggers for ps4 gamepad 2016-02-14 00:03:53 +01:00
punto- b6b33e8886 Merge pull request #3428 from Hinsbart/android-gamepad
support gamepad remapping on android
2016-02-08 20:09:02 -03:00
Dana Olson d1aacb8f33 added more gamepad mappings 2016-02-01 12:24:19 -05:00
Hondres e7b6e3f20b use fallback mapping from list 2016-01-27 12:18:34 +01:00
hondres 4d17eca504 clear joystick state on disconnection 2016-01-26 04:40:04 +01:00
hondres 285bcac224 can use fallback mapping on all platforms 2016-01-24 18:01:37 +01:00
hondres e7c920fdba support gamepad remapping on android 2016-01-24 05:29:09 +01:00
hondres 1ad6ca0a81 add mappings and increase max number of buttons 2016-01-22 22:56:05 +01:00
Hinsbart 77858b66d3 html5 gamepad support 2016-01-21 02:30:24 +01:00
hondres c632c13c66 Add some joystick functions to input. Enables manipulation of mappings at runtime 2016-01-08 00:40:41 +01:00
hondres 117ae93cf1 Analog values for gamepad triggers, using axes 6 & 7 2016-01-02 03:34:32 +01:00
Ariel Manzur 5f1ae5eac2 fix debouncing in axis buttons 2015-12-20 11:33:29 -03:00
hondres 87dab29f4b Use tabs instead of spaces for new gamepad code 2015-12-18 19:15:32 +01:00
hondres af633c7941 Better gamepad support 2015-12-18 06:12:53 +01:00
Juan Linietsky 82a3304458 Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00