Commit Graph

3850 Commits

Author SHA1 Message Date
Bartłomiej T. Listwon 24fe82da63 UWP: Simplify QueryPerformanceCounter usage 2022-01-08 13:10:27 +01:00
Rémi Verschelde 7cb0f9d079
Merge pull request #56514 from mhilbrunner/windows-missing-inputs 2022-01-07 10:29:55 +01:00
Aaron Franke 9a0e4ea550
Fix UTC typos in UWP platform 2022-01-06 10:49:48 -08:00
bruvzg c69e0d16bc
Fix multiple missing UTF-8 decoding. 2022-01-06 14:35:22 +02:00
Marcel Admiraal ac1e7e10eb Set window to focused when created 2022-01-06 08:04:59 +00:00
Rémi Verschelde 75c06289c4
Merge pull request #56517 from bruvzg/fix_export_utf8 2022-01-05 15:08:27 +01:00
Rémi Verschelde 63d9308b4b
Merge pull request #56047 from piiertho/feature/osx-sign-directory 2022-01-05 14:38:17 +01:00
bruvzg d2573c1636
Fix decoding UTF-8 filenames on unzipping. 2022-01-05 14:31:20 +02:00
Max Hilbrunner 6a6c4f2197 Windows input: Fix wrong OEM key, add missing keys 2022-01-05 12:20:47 +01:00
Bartłomiej T. Listwon 5ba38fb208 Windows: Simplify QueryPerformanceCounter usage 2022-01-05 07:40:46 +01:00
Rémi Verschelde ba2bdc478b
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Marcel Admiraal f107139979 Rename Project Window width and height settings to match their function 2022-01-04 13:59:16 +00:00
Rémi Verschelde 1d6f8ad837
Merge pull request #56438 from madmiraal/fix-56428
Fix tablet tilt values returning bad values
2022-01-03 23:48:46 +01:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Fredia Huya-Kouadio a8a20a0e02
Merge pull request #56132 from m4gr3d/fix_android_studio_builds
Fix Android Studio builds
2022-01-03 09:19:21 -08:00
Rémi Verschelde 5e4d1c26aa
Merge pull request #56297 from Chaosus/fix_win32_cursor_resize 2022-01-03 14:00:00 +01:00
Marcel Admiraal 75a58360fd Fix tablet tilt values returning bad values 2022-01-02 12:15:14 +00:00
luz paz a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Marcel Admiraal 3105d9b1f3 Rename speed to velocity when it's a directional Vector 2021-12-29 15:35:26 +00:00
Pierre-Thomas Meisels 5e0e4f209a OSX: Add signing of directory structure in Library when exporting for OSX.
OSX: Add exporting of folder structure in PlugIns when exporting for OSX.
2021-12-28 14:39:42 +01:00
Yuri Roubinsky 0f83d7272c Fix cursor stucking in resize shape 2021-12-28 13:35:07 +03:00
Aaron Franke cd6ac96bbb
Remove build system code for 32-bit iOS 2021-12-22 00:44:19 -08:00
ne0fhyk 1345e66935 Fix Android Studio builds. 2021-12-21 07:41:12 -08:00
Rémi Verschelde 51c5fa48ab
Merge pull request #56039 from Rubonnek/update-detect-prime-formatting-master 2021-12-20 10:28:16 +01:00
bruvzg ea5bb8b47d
[Windows] Improve console handling and execute/create_process.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
Bastiaan Olij d08b28aeb0 Fix initialising of gl_manager and checking gl_manager and context_vulkan preventing crash issues. 2021-12-18 12:21:16 +11:00
Wilson E. Alvarez 3c198aecaa
Sync detect_prime_x11.cpp formatting changes from 3.x branch 2021-12-17 16:08:13 -05:00
Rémi Verschelde 33e03386b3
Merge pull request #55966 from bruvzg/wt💩4 2021-12-16 23:05:24 +01:00
Sam Lantinga 8df0baf6f5 Fixed detecting the Valve Streaming Gamepad
Fixed the GUID, and compare the contents of the GUID, not just the pointers
2021-12-16 08:52:47 -08:00
Marcel Admiraal 6e38fc4b80 Only rotate Android sensor values for sensors that need them rotated 2021-12-15 18:15:08 +00:00
bruvzg 1fdb6a99c8
[Windows] Detect new Windows Terminal and disable unsupported set_console_visible code. 2021-12-15 20:00:57 +02:00
bruvzg 6ee48afb4e
[Windows] Open a new console window for the editor instances. 2021-12-14 14:49:58 +02:00
Aaron Franke 368c0bc0ac
Misc build system fixes 2021-12-10 12:14:27 -06:00
Rémi Verschelde bdf8340e59
Merge pull request #43181 from nathanfranke/string-empty
Replace String comparisons with "", String() to is_empty()
2021-12-10 08:56:31 +01:00
Rémi Verschelde 89b8de71c0
Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master 2021-12-09 23:04:41 +01:00
Rémi Verschelde e3b0282080
Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master 2021-12-09 23:03:10 +01:00
Rémi Verschelde 1a2cdcbcc8
Merge pull request #55737 from m4gr3d/add_min_target_sdk_configs_master 2021-12-09 23:01:30 +01:00
ne0fhyk 862c0d06fb Add support for configuring the xr hand tracking frequency mode 2021-12-09 12:25:48 -08:00
Fredia Huya-Kouadio cfa81ff32a Enable configuration of the `android:excludeFromRecents` activity attribute. 2021-12-09 08:50:47 -08:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Fredia Huya-Kouadio 2e7e6502dd Add configs to specify the min and target sdk versions. 2021-12-08 09:13:07 -08:00
Luis Sanchez 40f26cb260 Fix files_dropped in HTML5 export.
(Ignore trailing slash when creating the temporary directory)
2021-12-03 20:21:39 +01:00
Rémi Verschelde 7da392bcc5
Don't return reference on copy assignment operators
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.

According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++
allows any arbitrary return type, so this is standard compliant.

This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
Fabio Alessandrelli 470496d8d4 [HTML5] Fix multi-touch input handling.
The code to populate the input data for WebAssembly was incorrectly
overriding values when multiple touches were present due to wrong
indexing.
2021-11-30 11:10:21 +01:00
Rémi Verschelde 8f0c6ce726
Merge pull request #55347 from Faless/js/4.x_scons_emcc_abspath 2021-11-26 13:41:16 +01:00
Fabio Alessandrelli eaedc92c61 [HTML5] Use absolute path for JS lib/pre/externs.
Ensure better compatibility when emcc which may run some tools from
different paths (e.g. closure compiler).

This fixes externs include issues with modern emcc using the closure
compiler.
2021-11-26 12:44:51 +01:00
Yuri Roubinsky ab6e370a9e
Merge pull request #55344 from Chaosus/repair_error_func 2021-11-26 14:06:00 +03:00
Yuri Roubinsky a4b7de6b23 Fix console colors on Windows 2021-11-26 13:10:55 +03:00
Fabio Alessandrelli 63e2db2499 [HTML5] Fix focus (again) in Firefox's iframes.
This actually makes sense(?), when running inside an iframe the active
element might be our canvas, while the iframe itself is not active in
the parent window. Since we consume the event, the iframe does not get
focused in Firefox (but does in Chromium-based browsers), so we must
always call focus to handle such occasions.
2021-11-26 09:44:00 +01:00
Yuri Roubinsky 675111e480 Restore console window output for editor app on Windows 2021-11-25 22:06:45 +03:00
Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
Rémi Verschelde c038768379
Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_master 2021-11-22 10:28:06 +01:00
Marcel Admiraal 2fa4c6498a Fix Android `get_screen_orientation()` not returning valid values 2021-11-21 12:05:25 +00:00
Fredia Huya-Kouadio 882ec0d611 Add support for OpenXR export configurations. 2021-11-20 06:10:44 -08:00
Fabio Alessandrelli 46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.

This will need to be addressed in a separate PR.
2021-11-19 16:59:27 +01:00
Rémi Verschelde fc9de5ba7f
Merge pull request #54499 from Faless/threads/4.x_work_pool_default 2021-11-19 09:39:21 +01:00
Fabio Alessandrelli 91dbc288cc [HTML5] Add checks to Gamepad API events.
In some conditions the events might be generated even when the `gamepad`
object is not accessible due to Security Context requirements.
This commit adds a check to avoid firing the handler in those cases.
2021-11-19 04:07:01 +01:00
Fabio Alessandrelli f13c7fc83e [HTML5] Fix input not focusing canvas.
mousedown and touchstart should focus the canvas to ensure correct
application lifecycle.
2021-11-19 04:06:55 +01:00
Rémi Verschelde e7216d4085
Merge pull request #55072 from KoBeWi/untitled_goose_project 2021-11-18 13:47:32 +01:00
kobewi f6d16d55c6 Fix data directory of unnamed projects 2021-11-18 12:31:29 +01:00
Rémi Verschelde 64d7df1e5f
Windows: Use `/bigobj` only for debug builds, breaks GCC LTO
Building `target=release` and `target=release_debug` builds with MinGW-GCC
errors when linking with LTO.

Since it's only needed for `target=debug` builds anyway (bigger objects), which
we don't build with LTO, this works around the issue.
2021-11-18 10:38:35 +01:00
Will Jordan 283e31a3e2 Fix crash on macOS (AS) when dualshock4 is removed 2021-11-17 15:13:53 +01:00
bruvzg c8037ef2e5 [macOS] Fix crash handler not printing function names on M1 Macs. 2021-11-16 08:45:34 +02:00
Rémi Verschelde 6715bc7754
Merge pull request #54992 from RandomShaper/drop_android_db_setting 2021-11-15 17:54:23 +01:00
Pedro J. Estébanez cab870e9d3 Drop pointless Android depth buffer setting 2021-11-15 11:02:01 +01:00
Aaron Franke 35b9263e5b
Fix typo in architecture name for x86_64 macOS 2021-11-12 20:46:08 -06:00
Aaron Franke 3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Rémi Verschelde 88c4380737
Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:42:58 +01:00
Rémi Verschelde 7d2900e1bd
Merge pull request #54876 from bruvzg/no_captured_move 2021-11-11 14:47:13 +01:00
bruvzg f6e449a194 Make window unmovable by dragging title bar, when mouse in captured or confined mode. 2021-11-11 14:02:08 +02:00
Rémi Verschelde 2beaae4b6f
String: Remove `erase` method, bindings can't mutate String 2021-11-11 11:23:32 +01:00
Rémi Verschelde 9b6897307c
Merge pull request #54837 from akien-mga/windows-bigobj 2021-11-10 17:48:35 +01:00
Rémi Verschelde 11d1319afd
Windows: Enable `/bigobj` to increase max size for obj files
Equivalent `-Wa,-mbig-obj` for GCC/Clang.

This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC,
but there doesn't seem to be any drawback to enabling `/bigobj` (aside from
losing support for pre-VS 2005 linkers, which we don't support).
2021-11-10 16:06:39 +01:00
Rémi Verschelde b727061ce0
Windows: Fix compilation warnings with GCC 11.2.1 2021-11-10 15:13:05 +01:00
Rémi Verschelde 8a15e404b2
Merge pull request #54463 from RandomShaper/fix_gl3_32bits 2021-11-09 11:55:26 +01:00
Rémi Verschelde 43ff899fa7
Merge pull request #54315 from nekomatata/x11-key-events-log 2021-11-09 00:03:12 +01:00
bruvzg 73a774d8d1 [macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups. 2021-11-08 12:35:13 +02:00
bruvzg d0490d140b [iOS export] Capture and display xcodebuild output. 2021-11-07 11:05:05 +02:00
bruvzg c8f3dd776b [Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once. 2021-11-06 18:58:03 +02:00
Rémi Verschelde bf10956b7f
Merge pull request #54601 from nekomatata/x11-struts-fix-bad-window-error 2021-11-05 10:20:09 +01:00
PouleyKetchoupp 4215d694f8 Fix BadWindow X11 errors when a window is closed while processing struts
A window can be closed on the server side while processing results from
_NET_CLIENT_LIST, which causes BadWindow fatal errors by default in
XGetWindowProperty.

The only way to safely catch this case is to set an error handler to
ignore BadWindow errors while these commands are processed.
2021-11-04 09:47:18 -07:00
Rémi Verschelde 197169b92a
Merge pull request #54591 from WoLfulus/master 2021-11-04 17:45:52 +01:00
WoLfulus 3c9d7203ea
Fix dwFlags on CreateProcessW calls 2021-11-04 09:50:45 -03:00
Fredia Huya-Kouadio bd3d99ca8a Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml file 2021-11-03 21:54:19 -07:00
bruvzg 1ad14eb14b [macOS] Add support for OpenGLES3 video driver. 2021-11-02 13:11:55 +02:00
Fabio Alessandrelli 4ed1d977fc [OS] Add ThreadWorkPool default size to OS.
Some platforms (*cough* web *cough*) have hard limits on the number of
threads that can be spawned.

Currently, ThreadPoolWork (mostly used in rendering/physics servers)
will spawn as many threads as CPUs available causing exception on
machines with high CPU count.

This commit adds a new overridable method to OS that returns the default
thread pool size (still the CPU count by default), and overrides it for
the JavaScript platform so it always allocate only one thread.

We can likely improve the whole ThreadPoolWork in the future to always
allocate X amount of threads, and assign jobs to them on the fly, but
that will require some more architectural changes.
2021-11-02 04:16:00 +01:00
Rémi Verschelde 7b83039885
Merge pull request #54490 from q66/ppc 2021-11-01 23:27:21 +01:00
Daniel Kolesa 3a84a64d2f Add support for PowerPC family 2021-11-01 22:25:53 +01:00
Hugo Locurcio 665d29c16d
Fix new projects always being created with OpenGL
Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.

This also makes the rendering driver checks use lowercase names
everywhere for consistency.
2021-11-01 22:04:36 +01:00
Rémi Verschelde a000186de4
Merge pull request #41565 from nekomatata/x11-usable-screen-size 2021-11-01 18:11:57 +01:00
Pedro J. Estébanez 07adf1193d Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer 2021-11-01 14:04:24 +01:00
bruvzg 0b6b8427c8 [macOS] Add `create_instance` function to spawn editor copies.
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01 11:48:23 +02:00
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Hugo Locurcio ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
lawnjelly e3491a3744
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager.

- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).

Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
PouleyKetchoupp 85a934954d Implemented screen_get_usable_rect for X11 Display Server
Helps with fixing issues with scrolling popups not respecting screen
decorations on the display server side.

Reproduction steps for a simple use case:
- Start the editor project list
- Open the language selection popup

Support for multi-screen:
Handling decorations is supported in different ways depending on the
information the window manager provides:
- _GTK_WORKAREAS is used when available from the WM to get accurate rect
for the different screens directly (available on Gnome).
- Alternatively, strut information is used to calculate available space
for a given desktop manually (XFCE, KDE).
- As last resort _NET_WORKAREA is used. It provides one full rect for all
screens, which doesn't handle decorations on the secondary screen in all
cases.
2021-10-29 11:56:08 -07:00
Max Hilbrunner 82f88f5d56
Merge pull request #54340 from aaronfranke/time-doc
Update and fix Time documentation
2021-10-29 15:49:22 +02:00
Sean Kim 753836c373 Adds support for 'use_coverage' flag in OSX.
Based on #36572 which added support for Linux
2021-10-28 15:23:23 -07:00
Rémi Verschelde 9fb9b99cab
Merge pull request #42117 from nekomatata/x11-get-window-screen
Fix window_get_current_screen for X11 display server
2021-10-28 20:57:24 +02:00
PouleyKetchoupp b34480b645 Fix window_get_current_screen for X11 display server
This method used to check which screen contains the top-left corner of
the window (and default to the first screen in case none is found),
which is not accurate in some cases.

Now the area of overlap with each screen is calculated, so we can get
the best candidate based on the window's position.

This makes window_get_current_screen consistent with Windows platform,
and fixes an issue where popups appear on the main screen when the main
window is slightly moved outside of the desktop on the top or left.
2021-10-28 10:26:05 -07:00
Aaron Franke 2dabdda36a
Update Time documentation 2021-10-28 10:16:56 -05:00
Rémi Verschelde 0ae65472e7
clang-format: Enable `BreakBeforeTernaryOperators`
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde 3a6be64c12
clang-format: Various fixes to comments alignment from `clang-format` 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Rémi Verschelde d4067e661c
Merge pull request #54326 from nekomatata/x11-fix-input-delay 2021-10-28 08:57:37 +02:00
PouleyKetchoupp ba96fc6a4d Fix input events random delay on X11
The new system based on a thread gathering events from the X11 server
was causing delays in some scenarios where some events have just been
missed at the time of processing and we're waiting for a whole frame to
check them again.

Solved by flushing again and checking for pending events at the
beginning of the process loop, in addition to events already gathered
on the event thread.
2021-10-27 15:24:09 -07:00
PouleyKetchoupp 0b17d4e57d Add KeyPress & KeyRelease events to X11 debug events logging
Compiled out by default, just used for debugging local builds.
2021-10-27 10:08:09 -07:00
Rémi Verschelde 9204a3a50e
Android: Properly validate `godot_project_name_string` for Android special chars
Fixes #52659.
2021-10-26 10:01:09 +02:00
Rémi Verschelde b2ab5cb504
Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning 2021-10-23 19:13:34 +02:00
ConteZero 8c48b4a7e0 Fix primary clipboard warning 2021-10-23 15:50:01 +02:00
Marcel Admiraal f80cb4dffa Fix Gradle builds not excluding excluded tasks 2021-10-23 14:13:36 +01:00
Rémi Verschelde 5f7bbc2b57
JS: Bump ansi-regex version for linter
Silences warning about a moderate security vulnerability (which doesn't affect us).
2021-10-22 23:35:51 +02:00
Aaron Franke 474d0f58f5
Add support for the RISC-V architecture
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:10 -05:00
Marcel Admiraal 87a4ba492e Remove unimplemented methods 2021-10-21 18:44:25 +01:00
Rémi Verschelde 8748247d6f
Merge pull request #53702 from ConteZero/primary_clipboard_linux 2021-10-20 16:35:04 +02:00
Rémi Verschelde 4387f9645b
Merge pull request #52940 from groud/toast_notification 2021-10-19 09:57:13 +02:00
ConteZero 838c9d37b4 Added primary clipboard for Linux 2021-10-18 14:01:06 +02:00
Ignacio Roldán Etcheverry 5b278ad7bc
iOS: Don't embed project static frameworks/libs
Previously, files added via `add_ios_project_static_libs` where
being added as embedded frameworks. This commit fixes that.
    
Static frameworks/libs should never be embedded into IPAs.
2021-10-17 22:38:03 +02:00
Rémi Verschelde 1efe7093be
Merge pull request #53833 from akien-mga/remove-webm-support 2021-10-15 17:33:06 +02:00
Rémi Verschelde ae74e78909
Remove WebM support (and deps libvpx and opus)
We've had many issues with WebM support and specifically the libvpx library
over the years, mostly due to its poor integration in Godot's buildsystem,
but without anyone really interested in improving this state.

With the new GDExtensions in Godot 4.0, we intend to move video decoding to
first-party extensions, and this would likely be done using something like
libvlc to expose more codecs.

Removing the `webm` module means we can remove libsimplewebm, libvpx and
opus, which we were only used for that purpose. Both libvpx and opus were
fairly complex pieces of the buildsystem, so this is a nice cleanup.

This also removes the compile-time dependency on `yasm`.

Fixes lots of compilation or non-working WebM issues which will be linked
in the PR.
2021-10-15 12:09:11 +02:00
Rémi Verschelde cd21cc683a
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
They're the same for all platforms so they don't need to be repeated in all
platform definitions.
2021-10-15 10:26:58 +02:00
K. S. Ernest (iFire) Lee 8f0c056431 Fix specific warnings issues by Clang
Found by `scons dev=yes` on llvm-mingw.
2021-10-14 14:14:26 -07:00
Marcel Admiraal 95b1275197 Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
Gilles Roudière 0587e5e018 Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
Rémi Verschelde e2dfb656f4
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to godotengine/godot-proposals#3371.
2021-10-14 12:01:28 +02:00
Mark Riedesel f0dd693a08 free dbus errors when inhibiting freedesktop screensaver (prevents small memory leak) 2021-10-12 21:11:56 -04:00
Rémi Verschelde 88463c3eee
Merge pull request #53712 from CakHuri/nullptr
Replace NULL with nullptr
2021-10-12 22:30:43 +02:00
Hugo Locurcio b1b14e5fd7
Build for 64-bit ARM by default when compiling or exporting for Android
All Android devices that support Vulkan support 64-bit ARM.

This also removes NEON opt-out code for ARMv7 as pretty much all
ARMv7 devices also support NEON.
2021-10-12 16:35:49 +02:00
M. Huri 033dc4dbef Replaced NULL with nullptr 2021-10-12 20:20:19 +07:00
Aaron Franke 7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
ne0fhyk 431ccdb057 Pass the correct `export_format` argument to locate the assets directory when exporting. 2021-10-11 08:24:21 -07:00
Rémi Verschelde ab9c1574d0
Merge pull request #53580 from RandomShaper/improve_cache_funcs 2021-10-09 13:40:53 +02:00
Pedro J. Estébanez 007cb5ccfb Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
Rémi Verschelde 1f192c43b0
Merge pull request #51429 from omar-polo/fix-basename 2021-10-09 10:34:21 +02:00
Omar Polo a3384b7461 use .get_file() instead of basename(3)
On OpenBSD the compiler complains that calling basename(3) would lose
const qualifier.  basename(3) is defined as

	char *basename(char *);

and can, accorgindly to the POSIX.1, modify the passed string.

This uses the .get_file() method.  The check is necessary because
file_name could be a directory, in which case .get_file() would return
an empty string.  The .get_base_dir().get_file() idiom is already used.

The usage of get_file() and the check were suggested by theraot, thanks!
2021-10-08 20:10:26 +02:00
kobewi 92a53f9bd6 Change dragging cursor on Windows 2021-10-06 13:13:42 +02:00
Rémi Verschelde a7ba227631
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 2021-10-05 21:02:27 +02:00
Fabio Alessandrelli 68616edcbc [HTML5] Refactor JS library listeners to OS. 2021-10-05 14:15:07 +02:00
Fabio Alessandrelli c494e442bc [HTML5] Refactor display/input JS library code. 2021-10-05 14:15:07 +02:00
Fabio Alessandrelli 204822ed45 [HTML5] Implement Pointer Lock API in JS library.
Removes more emscripten HTML5 library dependencies.
2021-10-05 14:15:07 +02:00
Fabio Alessandrelli 7d6c1fdb32 [HTML5] Implement window blur in JS library.
Removes more emscripten HTML5 library dependencies.
2021-10-05 14:15:07 +02:00
Fabio Alessandrelli b6315afc9a [HTML5] Implement fullscreenchange in JS library.
Removes more emscripten HTML5 library dependencies.
2021-10-05 14:15:07 +02:00
Fabio Alessandrelli b2d30c725d [HTML5] Implement mouse/touch/key events in JS library.
This makes us more independent from emscripten libraries, giving us more
control on the application lifecycle.
2021-10-05 14:15:07 +02:00
Rémi Verschelde b1c6826b9f
Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master 2021-10-05 12:03:05 +02:00
Rémi Verschelde 3479aaa369
Merge pull request #53405 from winterpixelgames/PR-more-error-logging-release 2021-10-05 08:43:07 +02:00
Jordan Schidlowsky b78d399f91 revert 0d7409a so additional error information prints in release builds 2021-10-04 16:55:01 -06:00
bruvzg 0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
Rémi Verschelde a7011fa294
Merge pull request #52684 from Frixuu/master 2021-10-01 11:53:01 +02:00
Lightning_A c63b18507d Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
Rémi Verschelde 3a19400889
Merge pull request #48685 from bruvzg/bundle_icon_4 2021-09-30 14:55:04 +02:00