Commit Graph

9 Commits

Author SHA1 Message Date
Rémi Verschelde 69e67d51c7 Port 2D demos to TSCN/TRES formats
Part of #4196.

(cherry picked from commit 23cf6a85bd)
2016-04-02 22:19:30 +02:00
Rémi Verschelde 323dde7f31 Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
Rémi Verschelde b6c6e2f5e5 Make all demo icons 8-bit/color RGB(A)
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
2015-11-23 00:19:00 +01:00
neikeq b0b0f35e2c Added some demo icons 2015-10-29 20:37:09 +01:00
reduz 2580ca01e6 Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
2015-09-15 22:07:03 -03:00
Juan Linietsky 221443c5a2 more fixes
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky b56badf77b -Added android immersive mode, fixes #303 2015-04-17 16:18:46 -03:00
Juan Linietsky ad634876b5 fixes for light2d in androids that do not support
read depth
2015-03-31 14:59:28 -03:00
Juan Linietsky cbad0440ab 2D normal mapping and lighting simple demos 2015-03-24 16:17:49 -03:00