Rémi Verschelde
69e67d51c7
Port 2D demos to TSCN/TRES formats
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Part of #4196 .
(cherry picked from commit 23cf6a85bd
)
2016-04-02 22:19:30 +02:00
Rémi Verschelde
323dde7f31
Update 2D demos scenes for 2.0 format
2015-12-09 08:39:12 +01:00
Rémi Verschelde
b6c6e2f5e5
Make all demo icons 8-bit/color RGB(A)
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Godot does not seem to like 8-bit colormaps.
Fixes #2874 .
2015-11-23 00:19:00 +01:00
neikeq
b0b0f35e2c
Added some demo icons
2015-10-29 20:37:09 +01:00
reduz
2580ca01e6
Ability to keep collisionshapes and collisionpolygons when running the game.
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Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.
Have Fun!
2015-09-15 22:07:03 -03:00
Juan Linietsky
221443c5a2
more fixes
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-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky
b56badf77b
-Added android immersive mode, fixes #303
2015-04-17 16:18:46 -03:00
Juan Linietsky
ad634876b5
fixes for light2d in androids that do not support
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read depth
2015-03-31 14:59:28 -03:00
Juan Linietsky
cbad0440ab
2D normal mapping and lighting simple demos
2015-03-24 16:17:49 -03:00