Commit Graph

392 Commits

Author SHA1 Message Date
clayjohn 278fc7538d Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update
(cherry picked from commit 06042a23b6)
2023-03-14 13:59:02 +01:00
ChibiDenDen d104d8447b
Fix use-after-free for VkAttachmentReference
In the flow where VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME does not exist
VkAttachmentReference are created inside a loop and their backing buffer is referenced in the subpass object.
the VkAttachmentReference vectors are freed once the loop exists, causing the subpass to point to freed data.

Add all the VkAttachmentReference to a vector in the scope of the entire function, to ensure they are not freed until vkCreateRenderPass is called
2023-02-20 11:54:52 +02:00
Wiktor Kocielski b66f3846b4 Make present mode info message print only on change
Styling fix
2023-02-12 16:08:11 +03:00
sakrel 089dbecef4 Make draw command labels thread safe 2023-02-10 21:27:31 +01:00
Rémi Verschelde ed85a2c8ce
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Add optional size parameter to the RenderDevice buffer_get_data method.
2023-02-10 18:49:28 +01:00
clayjohn 22291d7ae2 Add more debug information to swapchain errors in Vulkan context 2023-02-07 13:52:36 -08:00
Hugo Locurcio f3e8300b50
Print name of Vulkan rendering method on startup
This helps troubleshooting as the CLI logs now distinguish between
Forward+ and Forward Mobile.
2023-02-03 13:01:48 +01:00
Bastiaan Olij 093289364f Add layer slice support to render device and render buffers 2023-02-03 09:48:56 +11:00
clayjohn 5931d504c1 Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer 2023-01-23 12:38:09 -08:00
Rémi Verschelde 591100cbd6
Merge pull request #70429 from BastiaanOlij/check_more_vulkan_extensions
Enabling additional vulkan extension and adding further checks
2023-01-23 20:10:19 +01:00
Rémi Verschelde 5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Bastiaan Olij 318656d326 Enabling additional vulkan extension and adding further checks 2023-01-15 14:49:15 +11:00
Pedro J. Estébanez 5ca2ba45f1 Make inclusion of Godot version in shader hash universal 2023-01-09 17:47:02 +01:00
EpEpDragon 36d02882b9 Added optional offset and size parameter to RenderDevice buffer_get_data method 2023-01-06 17:08:37 +02:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde f318d60e06
Merge pull request #65376 from reduz/astc-support
Implement basic ASTC support
2022-12-20 12:44:30 +01:00
Juan Linietsky 71d21c7ccb Implement basic ASTC support
Implements basic ASTC support:
* Only 4x4 and 8x8 block sizes.
* Other block sizes are too complex to handle for Godot image compression handling. May be implemented sometime in the future.

The need for ASTC is mostly for the following use cases:
* Implement a high quality compression option for textures on mobile and M1 Apple hardware.
* For this, the 4x4 is sufficient, since it uses the same size as BPTC.

ASTC supports a lot of block sizes, but the benefit of supporting most of them is slim, while the implementation complexity in Godot is very high.
Supporting only 4x4 (and 8x8) solves the real problem, which is lack of a BPTC alternative on hardware where it's missing.

Note: This does not yet support encoding on import, an ASTC encoder will need to be added.
2022-12-20 11:26:30 +01:00
Clay John aa8a899f52
Merge pull request #70104 from RandomShaper/vk_dev_asserts
Replace certain sanity checks with proper dev-only assertions in Vulkan RD
2022-12-15 08:22:17 -08:00
Pedro J. Estébanez af6189711e Replace certain sanity checks with proper dev-only assertions in Vulkan RD 2022-12-15 12:34:08 +01:00
Yuri Rubinsky 807632a90c Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags 2022-12-15 14:10:37 +03:00
Rémi Verschelde 762c6d4b36
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-15 09:21:35 +01:00
Pedro J. Estébanez 14e301467e Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
Pedro J. Estébanez c985ee985f Tidy up some aspects of Vulkan RD 2022-12-12 14:14:53 +01:00
Rémi Verschelde f79c034713
Merge pull request #69635 from BastiaanOlij/fix_get_buffer
Fix barrier on buffer_get_data
2022-12-12 11:44:29 +01:00
Yuri Rubinsky 6e48db69a3 Changed `RD::PipelineDynamicStateFlags` type to enum flags 2022-12-11 15:37:35 +03:00
Bastiaan Olij d79f692cae Fix barrier on buffer_get_data 2022-12-06 22:44:35 +11:00
Bastiaan Olij 2562c06032 Fix issue where we should be using device supported version instead of instance version for Vulkan 2022-12-05 10:12:07 +11:00
Yuri Rubinsky 5934eef44c Changed `RenderingDevice::TextureUsageBits` type to enum flags 2022-11-26 13:08:07 +03:00
Bastiaan Olij a479f5af22 Improve logic for detecting and tracking extensions 2022-11-24 21:48:16 +11:00
Rémi Verschelde e7418cac3d
Merge pull request #68942 from Chaosus/barrier_mask_flags
Expose `BarrierMask` as flags enum in `RenderingDevice`
2022-11-22 08:31:12 +01:00
Yuri Rubinsky acaf38cfbc Expose `BarrierMask` as flags enum in `RenderingDevice` 2022-11-22 09:45:20 +03:00
Rémi Verschelde a9a75e643e
Merge pull request #68527 from pkdawson/vertex-array-offsets
Add `offsets` parameter to RenderingDevice::vertex_array_create
2022-11-21 11:43:28 +01:00
Bastiaan Olij 616ba8745f Fix VRS issues 2022-11-17 00:32:42 +11:00
Hugo Locurcio efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Patrick Dawson d7136f2d51 Add `offsets` parameter to RenderingDevice::vertex_array_create 2022-11-11 15:45:36 +01:00
kobewi d9f066d5fa Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
Patrick Dawson 382f0f97d6 RenderingDevice: Fix usage of index offset 2022-11-05 21:03:32 +01:00
Rémi Verschelde c98d6142d0
Merge pull request #68102 from BastiaanOlij/fix_render_issues_xr
Fix several render issues found while debugging XR
2022-11-03 22:37:42 +01:00
Rémi Verschelde f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Bastiaan Olij a4e58ec84a Fix several render issues found while debugging XR 2022-11-01 13:27:03 +11:00
Rémi Verschelde 5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde e12043ae3a
Merge pull request #67729 from Riteo/workaround-extension-feature-bug
Check for a Vulkan extension before checking its features
2022-10-31 10:48:35 +01:00
Clay John 8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
Clay John c51a42778d
Merge pull request #67541 from RandomShaper/refactor_subgroup_ads
Let the RD driver itself expose subgroup caps
2022-10-24 12:02:06 -07:00
Riteo 3ef598c9f8 Check for a Vulkan extension before checking its features
For some reason AFAICT mesa reports a feature as enabled even when its
extension isn't supported. The Vulkan specification says nothing aboutd
this so this is technically more of a workaround, but it works.
2022-10-22 15:31:42 +02:00
Pedro J. Estébanez ae38d7930e Let the RD driver itself expose subgroup caps 2022-10-20 19:37:35 +02:00
Riteo dca76957b2 Use opaque composition if transparency is disabled 2022-10-19 11:01:53 +02:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
Clay John d5ae80c8bd
Merge pull request #67227 from BastiaanOlij/vkCreateRenderPass2KHR_fallback
Added fallback to vkCreateRenderPass
2022-10-11 22:46:42 -07:00