Aaron Franke
5d03c0e0b6
Fix String::num_real and String test cases when compiling with doubles
2021-09-15 13:41:12 -05:00
Rémi Verschelde
fbef32ab46
Merge pull request #52693 from akien-mga/fixup-inputmap-macos-override
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InputMap: Fixup `macos` feature tag overrides after #52291
2021-09-15 13:20:40 +02:00
Rémi Verschelde
07a58230ea
InputMap: Fixup `macos` feature tag overrides after #52291
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Fixes #52691 .
2021-09-15 11:48:54 +02:00
Jacob Edie
2b292a1a2a
--single-window is passed through project manager.
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This means you can start godot with --single-window
2021-09-15 10:20:50 +02:00
Rémi Verschelde
3705ad7d8f
Merge pull request #52123 from lightspot21/fix-placement-new-warning
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Silence false-positive warning for malformed placement new on GCC 11.1
2021-09-15 09:31:42 +02:00
Rémi Verschelde
0e7beb183a
Merge pull request #52562 from BastiaanOlij/gd_extensions_register_drivers
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Add driver types to GD extension initialisation levels
2021-09-15 08:46:43 +02:00
Rémi Verschelde
1201ba6649
Merge pull request #52291 from Calinou/inputmap-rename-osx-macos
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Rename `osx` to `macos` in input map feature tag handling
2021-09-15 08:45:46 +02:00
Hugo Locurcio
9b1986fb9c
Rename `osx` to `macos` in input map feature tag handling
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This follows the general feature tag rename for 4.0.
2021-09-15 03:12:18 +02:00
PouleyKetchoupp
2ca94e51e4
Clean convex hull decomposition code
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Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-09-14 17:14:06 -07:00
Grigoris Pavlakis
abef2b7194
Fix placement new on zero-sized region warning on GCC 11.1
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On latest (11.1 as of this commit) GCC, the following warning is
continuously issued during build:
warning: placement new constructing an object of type
'SafeNumeric<unsigned int>' and size '4' in a region of type
'uint32_t*' {aka 'unsigned int*'} and size '0' [-Wplacement-new=]
This happens because on 98ceb60eb4
the new operator override used
was dropped and replaced with standard placement new. GCC sees the
subtraction from the pointer and complains as it thinks that the
SafeNumeric is placed outside an allocation, not knowing that the
address requested is already inside one.
After suggestions, the false positive is silenced, with no other
changes.
2021-09-15 00:07:21 +03:00
Fabio Alessandrelli
c5a979eba5
Merge pull request #52613 from V-Sekai/fix_custom_sync_commands
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Fix custom multiplayer sync commands
2021-09-14 21:27:12 +02:00
Rémi Verschelde
1cec7057bf
Merge pull request #52535 from e8newallm/52490-type_conversion
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Added explicit type conversion to uint32_t
2021-09-14 15:36:52 +02:00
Aaron Franke
3a902c66c4
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
2021-09-13 15:18:35 -05:00
Rémi Verschelde
70ba366743
Merge pull request #50375 from Paulb23/code_edit_unit_tests
2021-09-13 21:51:20 +02:00
Rémi Verschelde
41562b9198
Merge pull request #52049 from theraot/master
2021-09-13 16:49:24 +02:00
Matthew Newall
f048a9ad4e
Added explicit type conversions
2021-09-13 14:26:47 +00:00
Bastiaan Olij
f9849a2717
Add driver types to GD extension initialisation levels
2021-09-13 18:50:00 +10:00
SaracenOne
dace12082b
Fix custom multiplayer sync commands
2021-09-12 21:20:10 +01:00
Juan Linietsky
6679790fac
Merge pull request #52406 from ellenhp/libvorbis
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Replace stb_vorbis with libvorbis
2021-09-10 16:24:59 -03:00
Max Hilbrunner
744d5829b7
Merge pull request #52229 from lawnjelly/basis_quat_warning
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Improve Basis::get_quaternion error message
2021-09-10 13:21:00 +02:00
Ellen Poe
f5d9c7b487
Replace stb_vorbis with libogg+libvorbis
2021-09-09 19:39:04 -07:00
Fabio Alessandrelli
e6106edd16
Merge pull request #52408 from GiantBlargg/fix-string-cast
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Fix invalid string cast
2021-09-08 15:31:25 +02:00
Max Hilbrunner
5b25457794
Multiplayer networking renames/simplification
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Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
Max Hilbrunner
f8fb2bc0b4
Merge pull request #52097 from mortarroad/master-fix-convex-hull-double-edges
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Fix emitting duplicate edges for convex hulls
2021-09-07 21:50:16 +02:00
Juan Linietsky
58388f8cec
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
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Make platform feature tag names lowercase
2021-09-07 16:30:50 -03:00
Max Hilbrunner
9ada29e918
Merge pull request #52289 from Calinou/remove-old-msvc-support-ifdef
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Remove `#ifdefs` for handling compilation with Visual Studio < 2015
2021-09-07 21:01:44 +02:00
Max Hilbrunner
acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
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[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Fabio Alessandrelli
bf9aae09ba
[Net] Move multiplayer to core subdir, split RPCManager.
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Move multiplayer classes to "core/multiplayer" subdir.
Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.
Move the RPC handling code to its own class (RPCManager).
Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Gilles Roudière
4bd7700e89
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
Gilles Roudière
c6f6c05a52
Merge pull request #51722 from TokageItLab/implement-set-read-only-in-extended-class
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Apply `set_read_only()` to child classes of `EditorProperty` elements
2021-09-05 18:58:02 +02:00
Silc 'Tokage' Renew
facf8f1883
Apply set_read_only() to child classes of EditorProperty elements
2021-09-05 18:22:17 +09:00
Daniel Doran
3264ba296e
fix invalid string cast
2021-09-04 21:38:07 -06:00
Bastiaan Olij
f3ab094133
Merge pull request #52309 from BastiaanOlij/add_extension_index_functions
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Add functions for access members by index on packed array objects
2021-09-05 11:52:43 +10:00
SaracenOne
f09f12ce55
Fix _send_default_spawn_default function sending zero length
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PackedByteArray when deriving from a single PackedByteArray
state variant.
2021-09-02 21:36:54 +01:00
Bastiaan Olij
23f27fbffc
Add functions for access members by index on packed array objects
2021-09-02 09:41:35 +10:00
Paulb23
d186862338
Fix InputMap and display server not nulling singleton on free
2021-09-01 16:46:04 +01:00
George Marques
25ae279317
Merge pull request #52270 from KoBeWi/goodbye_polar
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Remove cartesian2polar and polar2cartesian
2021-09-01 09:33:13 -03:00
George Marques
cf59028972
Merge pull request #48237 from KoBeWi/they_came_from_angle
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Add Vector2.from_angle() method
2021-09-01 09:32:42 -03:00
Hugo Locurcio
ac7541c1b1
Merge pull request #52026 from Calinou/constiterator-fix-const
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Fix ConstIterator to allow `for` range loops on Packed*Array
2021-09-01 14:25:01 +02:00
Hugo Locurcio
2daaf0fdc3
Make platform feature tag names lowercase
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Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.
- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
Hugo Locurcio
fc0bfbb33b
Remove `#ifdefs` for handling compilation with Visual Studio < 2015
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Godot 3.3 and later require Visual Studio 2017 to be compiled.
2021-08-31 20:04:17 +02:00
kobewi
3f3739ccb5
Add Vector2.from_angle() method
2021-08-31 01:53:58 +02:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
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Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
kobewi
017c94222e
Remove cartesian2polar and polar2cartesian
2021-08-31 01:41:41 +02:00
Juan Linietsky
6dab6e4136
Revert " Improve collision generation usability in the new 3D scene import workflow."
2021-08-30 11:30:36 -03:00
Camille Mohr-Daurat
b60a51f023
Merge pull request #51985 from AndreaCatania/coll
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Improve collision generation usability in the new 3D scene import workflow.
2021-08-30 07:25:51 -07:00
lawnjelly
d3a3b3aff3
Improve Basis::get_quaternion error message
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The previous error message incorrectly suggested that any Basis could be fixed by calling get_rotation_quation() or orthonormalize(). This PR points out that only a valid rotation Basis can be fixed in this way.
2021-08-30 07:26:25 +01:00
Haoyu Qiu
fd52e18d19
Try other resolved IPs if one fails to connect
2021-08-30 13:00:48 +08:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
Fabio Alessandrelli
64b9f30b92
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
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This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).
This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".
This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.
RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.
Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00