Commit Graph

10251 Commits

Author SHA1 Message Date
Silc Lizard (Tokage) Renew bea47d877b Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
Rémi Verschelde ea7d988b72
Merge pull request #92781 from bruvzg/menu_open_close_imp
[macOS] Improve native menu open/close callbacks.
2024-06-07 23:30:15 +02:00
bruvzg 1f7bf27780
[macOS] Improve native menu open/close callbacks. 2024-06-05 20:22:41 +03:00
Thomas ten Cate 6e45eb91c3
Remove note about night sky in PhysicalSkyMaterial
A night sky texture has been supported for quite some time now: https://github.com/godotengine/godot/pull/38791 So the instruction to use your own shader for this seems to be outdated.
2024-06-04 15:34:27 +02:00
Rémi Verschelde 2f26842d86
Merge pull request #92707 from GrahameGW/vector_normalized_docs
Clarify the results of `VectorN.normalized()` in the docs
2024-06-04 10:10:13 +02:00
Grahame Watt 0560e890ca Clarify the results of VectorN.normalized() in the docs 2024-06-03 14:17:12 -07:00
Rémi Verschelde 482e45c62b
Merge pull request #92716 from clayjohn/DOC-light-attenuation
Correct documentation for Omni and Spot light distance attenuation
2024-06-03 10:36:18 +02:00
clayjohn 079a75e144 Correct documentation for Omni and Spot light distance attenuation 2024-06-03 09:37:57 +02:00
Rémi Verschelde 7728839247
Rename FBX2glTF binary path setting back to 4.2 name
This preserves compatibility when upgrading Godot 4.2 projects which relied on that
path being configured in the editor settings.

The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
a generic fbx category which could have more settings also impacting ufbx.
2024-05-30 23:42:11 +02:00
Rémi Verschelde 17c98a5b08
Merge pull request #92110 from mihe/physics-server-margin
Bind shape margin methods for `PhysicsServer3D`
2024-05-30 22:38:26 +02:00
kobewi 17d3f26e5d Add event_index to InputEventAction 2024-05-30 12:51:15 +02:00
Rémi Verschelde 60844997bb
Merge pull request #92535 from timothyqiu/parentheses-mismatch
Fix mismatched parentheses in class reference
2024-05-30 11:48:18 +02:00
Rémi Verschelde c9f249796d
Merge pull request #92317 from bruvzg/emb_decorations
Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows.
2024-05-30 11:48:02 +02:00
Rémi Verschelde 53bd0d5acf
Merge pull request #90365 from KoBeWi/export_any%_speedrun
Allow skipping imported resource files from export
2024-05-30 11:47:34 +02:00
Rémi Verschelde 838eb5a0fd
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
Implement `trim_final_newlines` setting and functionality
2024-05-30 11:47:28 +02:00
Haoyu Qiu 9315583af3 Fix mismatched parentheses in class reference 2024-05-30 15:54:53 +08:00
Rémi Verschelde 036737e53f
Merge pull request #92508 from bruvzg/rtl_cell_docs
[RTL] Add references to cell and column configuration methods.
2024-05-29 22:14:06 +02:00
Rémi Verschelde d1f6d4c8c3
Merge pull request #92339 from devloglogan/comp-layer-reference-frame
Apply reference frame transform to `OpenXRCompositionLayer` nodes
2024-05-29 22:13:56 +02:00
Rémi Verschelde c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
Rémi Verschelde 9b1dbd2556
Merge pull request #87446 from Mickeon/documentation-Joint-tweaks
Tweak Joint2D and Joint3D documentation for consistency
2024-05-29 22:13:18 +02:00
devloglogan 6a8f2f00ac Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
Hilderin 76205d4276 Add editor setting to keep bottom panel state on play and stop game 2024-05-29 05:45:17 -04:00
Rémi Verschelde 20ad681da2
Merge pull request #92126 from TokageItLab/reset-dominant
Fix Deterministic blending with Dominant/Recessive doesn't have initial value even if there is no Discrete track
2024-05-29 11:19:45 +02:00
bruvzg b8bb382115
[RTL] Adds references to cell and column configuration methods. 2024-05-29 12:15:01 +03:00
Rémi Verschelde 7ac8717e16
Merge pull request #92456 from ckaiser/fix-light3d-docs
Fix Light3D BakeMode enum documentation
2024-05-28 17:48:50 +02:00
Rémi Verschelde a8901a22be
Merge pull request #92451 from timothyqiu/not-3d-only
Fix `PhysicsMaterial` description being limited to 3D
2024-05-28 17:48:48 +02:00
Rémi Verschelde c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
bruvzg 714effdf07
[DisplayServer] Add error messages and descriptions to callbacks. 2024-05-28 17:36:54 +03:00
Rémi Verschelde 4025c8e07b
Merge pull request #92416 from mateuseap/feat/mesh_library
Improve description of `find_item_by_name()` method in `MeshLibrary` class documentation
2024-05-28 15:49:54 +02:00
Rémi Verschelde 3ebc2ed056
Merge pull request #92380 from mateuseap/feat/mesh
Improve `Mesh` class description
2024-05-28 15:49:47 +02:00
Rémi Verschelde f41966b302
Merge pull request #92363 from Calinou/doc-projectsettings-vsync-compatibility
Fix outdated `vsync_mode` project setting documentation
2024-05-28 15:49:40 +02:00
Rémi Verschelde f87be863ca
Merge pull request #92322 from groud/implement_custom_data_label
Display custom data name instead of indices in TileData inspector
2024-05-28 15:49:12 +02:00
Rémi Verschelde 4ca4746b51
Merge pull request #92293 from rvenson/fix-navigation-agent-docs
Clarify `velocity_computed` signal description
2024-05-28 15:49:02 +02:00
Christian Kaiser dcc4bc267c Fix Light3D BakeMode enum documentation 2024-05-28 01:48:43 -03:00
Haoyu Qiu 77ea6db1e2 Fix PhysicsMaterial description being limited to 3D 2024-05-28 08:25:33 +08:00
Mateus Elias c622f202c0 Improve description of find_item_by_name() method in MeshLibrary class doc
Specify what the method find_item_by_name() returns if no item is found.
2024-05-27 05:51:30 -03:00
Mateus Elias ce10a660d1 Improve Mesh class description
- Bind MAX_MESH_SURFACES constant in RenderingServer::_bind_methods()
- Add MAX_MESH_SURFACES constant to RenderingServer class documentation
- Reference the constant RenderingServer.MAX_MESH_SURFACES in the description of Mesh class documentation
2024-05-26 21:52:39 -03:00
Ricardo Buring b280bc0d7f Class reference: Add self-links to methods, properties, etc. 2024-05-26 09:54:17 +02:00
rvenson c8cab57079 Update velocity_computed signal description 2024-05-25 15:12:49 -03:00
Hugo Locurcio 0683677563
Fix outdated `vsync_mode` project setting documentation
Disabling V-Sync when using the Compatibility rendering method works
since Godot 4.2 at least.

This also documents the `--disable-vsync` command line argument.
2024-05-25 20:04:14 +02:00
Gilles Roudière 85eac45513 Display custom data name instead of indices in TileData inspector 2024-05-25 17:21:31 +02:00
bruvzg 64d789aba7
Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows. 2024-05-24 20:10:36 +03:00
Rémi Verschelde 73fdc30783
Merge pull request #92272 from timothyqiu/add-to-end
Explain `add_to_end` parameter of `add_property_editor()`
2024-05-23 23:25:55 +02:00
bruvzg 628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
Rémi Verschelde 01b804f8ac
Merge pull request #92242 from Daylily-Zeleen/daylily-zeleen/fix_ConfirmationDialog_doc
Fix confusing descriptions of ConfirmationDialog.
2024-05-23 08:59:17 +02:00
Haoyu Qiu 4def6b6fef Explain add_to_end parameter of add_property_editor() 2024-05-23 09:08:12 +08:00
Daylily-Zeleen f523d4f16f Fix confusing descriptions of ConfirmationDialog's description. 2024-05-22 15:05:56 +08:00
Jakub Marcowski d9f8ef68df
Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
Rémi Verschelde dcc7cb01a7
Merge pull request #92154 from lawnjelly/is_polygon_clockwise_doc
Clarify `is_polygon_clockwise()` coordinate system
2024-05-21 11:22:53 +02:00
Rémi Verschelde c0eb347946
Merge pull request #91557 from AThousandShips/dotnet_doc_fix
[C#] Unexpose `GodotSharp`
2024-05-21 11:22:40 +02:00
Silc Lizard (Tokage) Renew 3fde32a67e Fix Deterministic blending with Dominant doesn't have init value 2024-05-21 05:23:53 +09:00
lawnjelly 331ecf3ca8 Clarify is_polygon_clockwise() coordinate system
The function assumes a normal Cartesian coordinate system.
2024-05-20 18:34:45 +01:00
Rémi Verschelde b0822250d6
Merge pull request #92112 from KoBeWi/is_there_something_this_class_can't_do
Improve documentation on TreeItem's cell modes
2024-05-20 17:06:52 +02:00
Rémi Verschelde fc9a8d1e91
Merge pull request #92108 from KoBeWi/stash_focus_for_later
Disable follow focus while updating inspector
2024-05-20 17:06:48 +02:00
Riley Willows ea7860c614
Fix CheckBox and CheckButton not using max_icon_width 2024-05-20 10:40:21 +02:00
kobewi a541d4508f Improve documentation on TreeItem's cell modes 2024-05-19 14:15:38 +02:00
kobewi ba96affd6c Disable follow focus while updating inspector 2024-05-19 12:44:30 +02:00
Mikael Hermansson a23717c8c6 Bind physics server methods related to shape margin 2024-05-19 12:28:26 +02:00
Thaddeus Crews a9810cffb4
SCons: Fix potential Windows ANSI exception 2024-05-18 13:14:31 -05:00
Rémi Verschelde b569ae3ddc
Merge pull request #92027 from dalexeev/gds-fix-standalone-expression-for-preload
GDScript: Fix `STANDALONE_EXPRESSION` warning for `preload()`
2024-05-17 13:00:33 +02:00
Rémi Verschelde 62353747e5
Merge pull request #91720 from kitbdev/fix-textedit-minimap
Fix TextEdit minimap tab drawing and click check
2024-05-17 11:13:52 +02:00
Danil Alexeev 7dd801c580
GDScript: Fix `STANDALONE_EXPRESSION` warning for `preload()` 2024-05-17 10:33:01 +03:00
Rémi Verschelde ce00392fc3
Merge pull request #91974 from bruvzg/ts_notes
[TextServer] Add notes about high level text/font classes and getting active server instance.
2024-05-15 13:51:38 +02:00
Rémi Verschelde 693a13a849
Merge pull request #91601 from lander-vr/lightmap_seams_fix
LightmapGI: Fix lightleaks caused by insufficient padding and add denoiser range property for LightmapGI
2024-05-15 13:51:35 +02:00
Rémi Verschelde e63b5ba9e4
Merge pull request #91416 from Calinou/d3d12-sdk-update-install-script
Update dependencies in D3D12 SDK installer script
2024-05-15 13:51:31 +02:00
bruvzg cfb9639fc3
[TextServer] Add notes about high level text/font classes and getting active server instance. 2024-05-15 13:58:42 +03:00
landervr e7bd1b0673 Add denoiser range property for LightmapGI 2024-05-15 08:26:04 +02:00
bruvzg 151788f7e8
[Editor] Add editor setting to control "disable_embedded_bitmaps" property of the editor fonts. 2024-05-14 09:26:22 +03:00
Yaohua Xiong ed3d311687 Add antialias support for CanvasItem draw primitives
including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
Hendrik Brucker 62776842df [VisualShader] Add reroute node and improve port drawing 2024-05-13 03:26:01 +02:00
Rémi Verschelde 3a5593a721
Merge pull request #91761 from DarkiStar/crypto
[Doc] Update Crypto example
2024-05-10 09:56:09 +02:00
Rémi Verschelde c469ab0104
Merge pull request #91507 from lyuma/expose_process_modification
Allow users to override `SkeletonModifier3D._process_modification`
2024-05-10 09:55:44 +02:00
Rémi Verschelde 19219f7716
Merge pull request #91348 from basicer/patch-1
Update CryptoKey documentation to mention ECC.
2024-05-10 09:55:40 +02:00
Lyuma 1ccf0c2947 Allow users to override SkeletonModifier3D._process_modification 2024-05-09 19:48:56 -07:00
Carsten e119e48d4d
[Doc] Update Crypto example
- Removed redundant new() initializations
- removed _ready and node
- improved readability
2024-05-09 14:36:28 +02:00
Rob Blanckaert ba07ae83b5 Update CryptoKey documentation to mention ECC.
The documentation makes it seem like CryptoKey can only hold an RSA key.  This is compounded by the fact that Cypto only has a function generate an RSA based key.  Godot however is perfectly happy loading and using ECC based keys.
2024-05-08 20:14:04 -07:00
kit a53c8e8d70 Fix TextEdit minimap tab drawing and click check 2024-05-08 11:43:44 -04:00
Rémi Verschelde 1d101329c9
Merge pull request #91611 from AThousandShips/string_containsn
[Core] Add case-insensitive `String::containsn`
2024-05-08 14:35:41 +02:00
Rémi Verschelde 2c8a1f0c77
Merge pull request #91544 from MewPurPur/add-translation-server-note
Add notes in Object documentation about TranslationServer methods
2024-05-08 14:35:33 +02:00
Rémi Verschelde 0fcd30180f
Merge pull request #91039 from timothyqiu/dock-icons
Allow setting editor dock tabs to icon only
2024-05-08 14:35:29 +02:00
A Thousand Ships b4c6cc7d82
[Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
Rémi Verschelde 7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
Rémi Verschelde 4c30718102
Merge pull request #91615 from Frozenfire92/remap-doc-nan-note
Add docs note about remap returning undefined when istart == istop
2024-05-08 09:54:20 +02:00
Joel Kuntz 26feefa91c Add notes for remap's return when istart and istop are the same
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-05-07 19:37:29 -03:00
Rémi Verschelde 039aa28a60
Merge pull request #89574 from Riteo/scale-your-expectations-with-this-one
Wayland: Workaround API limitation in screen/UI scale logic
2024-05-07 21:52:44 +02:00
Riteo 1bb8199342 Wayland: Workaround API limitation in screen/UI scale logic
Mainly, this fixes auto UI scaling with _single-monitor_ fractional
setups (see the comment in `display_server_wayland.cpp` for more info).

This is the result of a bunch of current limitations, mainly the fact
that the UI scale is static (it's probed at startup) and the fact that
Wayland exposes fractional scales only at the window-level, by design.

The `screen_get_scale` special case should help in 99% of cases, while
the auto UI scale part will unfortunately only help with single-screen
situations, as multi-screen fractional scaling requires dynamic UI
scale changing.
2024-05-07 19:50:48 +02:00
Hugo Locurcio 47ac22486d
Update dependencies in D3D12 SDK installer script
- Add colored console output.
2024-05-07 19:10:58 +02:00
Rémi Verschelde 594498e718
Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors
Use same colors for editor and running project for collision/path debug
2024-05-07 16:49:31 +02:00
Rémi Verschelde 37464c7d6e
Merge pull request #91658 from Flynsarmy/skele3d-returns
Add missing bone name return information
2024-05-07 13:49:06 +02:00
Rémi Verschelde 4db9103c2b
Merge pull request #91650 from akien-mga/codespell
Fix various typos with codespell
2024-05-07 13:49:03 +02:00
Flyn San 75dd33f834 Add missing bone name return information 2024-05-07 21:25:57 +10:00
Rémi Verschelde e001bc75e8
i18n: Sync translations with Weblate 2024-05-07 11:52:38 +02:00
Rémi Verschelde 4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde 965bae735e
Merge pull request #72323 from Koyper/flow_container_center_wrap_options
Add FlowContainer wrap options for center alignment.
2024-05-07 09:04:34 +02:00
Rémi Verschelde e9c980d857
Merge pull request #91596 from TheKiromen/improve-body-create-documentation
Update `body_create` description in PhysicsServer2D/3D
2024-05-06 22:33:38 +02:00
Dominik Kruczek 343c2fc6b9 Update body_create description in PhysicsServer2D/3D 2024-05-06 18:30:20 +02:00
Rémi Verschelde 608096e55e
Merge pull request #91581 from TheKiromen/improve-physics-server-documentation
Update `area_create` description in `PhysicsServer2D/3D` to clear up possible confusions
2024-05-06 15:15:32 +02:00
Rémi Verschelde ca64891acb
Merge pull request #91571 from pgh1686/master
Update ResourceLoader docs to clarify behavior when no file is found during load call
2024-05-06 15:15:23 +02:00
Rémi Verschelde a7c59fe192
Merge pull request #91331 from dsnopek/expose-editor-file-dialog-popup-function
Expose `EditorFileDialog::popup_file_dialog()` to GDScript and GDExtension
2024-05-06 15:15:01 +02:00
pgh1686 62526ed1a5 Update ResourceLoader.xml to clarify behaviour when no file is found 2024-05-05 21:39:01 -04:00