Hendrik Brucker
a38fd09669
Clean up/refactor GraphEdit
2023-07-24 18:37:23 +02:00
kobewi
bb64588796
Add placeholder items to TileSet layer list
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Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2023-07-20 14:31:00 +02:00
MewPurPur
963a63708e
Make Help.svg not look disabled
2023-07-18 16:23:47 +03:00
MewPurPur
bd1a59c4b6
Add icons to some placeholder classes
2023-07-13 20:23:52 +03:00
Yuri Sizov
1da09fd477
Merge pull request #79062 from MewPurPur/svg-optimizations
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Optimize SVG icons and remove unused Transpose icon
2023-07-12 21:02:53 +02:00
Yuri Sizov
19f3303357
Merge pull request #79262 from Geometror/vs-port-icon-size-override
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Keep `GraphNode` port icons crisp at high zoom levels and remove artifacts
2023-07-12 17:17:02 +02:00
bruvzg
7b7f6d45d6
Implement iOS one-click deploy.
2023-07-12 16:25:04 +03:00
Hendrik Brucker
1bea64a295
[Graph editors] Keep port icons crisp at high zoom levels, remove rim artifacts
2023-07-10 15:09:40 +02:00
MewPurPur
fe194f8db0
Optimize SVG icons and remove unused Transpose icon
2023-07-07 17:58:15 +03:00
Yuri Sizov
38ae7b58d1
Merge pull request #78350 from ajreckof/you-know-when-you-want-to-search-this-member-you-don't-know-and-then-you-have-the-script-editor-all-over-the-place-now-it-should-not-happen-anymore-hopefully
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Fix placement and style of the "Make Floating" button
2023-06-21 03:03:19 +02:00
ajreckof
13e65da804
Fix wrong placement of the Make Floating Button.
2023-06-21 01:00:37 +02:00
Rémi Verschelde
c9c941e339
CI: Update static checks to black 23.3.0
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And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Rémi Verschelde
1930b491d6
Merge pull request #78194 from MewPurPur/video-stream-resource-icon
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Add VideoStream icon
2023-06-14 09:26:23 +02:00
Rémi Verschelde
adef9fb3d2
Merge pull request #77709 from MewPurPur/improve-center-selection-icon
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Make the CenterView icon clearer
2023-06-14 09:24:21 +02:00
VolTer
5e7d1225e6
Make the Make Center icon clearer
2023-06-14 02:19:01 +02:00
MewPurPur
d2b437411e
Add VideoStream icon
2023-06-13 19:54:59 +02:00
Rémi Verschelde
5c334ee74d
Merge pull request #78101 from MewPurPur/optimize-svg-gradient-icons
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Optimize many SVGs
2023-06-12 22:55:36 +02:00
Rémi Verschelde
54b0907e67
Merge pull request #78015 from MewPurPur/Mom-can-we-have-a-new-Godot-logo-----We-have-a-new-Godot-logo-at-home-----The-new-Godot-logo-
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Standardize and Optimize blue robot SVGs
2023-06-12 22:55:12 +02:00
MewPurPur
a8412c12da
Standardize and Optimize blue robot SVG
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Co-authored-by: Andre Vallestero <39736205+AndreVallestero@users.noreply.github.com>
2023-06-12 18:12:40 +02:00
MewPurPur
ecb7a9954b
Optimize a few SVGs
2023-06-12 18:05:14 +02:00
MewPurPur
e62c966f31
Add AudioStreamPolyphonic icon
2023-06-11 01:53:33 +02:00
VolTer
995880e60b
Optimize and fix the default theme SVGs
2023-06-07 05:40:58 +02:00
Yuri Sizov
df38a53e05
Merge pull request #77756 from MewPurPur/In-my-ongoing-pursuit-of-optimization-I-undertook-the-task-of-meticulously-refining-and-streamlining-a-substantial-quantity-of-Scalable-Vector-Graphics-files-with-the-goal-of-maximizing-their-operational-effectiveness-and-resource-utilization
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Reduce the total size of our SVGs by 15%
2023-06-06 12:41:16 +02:00
VolTer
119456304b
Reduce the total size of our SVGs by 15%
2023-06-04 15:11:48 +02:00
Rémi Verschelde
f912457d10
Merge pull request #77640 from MewPurPur/improve-worldboundary-icon
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Tweak WorldBoundaryShape icon
2023-06-01 15:52:04 +02:00
VolTer
c7c6b7aeaf
Tweak WorldBoundaryShape icon
2023-05-30 20:36:53 +02:00
Yuri Sizov
24f650574a
Merge pull request #77652 from MewPurPur/the-ultimate-svg-optimization-PR
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Optimize even more SVG icons
2023-05-30 15:11:01 +02:00
VolTer
829beafd57
Optimize many SVG icons
2023-05-30 10:40:07 +02:00
Rémi Verschelde
8f25cc2d13
Merge pull request #77621 from MewPurPur/fix-text-mesh-icon
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Fix TextMesh icon and some related ones
2023-05-30 09:33:29 +02:00
Rémi Verschelde
a65825cf72
Merge pull request #77597 from MewPurPur/highlighter-icons
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Add syntax highlighter icons
2023-05-30 09:33:25 +02:00
VolTer
1740f7ea53
Add syntax highlighter icons
2023-05-29 20:42:54 +02:00
VolTer
671866fb83
Fix TextMesh icon and some related
2023-05-29 18:38:17 +02:00
VolTer
1f4c5a702c
Optimize CSG icons and more
2023-05-29 11:26:10 +02:00
Rémi Verschelde
74f848a9c4
Merge pull request #77495 from MewPurPur/fix-environment-icon
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Fix WorldEnvironment icon
2023-05-29 10:29:21 +02:00
Rémi Verschelde
02889c721f
Merge pull request #77492 from MewPurPur/optimize-more-svg
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Manually optimize a lot of SVGs
2023-05-29 10:29:17 +02:00
Rémi Verschelde
f37d82c0f7
Merge pull request #77376 from MewPurPur/input-event-icons
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Add InputEvent icons
2023-05-29 10:29:12 +02:00
VolTer
21dd647af2
Fix WorldEnvironment icon
2023-05-28 06:56:37 +02:00
VolTer
6f6fbb93be
Manually optimize a lot of SVGs
2023-05-27 20:03:44 +02:00
Yuri Sizov
9a3221f1ed
Merge pull request #77419 from MewPurPur/remove-unused-svgs
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Remove unused SVG icons
2023-05-27 17:59:54 +02:00
VolTer
11acf0ac96
Improve RayShape3D icon
2023-05-25 18:33:36 +02:00
VolTer
47a81a79aa
Add a few InputEvent icons
2023-05-25 17:43:32 +02:00
Rémi Verschelde
95bea896da
Merge pull request #77418 from MewPurPur/unify-stylebox-grid-textures
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Improve StyleBox preview a little
2023-05-24 18:36:33 +02:00
VolTer
f65b9ee56c
Improve StyleBox preview a little
2023-05-24 15:40:56 +02:00
Rémi Verschelde
7bdc45870f
Merge pull request #77421 from MewPurPur/OwO-wats-dis
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Fix BoxOccluder SVG
2023-05-24 10:33:46 +02:00
VolTer
2ce1ea3c79
Fix BoxOccluder SVG
2023-05-24 06:09:57 +02:00
VolTer
860f51b050
Remove unused SVG icons
2023-05-24 05:59:53 +02:00
Yuri Sizov
edf47f1ee4
Delay initialization of the visual shader editor UI
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This makes sure that the theme is ready to be used before the
methods is called.
Also add missing icons (and update some existing).
Co-authored-by: Samuel Wilson <yokomeshi@gmail.com>
2023-05-23 15:20:42 +02:00
VolTer
eef8c27a08
Optimize and/or improve some SVG icons
2023-05-22 21:15:27 +02:00
Summersay415
289af4f73c
Add Vector4i icon
2023-05-13 16:20:56 +07:00
VolTer
7ee5cd26ef
Remove AudioBusEmpty.svg, use ProgressBar tint instead
2023-05-12 01:55:52 +02:00
trollodel
b4d6b47c17
Add multi window code and shader editors
2023-05-10 09:14:21 +02:00
kobewi
24224381ec
Add proper snapping to tile polygon editor
2023-05-01 21:36:33 +02:00
VolTer
048f94f662
Add missing PhysicalBone2D icon
2023-04-23 01:52:05 +02:00
Yuri Sizov
ce741df43d
Prevent color conversion of the big Godot logo
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Use an off-white color from the palette that we explicitly don't convert.
2023-04-04 20:03:19 +02:00
Yuri Sizov
236cec0633
Add a custom icon for the `project.godot` file in the EditorFileDialog
2023-02-17 22:42:23 +01:00
Yuri Sizov
cd015d9ac9
Merge pull request #43111 from junkajii/master
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New icons for ParallaxBackground & ParallaxLayer
2023-02-10 19:13:53 +03:00
Hugo Locurcio
3bff5aec7e
Fix missing LightmapGI gizmo icon in the 3D editor
2023-02-02 14:49:29 +01:00
Jun Kajii
7b7a8a693b
New icons for ParallaxBackground & ParallaxLayer
2023-02-01 14:53:02 -03:00
Krazy-J
07781312b1
Fix near one opacity in editor icons
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Remove occurrences of fill-opacity and stroke-opacity with values near
or equal to 1 (all values were greater than 0.988).
2023-01-31 18:21:46 -06:00
Silc Renew
75330887d7
Implement blending audio feature to AnimationTree
2023-01-28 20:08:29 +09:00
Emilio Coppola
99955d72e7
Replace 1024x1024 BoneMapHuman svgs by 256x256 versions
2023-01-23 20:44:39 +01:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
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- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Rémi Verschelde
4f9bdf0639
Merge pull request #70701 from bruvzg/remote_debug_menu
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Move remote debug buttons to a single menu.
2023-01-15 13:06:20 +01:00
bruvzg
5406b001ca
Move remote debug buttons to a single menu.
2023-01-14 22:25:35 +02:00
Yuri Sizov
4c1f11944e
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
Rémi Verschelde
9a26ffa233
Merge pull request #67283 from KoBeWi/one_way_ticket
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Add one-way indicator to tile collision editor
2022-12-09 18:05:55 +01:00
kobewi
871278cdf0
Improve tile editor selection appearance
2022-12-09 14:46:17 +01:00
Silc Renew
83135aa122
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
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#69357
2022-12-02 20:28:10 +09:00
Paweł
13e54603cc
Fix near one opacity in editor icons
2022-11-24 10:35:50 +01:00
Paweł
dc2092e65a
Fix roundness of DebugSkipBreakpointsOff icon
2022-11-23 18:13:36 +01:00
kobewi
1e14502f84
Add one-way indicator to tile collision editor
2022-10-24 12:03:39 +02:00
kobewi
985671012a
Separate Line and CurveLinear icons
2022-10-15 02:00:39 +02:00
Rémi Verschelde
56ccf4f2f6
Merge pull request #66310 from TokageItLab/Change-bonemapper-background-silhouette
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Change bone mapper background model silhouette
2022-10-11 16:16:23 +02:00
Rémi Verschelde
5b7f62af55
Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
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ColorPicker UX
2022-10-07 09:49:29 +02:00
Silc Renew
86e52667a9
Change bone mapper background model silhouette
2022-09-24 01:05:30 +09:00
RedMser
a9b394d5bc
Show method override icon in script editor gutter
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Combines with the connection slot icon when both apply.
Can be clicked to jump to the method declaration (or documentation for
built-in classes).
2022-09-21 01:49:54 +02:00
RedMser
0a5cbca803
Run svgcleaner on MemberAnnotation.svg
2022-09-20 15:00:21 +02:00
RedMser
5c5c3ab90e
Further cleanup of VisualScript references
2022-09-19 21:37:26 +02:00
Rémi Verschelde
2092858087
Merge pull request #65679 from Calinou/3d-editor-improve-preview-sun-sky-usability
2022-09-13 10:32:47 +02:00
Rémi Verschelde
1513d76cb9
Fix some errors affecting the Web editor
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- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
for an icon. It was only used once so instead of flipping at runtime,
let's just add a flipped icon.
Part of #65702 .
2022-09-12 16:29:45 +02:00
Hugo Locurcio
598b5b19ac
Improve 3D editor preview sun and sky usability
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- Use grayscale icons to look better when pressed (with accent color
modulation).
- Invert state to be more logical (pressed = preview is enabled, not disabled).
2022-09-12 03:58:29 +02:00
Vitika9
1dce43d417
ColorPicker UX improvements
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- Tabs and MenuButton for mode selection and enabling/disabling colorized sliders
- MenuButton for shape selection with new icon for each shape
- Drag and drop functionality for presets to arrange order
- A chronological list of recently selected presets which are global for the editor
- Presets are now highlighted as being active or inactive
- Thicker sliders for easy targeting
- `grabber_offset` theme constant for Slider
- Uncolorized sliders
2022-09-06 21:42:20 +05:30
Rémi Verschelde
93f177bd03
Merge pull request #65207 from RedMser/annotation-search
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Allow searching for annotations in help
2022-09-06 12:33:37 +02:00
RedMser
fbb9a21507
Allow searching for annotations in help
2022-09-05 17:53:28 +02:00
Jummit
5e147e92ae
Optimize and fix the scene unique name icon
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This also makes it display correctly when using a light theme.
2022-09-05 14:53:39 +02:00
Rémi Verschelde
5a136ee490
Merge pull request #64724 from KoBeWi/HVBoxContainer
2022-09-02 08:44:42 +02:00
Rémi Verschelde
2e0cffdb6f
Merge pull request #63479 from DarkKilauea/nav-link
2022-09-01 23:44:22 +02:00
kobewi
73929bef73
Rework oriented containers
2022-09-01 22:13:46 +02:00
clayjohn
385ee5c70b
Implement Physical Light Units as an optional setting.
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This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Twarit Waikar
ef9885f81a
VCS: Load a GDExtension instead of Script + UI port from 3.5
2022-08-31 00:01:42 +05:30
Josh Jones
3dd59013f4
Added node for Navigation links
2022-08-26 22:05:15 -07:00
Silc Renew
931fb4dc11
Add linear/cubic angle interpolation to Animation interpolation type
2022-08-27 07:58:22 +09:00
fabriceci
f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
Rémi Verschelde
5bf2b3926c
Merge pull request #64879 from TokageItLab/cubic-to-cubicintime
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Replace `Cubic` to `CubicInTime` in the animation track interpolation type
2022-08-26 09:45:24 +02:00
Micky
723bf85145
Rename ParticlesMaterial to ParticleProcessMaterial
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Also affects their file names, related classes and documentation.
2022-08-26 02:53:08 +02:00
Silc Renew
d96cc7450a
Make Cubic to CubicInTime and reduce items in the track intrp type
2022-08-26 06:49:09 +09:00
Rémi Verschelde
792f7cc28c
Merge pull request #63282 from V-Sekai/disable_foreign_resource_edits
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Disable editing properties in foreign resources
2022-08-24 08:54:05 +02:00
Rémi Verschelde
b556d8c9a0
Merge pull request #64370 from Mickeon/rename-marker-node
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Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
SaracenOne
dd814a0dca
Disable editing properties in foreign resources
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from imported scenes or objects returning
true from a function named '_is_read_only' and
disable resaving imported resources.
2022-08-23 23:16:13 +01:00
Micky
8bb305356e
Rename Position* nodes to Marker*
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- Position2D -> Marker2D
- Position3D -> Marker3D
Also changes their respective file names.
2022-08-23 19:49:50 +02:00
Rémi Verschelde
6277448f42
Merge pull request #64647 from TokageItLab/auto-tangent
2022-08-23 18:17:15 +02:00
Yuri Sizov
70ceba2910
Merge pull request #54278 from Calinou/editor-tweak-editor-curve-preset-icon-colors
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Tweak curve preset icon colors for easier visual grepping
2022-08-23 15:42:38 +03:00
Silc Renew
9327296e73
Add bezier preset and refactor bezier editor
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Co-authored-by: Razoric480 <razoric480@gmail.com>
2022-08-23 19:14:03 +09:00
Silc Renew
dded7c72c1
Make `cubic_interpolate()` consider key time in animation
2022-08-19 14:48:37 +09:00
Max Hilbrunner
420a8c888e
Merge pull request #63950 from bruvzg/menu_bar3
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Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-19 01:24:24 +02:00
Yuri Sizov
480586899a
Merge pull request #63358 from YuriSizov/control-simplify-enhance-toolbar
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Improve editor toolbar for `Control` nodes
2022-08-19 00:46:46 +03:00
Yuri Sizov
d6090174b3
Merge pull request #58059 from Calinou/tweak-default-project-icon-2
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Tweak the default project icon
2022-08-18 22:31:39 +03:00
bruvzg
8c56a7416b
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native menu for editor.
2022-08-18 22:25:44 +03:00
Yuri Sizov
7a60cc7737
Improve editor toolbar for Control nodes
2022-08-16 17:36:16 +03:00
hoontee
21b9b117be
Add `TorusMesh`
2022-08-04 13:45:54 -05:00
Rémi Verschelde
3085d0f03c
Merge pull request #62572 from Calinou/editor-node-warnings-multiple-icons
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Distinguish multiple node configuration warnings in the scene tree dock
2022-08-04 09:20:48 +02:00
Hugo Locurcio
d86bb3819e
Add editor icons for all AudioStream resources
2022-08-04 02:29:15 +02:00
Hugo Locurcio
393cf40922
Distinguish multiple node configuration warnings in the scene tree dock
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A number of dots is present next to the node configuration icon
warning when there is more than 1 warning.
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-08-04 02:20:11 +02:00
Rémi Verschelde
7c93373008
Merge pull request #63161 from PrecisionRender/master
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Add `ShapeCast3D` node
2022-07-29 08:07:13 +02:00
DeeJayLSP
c8f3b02fcf
Rename every instance of "OGG" to "Ogg"
2022-07-28 16:41:38 -03:00
Rémi Verschelde
1c820f19b1
Merge pull request #60957 from DeeJayLSP/sample_pcm
2022-07-28 19:51:08 +02:00
PrecisionRender
8cbb9b8b0a
Add ShapeCast3D node
2022-07-28 12:08:42 -05:00
DeeJayLSP
4889659227
Rename AudioStreamSample to a more discoverable name
2022-07-28 13:53:36 -03:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
2022-07-26 08:38:05 +03:00
PhoenixFlame101
dd8cee4b50
Fix code folding icon color not matching defined color
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Caused by reusing icons from the main editor in the code editor. These
icons were converted based on the main editor theme and not the code
editor theme.
- Create new icons for use specifically in the code editor
- Add these icons to the exceptions when converting dark theme icons
to light theme automatically
- Change the default value of the code folding color to match previous
color
- Code folding icon is now pure white by default to correctly match
the color defined in settings
2022-07-20 23:05:47 +03:00
Rémi Verschelde
715f556cd4
Merge pull request #62139 from bruvzg/label_font_setttings
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Add LabelSettings resource for quick Label theme property override.
2022-07-19 20:16:01 +02:00
FireForge
97dfbea6ad
Rename Control PRESET_WIDE to PRESET_FULL_RECT
2022-07-18 20:08:11 -05:00
bruvzg
f63d54126d
Add LabelSettings resource for quick Label theme property override.
2022-07-12 16:05:12 +03:00
FireForge
dcf42cff86
Add "Open Documentation" button to EditorProperty context menu
2022-07-11 19:30:46 -05:00
Rémi Verschelde
d479eba7b4
Merge pull request #62405 from YeldhamDev/movie_maker_stuff
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Clean and fix the Movie Maker button
2022-07-08 14:42:34 +02:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
Silc Renew
dc43cfc830
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
Rémi Verschelde
16b23ee372
Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodes
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Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
2022-06-26 08:51:45 +02:00
Rémi Verschelde
2b349141dc
Merge pull request #62250 from Calinou/editor-icons-add-abstract-icons
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Add editor icons for abstract nodes that can now be added in the editor
2022-06-26 08:49:58 +02:00
Hugo Locurcio
283356c7ee
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
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Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-06-26 05:35:55 +02:00
Hugo Locurcio
8a31a2d25c
Add editor icons for abstract nodes that can now be added in the editor
2022-06-26 05:08:44 +02:00
Michael Alexsander
793810938e
Clean and fix the Movie Maker button
2022-06-25 18:14:19 -03:00
Rémi Verschelde
40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
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Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz
5786516d4d
Implement Running Godot as Movie Writer
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* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Hugo Locurcio
aafb5e54f4
Rename VideoPlayer editor icon to VideoStreamPlayer
...
The icon was previously unused.
2022-06-20 16:37:37 +02:00
Hugo Locurcio
6999b55190
Tweak editor icons for navigation nodes and SkeletonIK3D
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This adds a partial 2D/3D color to each icon for easier visual grepping.
The icons are not fully colored as these nodes don't inherit from
Node2D or Node3D. This is similar in principle to how the
WorldEnvironment editor icon is colored.
2022-06-19 07:53:54 +02:00
kobewi
5553e27fe8
Add vector value linking
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Gilles Roudière
62d2549e9e
Add terrain center bit
2022-06-10 14:37:39 +02:00
reduz
b4c6900123
Improve StyleBox preview
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* Show checkerboard on background.
* Add margins.
* Show Ninepatch lines (toggleable).
* Move the region to its own section so it does not pollute.
2022-05-26 11:57:56 +02:00
bruvzg
05963674a7
Implement TextMesh resource.
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Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
reduz
0a57f964a3
Implement missing Node & Resource placeholders
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Implemented by request of @neikeq to advance in the GDExtension version of Mono.
* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).
This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
kobewi
142d0e7d75
Change Place Random Tiles to an icon
2022-05-01 22:13:30 +02:00
Haoyu Qiu
ef42b686ad
Fix external link icon black background
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(cherry picked from commit 65f3d99693
)
2022-04-29 09:15:56 +02:00
Rémi Verschelde
bfc727d970
Merge pull request #60493 from Calinou/editor-add-external-link-icon
2022-04-25 16:04:15 +02:00
Rémi Verschelde
63a052d96b
Merge pull request #60386 from bruvzg/label3d
2022-04-25 15:51:31 +02:00
reduz
8580f377a3
Implement Scene Unique Nodes
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Implements https://github.com/godotengine/godot-proposals/issues/4096
* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
Hugo Locurcio
5626d026d8
Add an external link editor icon
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This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.
The icon was designed by redlamp.
Co-authored-by: Taylor Wright <taylor@redlamp.org>
2022-04-24 17:26:29 +02:00
bruvzg
be611c1c05
Implement Label3D node.
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Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
Yuri Rubinsky
f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4
2022-04-20 08:33:42 +03:00
Hendrik Brucker
cf58d23a72
Add Vector4 to VisualShader
2022-04-12 19:09:29 +02:00