Rémi Verschelde
5cbbf87e60
Merge pull request #15226 from volzhs/copy-resource
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Copy resource with specific extension
2018-01-03 11:56:08 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
volzhs
4d0097e8ae
Copy resource with specific extension
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Fix #15169
2018-01-01 02:35:46 +09:00
Michael Alexsander Silva Dias
68a6edfd1b
Fixed right dock dragger not disappearing when there is no docks there.
2017-12-22 17:12:13 -02:00
Rémi Verschelde
03823f12c5
EditorSettings: Move scene tab options to their dedicated category
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Fixes #14870 .
2017-12-20 19:41:02 +01:00
Juan Linietsky
bf47b15e2c
Good while it lasted, restored full 3D for 2D viewport, as required for Canvas BG mode. Fixes #14540
2017-12-19 15:59:32 -03:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Juan Linietsky
251433847f
-Added new scene conversion to binary on export (disabled by default, please test)
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-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
Juan Linietsky
93a63a5e1a
GDScript files are converted to binary on export now.
2017-12-14 15:34:47 -03:00
Juan Linietsky
f3ad14224e
-Add lightmapper
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Paulb23
bdde82169d
Fixed close current scene closing the wrong scene, issue 13844
2017-12-10 12:48:03 +00:00
Rémi Verschelde
a845411454
Style: Re-apply clang-format over recent invalid additions
2017-12-10 01:27:02 +01:00
Juan Linietsky
209cb3830c
Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
2017-12-07 15:44:20 -03:00
George Marques
cac5aa498f
Merge pull request #14348 from waldson/feature-set-main-screen-plugin-icon
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Add method on EditorPlugin to set main screen plugins icons
2017-12-07 13:16:47 -02:00
Juan Linietsky
b38378dd6c
Reduce some graphics memory usage by disabling unnecesary modes, closes #12831
2017-12-06 20:49:54 -03:00
Waldson Patrício
c6f28925e2
Add method to set main screen plugin icon
2017-12-06 19:31:25 -03:00
Juan Linietsky
86fcc39fa9
Fix and rewrite folding logic, closes #14005 , closes #13421
2017-12-06 19:07:17 -03:00
Juan Linietsky
1587f45c25
Make sure the scene warning of changes may be lost is only for scenes, fixes #13970
2017-12-05 13:26:45 -03:00
Andreas Haas
74969b4535
Merge pull request #13977 from waldson/fix-stop-scene-always-active
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Fix stop button always enabled
2017-12-05 07:59:52 +00:00
Waldson Patrício
606401331a
Fix stop button always enabled (issue #13933 )
2017-12-04 16:48:46 -03:00
Dmitry Koteroff
45c5a865c2
Small fixes to #13233
2017-11-28 16:53:40 +03:00
Rémi Verschelde
f041d2e8ec
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
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Inspector: Implemented a collapse/expand all (v2)
2017-11-26 20:57:59 +01:00
Rémi Verschelde
dc3509b2aa
Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385
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Restore scenes on startup, issue 2385
2017-11-26 20:16:06 +01:00
Rémi Verschelde
ade39f5771
Merge pull request #13298 from YeldhamDev/translation_layout
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Fix not being able to select an editor layout created in another language
2017-11-26 19:47:17 +01:00
Michael Alexsander Silva Dias
8987f932d6
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
Paulb23
76a53aa328
Restore scenes on startup, issue 2385
2017-11-24 23:32:54 +00:00
Pedro J. Estébanez
3f31925b18
Universalize draw-over API for EditorPlugins
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- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
- `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
- `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
- New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
- New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
Dmitry Koteroff
aa20a84aa9
Implemented a collapse/expand all feature request for Inspector (issue #9427 ) via popup of "Object properties" button.
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Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default.
Cosmetics fixes due to @Reduz notes.
2017-11-24 14:08:44 +03:00
Rémi Verschelde
c846e49a7d
Fix loop of scene tabs updates
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It was a regression of f8e8b7d1a2
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thanks to @dragmz for finding it.
2017-11-21 08:46:39 +01:00
Rémi Verschelde
6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
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Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Poommetee Ketson
82ad05a20e
Merge pull request #13097 from ianb96/scene_tab_crash_fix
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Fixes a crash on linux regarding scene tabs
2017-11-20 22:35:24 +07:00
Ian
9f308a5bf3
fix linux crash in _update_scene_tabs
2017-11-20 10:27:56 -05:00
Rémi Verschelde
4784e9506b
Merge pull request #12555 from kosz78/export-pck
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Add command line support to export pck or zip
2017-11-20 15:19:06 +01:00
Rémi Verschelde
6d105aba9a
Merge pull request #12983 from ianb96/scene_add_tab
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Add Scene button and tab scrolling
2017-11-20 09:11:31 +01:00
Rémi Verschelde
6947bed015
Pass engine name and version parts as proper strings
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Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
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Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde
9143df1597
Merge pull request #13059 from dragmz/13009
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Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 23:50:28 +01:00
Marcin Zawiejski
a14bd70995
Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 22:59:05 +01:00
Rémi Verschelde
d2bc961388
Merge pull request #13000 from djrm/pr_import_fixes
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import fixes
2017-11-19 21:59:11 +01:00
Rémi Verschelde
6e3f2f44af
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
Rémi Verschelde
39a4a67776
Merge pull request #13043 from volzhs/post-import
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Restore post_import function
2017-11-19 20:15:46 +01:00
Rémi Verschelde
3c5ce7cd85
Merge pull request #13031 from YeldhamDev/dock_label
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Added a label to the Dock Positioner
2017-11-19 18:07:59 +01:00
volzhs
30af5e81db
Restore post_import function
2017-11-19 23:45:16 +09:00
Michael Alexsander Silva Dias
fd52555bbe
Added a label to the Dock Positioner.
2017-11-19 03:24:55 -02:00
Ian
f8e8b7d1a2
add scene button and tab scrolling
2017-11-18 20:31:51 -05:00
Daniel J. Ramirez
59c2e8906a
Improved packed scene previews.
2017-11-17 21:42:14 -06:00
Andreas Haas
3495190497
Editor: Drop files to copy to project.
2017-11-17 21:52:55 +01:00
Rémi Verschelde
ad199c3964
EditorSettings: Rename settings_path to settings_dir
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Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
geequlim
c655fc7cd8
Better supported for remote object editing with the inspector with a simple dictionary editor implement
2017-11-17 09:20:33 +08:00
George Marques
b96ee28acd
Add a print handler for the editor output panel
2017-11-16 21:57:02 -02:00