Michael Alexsander
d239196fc7
Tweak Decal icon slightly
2020-04-24 22:40:06 -03:00
Michael Alexsander
0adbc43ab9
Add icon for the Decal node
2020-04-14 01:08:38 -03:00
Rémi Verschelde
e383798327
Merge pull request #37344 from YeldhamDev/dialog_node_icons
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Updade dialog node's icons
2020-04-10 13:13:24 +02:00
Thakee Nathees
1532eefd4e
ARVR -> XR rename icon missing fixed
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Fix : #37716
2020-04-10 02:11:21 +05:30
Michael Alexsander
0c6851ae53
Rename ViewportContainer to SubViewportContainer
2020-04-01 16:11:44 -03:00
Michael Alexsander
46a6751302
Register SubViewport class
2020-03-30 16:43:55 -03:00
Rémi Verschelde
f3c74afd28
Merge pull request #37436 from akien-mga/doc-node-renames
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doc: Update classref with node renames
2020-03-30 20:32:11 +02:00
Rémi Verschelde
eaaee63b62
doc: Update classref with node renames
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A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Rémi Verschelde
cd4e46ee65
SCons: Format buildsystem files with psf/black
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Configured for a max line length of 120 characters.
psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:
- Manually wrapped strings will be reflowed, so by using a line length
of 120 for the sake of preserving readability for our long command
calls, it also means that some manually wrapped strings are back on
the same line and should be manually merged again.
- Code generators using string concatenation extensively look awful,
since black puts each operand on a single line. We need to refactor
these generators to use more pythonic string formatting, for which
many options are available (`%`, `format` or f-strings).
- CI checks and a pre-commit hook will be added to ensure that future
buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
Rémi Verschelde
d1acbbce7f
Rename more 2D and 3D nodes to follow convention
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Rename editor plugins to match the new node names.
2020-03-27 16:26:34 +01:00
Juan Linietsky
eaae4b6408
Renamed 2D and 3D nodes to make their types explicit
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Fixes #30736 .
2020-03-27 14:54:04 +01:00
Michael Alexsander
d15e1dafbd
Updade dialog node's icons
2020-03-26 22:44:49 -03:00
Rémi Verschelde
3d2dd79ecd
SCons: Drop support for Python 2
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We now require SCons 3.0+ (first version with Python 3 support),
and we set min required Python 3 version to 3.5 (3.4 and earlier are
EOL).
2020-03-25 15:25:37 +01:00
clayjohn
61a74739ca
Working sky shader implementation
2020-03-21 20:43:44 -07:00
Rémi Verschelde
e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
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Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Michael Alexsander
687f72ba28
Add more missing icons (and adjust a few)
2020-02-28 15:00:10 -03:00
Tomasz Chabora
225622e5e3
Add unique icon to Polygon2D
2020-02-28 12:01:39 +01:00
Andrea Catania
483994601d
Renamed NavigationPolygonInstance to NavigationRegion2D
2020-02-28 08:28:53 +01:00
Andrea Catania
2e0fb66c6f
Renamed PlaneShape to WorldMarginShape
2020-02-27 17:45:16 +01:00
Andrea Catania
3b64ecbc4b
Renamed NavigationMeshInstance to NavigationRegion
2020-02-27 17:42:53 +01:00
Michael Alexsander
19d7428db6
Update PackedIint/FloatArray icons for the new types
2020-02-25 14:46:40 -03:00
bruvzg
1af06d3d46
Rename `scancode` to `keycode`.
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Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Hugo Locurcio
1f8c82df32
Use PascalCase file names for editor icons
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Using PascalCase file names without any conversion step is
less confusing to new contributors.
2020-02-24 18:53:05 +01:00
Michael Alexsander
f8c1bafc40
Add icons for some new variants
2020-02-23 16:48:19 -03:00
Rémi Verschelde
880a8fcb1c
Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon
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Remove the 3D camera gizmo icon
2020-02-19 12:52:27 +01:00
Michael Alexsander
30dac10a0e
Convert "Pool*Array" icons into "Packed*Array"
2020-02-18 13:54:02 -03:00
Juan Linietsky
123ee5995c
Visual GPU profiler and related profiling support in Vulkan.
2020-02-11 12:01:26 +01:00
Juan Linietsky
dd3682e5fe
Modernized default 3D material, fixes material bugs.
2020-02-11 12:01:24 +01:00
Michael Alexsander
021fdb1b58
Remove AnimationTreePlayer node
2020-02-10 16:25:50 -03:00
Hugo Locurcio
f81e50a354
Remove unused GodotDocs and ParticleAttractor2D editor icons
2020-02-09 23:23:17 +01:00
Hugo Locurcio
2d529e6d63
Remove the 3D camera gizmo icon
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The gizmo icon obstructed the line-based camera gizmo, which made it
difficult to see the actual camera orientation.
This also removes the unused SpatialStreamPlayer gizmo icon.
This closes https://github.com/godotengine/godot-proposals/issues/425 .
2020-01-31 15:58:57 +01:00
Hugo Locurcio
1339a5c1cb
Add an icon for OGG samples
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The icon is the same as WAV samples, as both formats are accepted
in AudioStreamPlayer.
This closes #35163 .
2020-01-15 22:32:08 +01:00
Hugo Locurcio
2b9f34b867
Add a crosshair to the 3D viewport
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The crosshair makes freelook navigation a bit easier, while making it
clearer that it's possible to select nodes by clicking while in
freelook mode.
The crosshair is only displayed while in freelook mode.
It uses an icon designed to be visible on any background.
2020-01-13 22:30:34 +01:00
Hugo Locurcio
ac18665c88
Tint 3D light gizmos using the light's color
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This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
2020-01-01 00:54:25 +01:00
Hugo Locurcio
fd244d0328
Add editor icons for X509Certificate and CryptoKey
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-10-16 22:16:14 +02:00
Hugo Locurcio
70c4e96623
Draw an indicator to denote overbright colors in ColorPicker
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This makes it faster to distinguish overbright colors from
"standard" colors.
2019-09-27 15:28:42 +02:00
dankan1890
2bdde74d45
Changed the appearance of the rotation icons in the Tilemap.
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Make them more intuitive.
2019-09-26 10:59:48 +02:00
Michael Alexsander Silva Dias
5ed5465023
Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it
2019-09-25 12:53:42 -03:00
Hugo Locurcio
790391bc93
Optimize editor icon SVGs using svgcleaner
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This makes editor binaries about 230 KB smaller.
The command used was:
parallel svgcleaner --multipass {} {} ::: editor/icons/*.svg
2019-09-24 22:49:30 +02:00
Rémi Verschelde
a7b95d1934
Merge pull request #32267 from YeldhamDev/fix_tab_icons
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Fix various problems with tab-related icons
2019-09-24 10:45:40 +02:00
Rémi Verschelde
a0ef113d05
Merge pull request #32036 from Calinou/improve-soft-body-editor-icon
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Improve the SoftBody node editor icon
2019-09-23 09:48:55 +02:00
Rémi Verschelde
b671b6ad2b
Merge pull request #32035 from YeldhamDev/new_icons
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Add some missing icons
2019-09-23 09:37:57 +02:00
Rémi Verschelde
5ffae0d299
Merge pull request #32020 from Calinou/editor-audio-bus-display-tooltip
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Display audio buses' current volume in a tooltip when hovering slider
2019-09-23 09:02:45 +02:00
Michael Alexsander Silva Dias
94ad89a5fb
Fix various problems with tab-related icons
2019-09-22 23:08:14 -03:00
Hugo Locurcio
ba8601f557
Improve the network profiler UI
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- Add icons to the up/down bandwidth LineEdits for better
visual grepping.
- Make bandwidth LineEdit texts more prominent when data is being
received/emitted.
- Add more spacing between the up and down bandwidth LineEdits.
- Initialize the bandwidth texts using `set_bandwidth()` to ensure
consistency with the actual bandwidth texts once the profiler
is started.
- Fix icon colors when switching from a dark theme to a light theme
and vice versa.
- Add missing `EDSCALE` constants for hiDPI scaling.
2019-09-21 15:29:03 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
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Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree
2019-09-20 17:50:13 +02:00
Hugo Locurcio
04f43116d6
Improve folding appearance in the editor inspector
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The arrow is now displayed at the left to be consistent with
other places where folding is used. The arrow icons used are now
consistent with the rest of the editor. The `arrow_up` icon is
no longer used anywhere, so it was removed.
Additional spacing was also added for a better visual appearance.
2019-09-19 22:29:25 +02:00
Hugo Locurcio
11890aa27b
Improve the SoftBody node editor icon
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The new icon uses 2-pixel-thick lines for consistency with other icons.
Its pixels are also aligned to the 16 pixel grid.
2019-09-08 00:38:17 +02:00
Michael Alexsander Silva Dias
56883686a3
Add some missing icons
2019-09-07 15:06:27 -03:00