Commit Graph

59647 Commits

Author SHA1 Message Date
Rémi Verschelde
4c5a148452
Merge pull request #85500 from bruvzg/arm_uint8
Add unsigned char cast ifdef.
2023-11-29 12:28:07 +01:00
bruvzg
ec052cd38a
Add unsigned char cast ifdef. 2023-11-29 11:59:18 +02:00
HolySkyMin
5962e5278c Fix IME key event being erased in macOS
Fixes Korean IME behavior which calls insertText and setMarkedText at the same time.
2023-11-29 18:17:57 +09:00
Paul Joannon
decf3b21ae
Fix property groups overriding real properties 2023-11-28 21:34:18 +01:00
George Marques
39e8cf891d
GDScript: Make annotations register statically in parser
So it only register the annotations once per run instead of doing it
every time a script is parsed.
2023-11-28 17:16:21 -03:00
Marius Hanl
40d7320a17 Do not consume (eat) mouse messages with no_focus Window's (Godot PopupMenu)
Window's with the no_focus flag should still process mouse events and not consume them. Otherwise all mouse pressed operations will not work inside Godot's PopupMenu.
This problem is Windows only, all other platforms do process mouse events for PopupMenu's correctly.
2023-11-28 19:43:07 +01:00
Mika Viskari
187bb61e7b Fix horizontal mouse wheeling in 2D editor view 2023-11-28 17:36:02 +02:00
kobewi
c5b742a06b Improve Control hiding in PluginConfigDialog 2023-11-28 14:59:34 +01:00
kobewi
f8f8fe0615 Improve message about resources in use at exit 2023-11-28 14:01:08 +01:00
Rémi Verschelde
a0d7649192
Merge pull request #85463 from akien-mga/tilemap-fix-cell_quadrant_size-compat
TileMap: Fix compatibility code for old `cell_quadrant_size` property name
2023-11-28 13:37:32 +01:00
Rémi Verschelde
83ae2b158f
Merge pull request #85461 from akien-mga/AnimationMixer-validate-object-before-blend
AnimationMixer: Validate ObjectID before blend in case the object was freed
2023-11-28 13:37:06 +01:00
Sandy Gutierrez
11e63d244e Do not use travel cost for minimum when re-selecting end point 2023-11-28 07:23:58 -05:00
Rémi Verschelde
efe5c856b8
TileMap: Fix compatibility code for old cell_quadrant_size property name
Fixes #85423.
2023-11-28 12:44:07 +01:00
Rémi Verschelde
a363269479
AnimationMixer: Validate ObjectID before blend in case the object was freed
Works around #85365, but it's likely only a partial fix.
The proper fix would be to remove the Object pointer from the TrackCache
and always go back to the ObjectID before doing operations like this.
2023-11-28 12:27:23 +01:00
Rémi Verschelde
f82bf35a03
Merge pull request #85457 from m4gr3d/fix_android_editor_restart_loop
Fix an issue causing the running project window to loop-restart when closed
2023-11-28 09:14:11 +01:00
Fredia Huya-Kouadio
7cd604132b Fix an issue causing the running project window to loop-restart when closed with the back button 2023-11-27 23:43:19 -08:00
Rémi Verschelde
a008a85443
Merge pull request #85411 from TokageItLab/fix-animpbtrack-stop
Make AnimationPlaybackTrack keep state when stopping
2023-11-28 08:28:25 +01:00
Rémi Verschelde
d6dd1de644
Merge pull request #85454 from m4gr3d/fix_android_freeze_on_close
Fix issue causing Godot Android apps / games to freeze on close
2023-11-28 08:22:14 +01:00
jsjtxietian
937411e152 Prevent a crash when calling AnimationMixer::restore when an invalid reference 2023-11-28 12:54:06 +08:00
Fredia Huya-Kouadio
1e4af5269f Fix issue causing Godot Android apps / games to freeze on close
The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread.
2023-11-27 18:24:36 -08:00
BleedingXiko
971b0a7bda
fix typo in tile_map_editor.cpp 2023-11-27 16:40:38 -08:00
smix8
cd07e73812 Remove GridMap navigation_layers leftover
Removes GridMap navigation_layers leftover.
2023-11-28 00:05:50 +01:00
Rémi Verschelde
eda44bfe10
Merge pull request #85252 from QbieShay/qbe/fix-radial-inwards-velocity
Fix radial inwards velocity clamping incorrectly (regression from #83488)
2023-11-27 21:25:58 +01:00
Rémi Verschelde
03c251e659
Merge pull request #85427 from bruvzg/ed_restore_mode
[Editor] Save and restore previous window mode when toggling full-screen.
2023-11-27 19:42:38 +01:00
Rémi Verschelde
b3a0e077eb
Merge pull request #85432 from RandomShaper/fix_gds_exit_crash_lower
Fix GDScript thread-exit routine assuming thread-enter was called
2023-11-27 16:01:55 +01:00
Rémi Verschelde
a807d4bfa7
Merge pull request #85418 from bruvzg/fix_crash_on_late_enterexit
Fix crash on late mouse enter/exit event arrival.
2023-11-27 16:01:30 +01:00
Rémi Verschelde
b20ecc91e4
Merge pull request #85366 from TokageItLab/more-stable-seek-discrete
Check the seeking if it is processed immediately after playback as a special case
2023-11-27 16:01:03 +01:00
Pedro J. Estébanez
cfa7e72057 Fix GDScript thread-exit routine assuming thread-enter was called 2023-11-27 13:01:37 +01:00
bruvzg
27ca31f359 [Editor] Save and restore previous window mode when toggling full-screen. 2023-11-27 12:44:30 +02:00
bruvzg
bf19ced15d
Fix crash on late mouse enter/exit event arrival. 2023-11-27 08:47:43 +02:00
Aaron Franke
a8dc34b8f0
Rename ImportSettings dialogs to have "Dialog" in the name 2023-11-26 22:59:01 -06:00
Silc Lizard (Tokage) Renew
d3a429962f Make AnimationPlaybakTrack keep state when stopping 2023-11-27 12:14:25 +09:00
Alex Drozd
8f2b701892 Fix order of operations for macos template check 2023-11-26 23:26:32 +01:00
Alex Drozd
3f22c1bfb6 use venv if detected when building godot.sln 2023-11-26 23:25:13 +01:00
A Thousand Ships
d10617bb3b [Core] Prevent infinite recursion when printing errors 2023-11-26 18:53:28 +01:00
A Thousand Ships
ca5ec6aec1 [Core] Fix crash when hashing empty CharString 2023-11-26 17:35:27 +01:00
Rémi Verschelde
5df9867967
Merge pull request #85357 from mhilbrunner/fix-generate-vsproj
Fix generating vsproj with SCons 4.6.0+
2023-11-26 00:03:35 +01:00
Silc Lizard (Tokage) Renew
c36200b9a1 Check the seek process immediately after playback as a special case 2023-11-26 07:32:34 +09:00
bruvzg
7a59efac32
[RTL] Fix CharFX character offset calculation. 2023-11-26 00:07:46 +02:00
Flavelius
d9e3acece2 Make Copy->paste Params skip resource_path
Resource path should not be attempted to be taken over, as that's not intended for copy-paste and fails anyway, but this results in the whole paste operation failing as well
2023-11-25 22:35:51 +01:00
Max Hilbrunner
72110134d6 Fix generating vsproj with SCons 4.6.0+ 2023-11-25 21:27:18 +01:00
Yuri Sizov
d9677be0ca Make sure Window's title is respected before we compute the size
Also removes some suspicious and outdated code that forced this particular
dialog to change size when the warning message changed.
2023-11-24 16:31:41 +01:00
oeelis
834ccb9698 Fix issue with 3D scene drag and drop preview node 2023-11-24 15:44:51 +02:00
Rémi Verschelde
1ba920fada
Merge pull request #85308 from YuriSizov/editor-fix-animation-backup-copy-crash
Fix a crash when trying to restore uncopyable animation tracks
2023-11-24 14:43:04 +01:00
Yuri Sizov
671c04f89f Fix a crash when trying to restore uncopyable animation tracks 2023-11-24 14:20:30 +01:00
HolonProduction
bf45d3ae24 X11: Send IME update notification deferred 2023-11-24 13:18:50 +01:00
Rémi Verschelde
d6a1db2b07
Merge pull request #85302 from RandomShaper/copy_constr_avb
Perform safe copies in `AnimatedValuesBackup::get_cache_copy()`
2023-11-24 11:56:18 +01:00
Rémi Verschelde
8d43168fd7
Merge pull request #85279 from RandomShaper/enhance_change_scene_docs
Enhance `SceneTree.change_scene*()` methods' docs
2023-11-24 11:56:11 +01:00
Pedro J. Estébanez
fbb931df8c Perform safe copies in AnimatedValuesBackup::get_cache_copy() 2023-11-24 11:38:59 +01:00
Pedro J. Estébanez
ab01dc5a48 Enhance SceneTree.change_scene*() methods' docs 2023-11-24 11:25:21 +01:00