Commit Graph

55 Commits

Author SHA1 Message Date
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Danil Alexeev
44bdd8f16c
Improvement for the Copy button in the Output Log
Now if no text is selected, pressing the Copy button copies the entire text.

(cherry picked from commit fb6eb21afc)
2020-09-29 08:54:45 +02:00
PouleyKetchoupp
b3af0b2a39 Option in RichTextLabel for height to fit content
(cherry picked from commit ad8081216c)
2020-06-19 16:17:27 +02:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde
c39238c7d2
Merge pull request #32870 from bergmannf/27850_rtl_bold_italic
Add push_* methods for fonts in rich_text_label
2019-10-25 23:17:59 +02:00
Florian Bergmann
47000f8860 Add push_* methods for fonts in rich_text_label
Provides method to push different font styles.

If no fonts are set nothing will happen, when the methods are used.

Fixes #27850
2019-10-16 15:22:56 +02:00
PouleyKetchoupp
9f8ffd4146 Support for resized images in RichTextLabel
BBCode Tag:
[img=<width>x<height>]{path}[/img]
2019-10-16 12:00:15 +02:00
Relintai
25704e81fa Implement #32347 - RichTextLabel's Item and Item* structs should not inherit Object, it's too expensive 2019-09-26 01:26:02 +02:00
Rémi Verschelde
329c54453e
Merge pull request #32202 from Relintai/fix-crash-in-rich-text-label
Fix crash on some platforms in RichTextLabel.
2019-09-24 09:30:14 +02:00
qarmin
50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
Relintai
838e474e66 Fix crash on some platforms in RichTextLabel. 2019-09-19 19:25:11 +02:00
Eoin O'Neill
feedd6c615 Update RichTextLabel to support real time effects and custom BBCodes.
Added a new ItemFX type to RichTextLabel which supports dynamic text
effects.

RichTextEffect Resource Type was added which can be extended for more
real time text effects.
2019-09-03 15:36:19 -07:00
Elia Sarti
81065d53df Fix for #29810
Ensure indentation works properly in rich text
Fix formatting
2019-06-20 11:42:25 +01:00
Kārlis Seņko
05f5774592 Use correct meta item in rich text.
Prevent incorrect static cast and unnecesarry meta_hover_ended/started
events.
2019-02-22 00:23:05 +02:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
dennisseong
14c0b75b63 Fix richtextlabel meta links shouldn't open when swiping to scroll 2018-10-09 09:04:59 +09:00
Michael Alexsander Silva Dias
d959e2ce78 Add proper strikethrough BBCode to RichTextLabel 2018-09-23 16:25:43 -03:00
Juan Linietsky
336db8bcd1 -Fix tooltips in inspector, now they show as rich text. 2018-07-20 18:16:19 -03:00
Michael Alexsander Silva Dias
7f72d6476b Fixed some warnings found with Cppcheck. 2018-05-14 02:14:56 -03:00
Guilherme Silva
d63cc11bee Change from "search dialog" to "search bar" on help screen 2018-05-08 12:19:32 +00:00
Max Hilbrunner
fb4e9526e8
Merge pull request #18122 from olivergs/wip/rtl-content-height
RichTextLabel, doc: Added new method to get total content height
2018-05-07 14:53:43 +02:00
Markus Törnqvist
1c6ea572ca Implement font shadows for RichTextLabel 2018-04-12 15:09:48 +03:00
Oliver Gutierrez
63a472aea4 RichTextLabel, doc: Added new method to get total content height 2018-04-11 14:53:13 +01:00
robfram
5358befb41 Fix bad rendering of BBCode tables in RichTextLabel
Text overflowed canvas as tables didn't calculate correctly the width
of their columns. They used the whole table width available for each
column. Also, the `cell` parameter was wrongly parsed if used with its
optional argument (expand ratio).

This PR fixs the parsing of `cell` parameter (i.e. `cell=e`) and the
distribution of the full table width between columns, but it overrides
automatically the `expand` flag if the column is smaller than it could
be, to allow a better UX out-of-the-box. It keeps the `expand_ratio`
flag to let the user customize how every column grows in relation to
the rest.

Partially fix #6289.
2018-03-18 18:06:24 +01:00
Bernhard Liebl
77b1320fb4 Fixes wrong vertical font layout in RichTextLabel 2018-01-14 19:29:04 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Bernhard Liebl
658fb0a0a9 Fix crash in RichTextLabel::selection_copy() 2017-12-10 16:08:24 +01:00
Will Nations
eaea646648 Adding ability for single meta hovering 2017-11-17 09:37:41 -06:00
Rémi Verschelde
0c9d201044 Merge pull request #11407 from toger5/selection_override_color
added option to keep font color on selection + use consistent selection color in help (fixes: #11501)
2017-10-15 20:49:38 +02:00
toger5
d58a159e38 keep font color on selection as default 2017-09-28 14:17:14 +02:00
Ferenc Arn
b4417161f5 RichTextLabel: Added get_visible_line_count method.
Also exposed get_line_count to GDScript.
2017-09-21 21:43:33 -04:00
toger5
0f62db23ac richTextLable implemented stylebox support
- also fixed issue with total_chars ignoring first line
2017-09-02 18:20:04 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
TwistedTwigleg
00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
TwistedTwigleg
d649140b9b Added additional functions to RichTextLabel:
* Added set_text function to RichTextLabel
* Added percent_visible attributes and functions to RichTextLabel
This should make switching from Label to RichTextLabel easier.
2017-07-08 14:05:18 -04:00
Juan Linietsky
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Thaer Razeq
f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Vincent
c20b186e73 RichTextLabel add function remove_line 2017-02-16 20:36:25 +01:00
Juan Linietsky
920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
Juan Linietsky
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Jean Jung
aeb5365e84 Adding support to get the raw text without formatting information from a RichTextLabel. 2016-06-29 12:43:51 -03:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
reduz
13964f59c1 -Added table support to RichTextLabel
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00