Commit Graph

13 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio 6ef31541bf Add an `Advanced Options` toggle to the editor export preset 2024-02-18 10:43:58 -08:00
George Marques b4d0a09f15
GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.

It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.

The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
Yuri Sizov 01888ae7ab Fix theme application in various editor dialogs
99% of the time we shouldn't rely on the signal, we
should use the notification instead. I left some comments
in places where I couldn't quickly improve the code.
2023-12-04 13:18:48 +01:00
Yuri Sizov fdaee9ee89 Prevent the surface upgrade tool from running during export
Also add an explicit way to trigger the tool manually
at user's will.
2023-11-20 15:36:45 +01:00
Rémi Verschelde ca6b404739
Merge pull request #79725 from Calinou/editor-export-mode-clarify-heading
Improve headings for the export mode in the Export dialog
2023-10-30 23:16:54 +01:00
Aaron Franke ada360affe
Add a button in the export dialog to fix missing texture formats 2023-08-17 02:56:42 -05:00
Hugo Locurcio 73c1b212f7
Improve headings for the export mode in the Export dialog
"Export as dedicated server" now uses a less confusing heading.
2023-07-20 23:27:40 +02:00
David Snopek 0e2af4b73d Make it clearer that file modes propagate to children in the dedicated server export 2023-01-30 15:10:44 -06:00
Rémi Verschelde 1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
David Snopek 74458b6e9b Add "dedicated server" export mode which can strip unneeded visual resources 2023-01-23 13:24:54 -06:00
George Marques 7e5c2f945d
Remove references to compiled GDScript in export
This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
2023-01-20 15:09:07 -03:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Aaron Franke 006e5f28d5
Move project export and export template manager into export folder 2022-07-26 08:28:29 -05:00