Commit Graph

14624 Commits

Author SHA1 Message Date
Malcolm Nixon 2fdabd97f9 Modify the XRHandModifier3D to scale appropriately with Skeleton3D.motion_scale and XRServer.world_scale 2024-03-05 19:26:15 -05:00
Malcolm Nixon d2db147805 Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only". Apply appropriate world and skeleton scaling. 2024-03-05 19:25:02 -05:00
Rémi Verschelde c84d3385f7
Merge pull request #88300 from FaycalElOuariachi/add-TreeItem-is_visible_in_tree
Add `is_visible_in_tree` in `TreeItem`
2024-03-05 23:44:29 +01:00
A Thousand Ships e5d2b6d50f
Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
Sofox 83dffe4816 Fixes for undo in text editor grouping unrelated actions 2024-03-05 10:25:47 +00:00
Rémi Verschelde 7d80635fce
Merge pull request #89172 from bruvzg/force_native_windows
[Window] Allow to override viewport and project settings and force use of native window.
2024-03-05 09:56:26 +01:00
Rémi Verschelde 6d1ac18dee
Merge pull request #89158 from bruvzg/rtl_meta_hover_fix
[RTL] Fix meta hover area detection.
2024-03-05 09:56:12 +01:00
Rémi Verschelde 257f1f6596
Merge pull request #89145 from bruvzg/lbl3d_aabb
[Label3D] Calculate AABB from the full text rect instead of individual glyphs.
2024-03-05 09:56:09 +01:00
Rémi Verschelde 2d408f48e7
Merge pull request #88546 from bruvzg/indent_wrap
[TextEdit] Add support for optional wrapped line indentation.
2024-03-05 09:55:51 +01:00
Faycal ElOuariachi 50cf7e1778 Add is_visible_in_tree in TreeItem 2024-03-05 03:38:33 +01:00
Hugo Locurcio 4f8d7cae26
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
This also tweaks EditorFileDialog to use the same shortcut,
while making it select the path text after focusing
(like in most file managers).

Ctrl + L / Cmd + Shift + G can also now be used to focus on the
property name in the project settings editor, as well in the
Input Map, Autoload, Shader Globals and Global Groups tabs.
2024-03-05 00:02:09 +01:00
bruvzg c65a667924
Move `global_menu_*` methods to a separate `NativeMenu` class. 2024-03-04 23:41:41 +02:00
bruvzg cfdb968848
[Window] Allow to override viewport and project settings and force use of native window. 2024-03-04 23:06:27 +02:00
bruvzg 42e6cda14e
[RTL] Fix meta hover area detection. 2024-03-04 22:06:16 +02:00
bruvzg e866ab4a72
[Label3D] Calculate AABB from the full text rect instead of individual glyphs. 2024-03-04 15:53:26 +02:00
Rémi Verschelde de59a9547c
Merge pull request #89100 from YeldhamDev/tag,_it_is_you!
Fix issues with text clearing in `RichTextLabel`
2024-03-04 13:34:13 +01:00
Rémi Verschelde 8e6661cb48
Merge pull request #89056 from YeldhamDev/rotulo_tres_de
Make `Label3D` obey auto translation
2024-03-04 13:33:49 +01:00
Rémi Verschelde d824b2c28e
Merge pull request #88884 from MajorMcDoom/bone-attach-global
Fix `BoneAttachment3D` responding to only local transform changes
2024-03-04 13:33:19 +01:00
Rémi Verschelde aebd746c79
Merge pull request #88068 from WhalesState/grabber
Fix `Slider`'s mouse drag position when grabber is centered
2024-03-04 13:33:15 +01:00
Rémi Verschelde 1a9c0ee5fe
Merge pull request #87391 from markdibarry/new_node_parallax_2d
Add new Parallax2D node
2024-03-04 13:33:09 +01:00
Rémi Verschelde f289ec90e3
Merge pull request #86208 from MarcusElg/betterworldboundary
Improve visualisation of WorldBoundary2D editor
2024-03-04 13:32:51 +01:00
markdibarry a62870956a Add new Parallax2D node 2024-03-03 15:46:40 -05:00
Malcolm Nixon 8fcf385ac5 Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only". 2024-03-02 22:17:29 -05:00
Michael Alexsander d6917d2206
Fix issues with text clearing in `RichTextLabel` 2024-03-02 21:38:32 -03:00
Thaddeus Crews 0ce9b6fd1d
Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
Michael Alexsander 55b22c2bf6
Make `Label3D` obey auto translation 2024-03-01 14:19:17 -03:00
Rémi Verschelde c10463fba4
Merge pull request #89032 from YeldhamDev/as_arvores_somos_nozes
Add auto translation to `Tree`
2024-03-01 17:22:15 +01:00
Micky 3c371b989f Add autocompletion to AnimationNode 2024-03-01 17:07:02 +01:00
Michael Alexsander 612eed164c
Add auto translation to `Tree` 2024-03-01 12:21:45 -03:00
Micky 7b3e1a5bde Optimize SceneTree's `change_scene_to_file` autocompletion 2024-03-01 15:12:52 +01:00
Rémi Verschelde 8e951fd0a9
Merge pull request #89024 from bruvzg/rtl_hover_meta
[RTL] Add optional `push_meta` argument to control how meta underline is drawn.
2024-03-01 15:00:41 +01:00
Rémi Verschelde d9a881b37c
Merge pull request #89009 from smix8/navobstacle_debug_visibility
Fix NavigationObstacle3D debug not reacting to visiblity changes
2024-03-01 15:00:38 +01:00
Rémi Verschelde 79005978b7
Merge pull request #88947 from lawnjelly/fix_physics_platform_rid
Fix physics platform crash
2024-03-01 15:00:35 +01:00
Rémi Verschelde c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Rémi Verschelde 8e45506070
Merge pull request #85801 from HolonProduction/select-whole-words-line-edit
Allow dragging selection when selecting whole words in `LineEdit`
2024-03-01 14:55:53 +01:00
bruvzg 2a3de7adc3
[RTL] Add optional `push_meta` argument to control how meta underline is drawn. 2024-03-01 12:07:06 +02:00
Micky cd2032a90b Optimise Object's `get_argument_options` 2024-02-29 18:00:54 +01:00
smix8 785b5f4574 Fix NavigationObstacle3D debug not reacting to visiblity changes
Fixes NavigationObstacle3D debug not reacting to visiblity changes.
2024-02-29 15:45:43 +01:00
Rémi Verschelde 810a0dbff1
Don't access Node3D/Node2D/Control global transform in `reparent` unless needed
Fixes #89002.

Co-authored-by: Tamás Gálffy <ezittgtx@gmail.com>
2024-02-29 14:07:48 +01:00
Rémi Verschelde 99ba2519ea
Merge pull request #88992 from Sauermann/fix-window-mouse-notification
Fix mouse entered notifications
2024-02-29 13:55:12 +01:00
Rémi Verschelde 3125a4fb90
Merge pull request #88986 from akien-mga/navigation-fix-blank-build-profile
Fix linking NavigationServer2D/3D with all classes disabled in build profile
2024-02-29 13:55:04 +01:00
Rémi Verschelde 8328d9a647
Merge pull request #88966 from groud/remove_tilemap_layer_dependencies_to_tilemap
Remove almost all remaining dependencies of TileMapLayer on TileMap
2024-02-29 13:54:49 +01:00
Rémi Verschelde 9cf48f5365
Merge pull request #88963 from adamscott/hide-to-advanced-snap-2d-vertices
Move `rendering/2d/snap/snap_2d_vertices_to_pixel` setting to advanced view
2024-02-29 13:54:46 +01:00
Rémi Verschelde 172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
Rémi Verschelde da916221a7
Merge pull request #88577 from davthedev/itemlist-light-refactor
Fix item positioning, text alignment & unwanted clipping of ItemList items
2024-02-29 13:54:03 +01:00
Rémi Verschelde 440fe26338
Merge pull request #87268 from Wyxaldir/master
Fix for `resource_local_to_scene` in arrays.
2024-02-29 13:53:49 +01:00
Rémi Verschelde 846428e0c6
Merge pull request #86222 from YeldhamDev/give_me_those_strings_baby
Add option to add built-in strings in the POT generation
2024-02-29 13:53:38 +01:00
Gilles Roudière 787c784aca Remove almost all remaining dependencies of TileMapLayer on TileMap 2024-02-29 12:16:50 +01:00
Markus Sauermann d259f979f5 Fix mouse entered notifications
Make sure, that a windows initial state is `mouse_in_viewport = false`.
This makes sure, that the mouse entered notification is sent when the
mouse hovers a window for the first time.

For embedded Windows, `NOTIFICATION_WM_MOUSE_ENTER` is currently sent
twice in a row. Remove one of the places where it is sent.
`Window::_update_mouse_over()` is the correct one, because there it is
also called for native windows.
2024-02-29 00:57:31 +01:00
Rémi Verschelde 6fdf3e5d22
Fix linking NavigationServer2D/3D with all classes disabled in build profile
For some reason the destructor for NavigationMeshSourceGeometryData2D/3D
being implemented in the .cpp was causing linking issues.
2024-02-28 22:41:44 +01:00
Hugo Locurcio 3fe01226b7 Use black for font outlines by default instead of white
This makes font outlines more usable out of the box, as black
is one of the most commonly used colors for font outlines.
2024-02-28 20:25:15 +01:00
Adam Scott dcf4cf79fd
Hide snap_2d_vertices_to_pixel setting to advanced 2024-02-28 10:59:41 -05:00
Michael Alexsander d70c45b5c8
Add option to add built-in strings in the POT generation 2024-02-28 11:34:26 -03:00
Rémi Verschelde df78c0636d
Merge pull request #88798 from Malcolmnixon/xr-body-tracker
XR: Add body tracking support.
2024-02-28 09:34:40 +01:00
Rémi Verschelde b431314e8f
Merge pull request #88794 from ryevdokimov/fix-spinbox
If SpinBox text can't be parsed use last updated text
2024-02-28 09:34:36 +01:00
lawnjelly 0b1266b812 Fix physics platform crash
Physics body previously stored the RID of a collision object and accessed it on the next frame, leading to a crash if the object had been deleted.
This PR checks the object still exists via the ObjectID prior to access.
2024-02-28 08:24:32 +00:00
Malcolm Nixon 57aa734562 Add body tracking support. 2024-02-27 19:51:59 -05:00
Robert Yevdokimov 76a6650fd9 If spinbox text can't be parsed use last updated text 2024-02-27 16:20:51 -05:00
Rémi Verschelde 23191b834e
Merge pull request #88917 from mihe/tree-selection-crash
Fix crash when selecting re-added `TreeItem::Cell`
2024-02-27 21:32:53 +01:00
Rémi Verschelde 3dca3c22fc
Merge pull request #88497 from Sauermann/fix-owner-import
Fix owner when importing meshes
2024-02-27 21:23:00 +01:00
smix8 f556d7a54b Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
Changes ShapeCast3D and RayCast3D debug to use RenderingServer directly.
2024-02-27 20:33:27 +01:00
David Giardi f63728cb9f Fix item positioning & pointer detection areas of ItemList 2024-02-27 20:03:10 +01:00
blackbird806 e2f1af8742
Remove self includes in some files 2024-02-27 17:10:54 +01:00
Rémi Verschelde 21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
Split monolithic physics class files
2024-02-27 16:37:07 +01:00
Mikael Hermansson f7c1c83daa Fix crash when selecting re-added `Tree` item 2024-02-27 16:34:15 +01:00
A Thousand Ships fe203d7003
Prevent threading problems in `TileMap` 2024-02-27 15:38:25 +01:00
Marcus Elg 8bed36e4bb Improve visualisation of worldboundary2d editor 2024-02-27 14:07:24 +01:00
smix8 35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde a586e860e5
Merge pull request #88895 from smix8/navobstacle2d_debug_transform
Fix NavigationObstacle2D debug being affected by Node2D transform
2024-02-27 10:18:50 +01:00
Rémi Verschelde 10c3b00bd7
Merge pull request #88890 from clayjohn/SurfaceTool-tangent-hash
Include tangent in SurfaceTool vertex compare operator
2024-02-27 10:18:46 +01:00
Rémi Verschelde 592d2cb316
Merge pull request #88856 from AThousandShips/tween_fix
[Animation] Improvements to `Tween` memory management
2024-02-27 10:18:21 +01:00
Rémi Verschelde 4a4937318b
Merge pull request #88825 from adamscott/add-create-folder-icon
Add create folder icon
2024-02-27 10:18:13 +01:00
Rémi Verschelde 8f98ed65f7
Merge pull request #88738 from clayjohn/mesh_compression-tangents
Multiple fixes for compressed meshes
2024-02-27 10:17:43 +01:00
Rémi Verschelde b21328d465
Merge pull request #88725 from clayjohn/GLTF-binormal-sign
Properly calculate binormal when creating SurfaceTool from arrays
2024-02-27 10:17:39 +01:00
smix8 b044905547 Fix NavigationObstacle2D debug being affected by Node2D transform
Fixes NavigationObstacle2D debug being affected by Node2D transform.
2024-02-27 07:13:36 +01:00
clayjohn 2b2f957543 Include tangent in SurfaceTool vertex compare operator 2024-02-26 17:52:24 -08:00
Markus Sauermann c58607c32f Fix owner when importing meshes
Handle the case correctly, that a child of a replaced node has
as owner an ancestor of the replaced node.
2024-02-26 22:24:57 +01:00
Zi Ye 8768db5c33 Fix BoneAttachment3D responding to only local transform changes 2024-02-26 12:59:57 -06:00
A Thousand Ships 92814bafb7
[Animation] Improvements to `Tween` memory management
Using `ObjectID` instead of manually breaking reference cycles.
2024-02-26 18:58:03 +01:00
Adam Scott fd3666298c
Add create folder icon 2024-02-26 09:04:24 -05:00
Pedro J. Estébanez 5e144022e7 Enhance cache modes in resource loading
- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669, #82830).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Aaron Franke c399424db9
Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
Aaron Franke 1cb531ddb6
Move 2D-only resources to their own folder 2024-02-26 05:22:45 -06:00
Rémi Verschelde 785c69d5e2
Merge pull request #88791 from MajorMcDoom/add-bone-index
Make `Skeleton3D::add_bone` return the new bone index
2024-02-26 10:49:15 +01:00
Rémi Verschelde 10694ea027
Merge pull request #88755 from stoofin/debug-draw-enum-names
Add all `Viewport.debug_draw` enum options to dropdown
2024-02-26 10:49:12 +01:00
Rémi Verschelde 7e567c4777
Merge pull request #88615 from Rindbee/add-h_separation-between-icons-in-CheckButton-and-CheckBox
Add a `h_separation` between icons in `CheckButton`/`CheckBox`
2024-02-26 10:48:54 +01:00
bruvzg dad4aae386
[TextEdit] Add support for optional wrapped line indentation. 2024-02-26 08:20:14 +02:00
Zi Ye 995bc8d049 Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
Rémi Verschelde 81f3d43cc1
Merge pull request #88785 from KoBeWi/list_cringe
Fix inefficient list iteration in Node
2024-02-25 11:50:16 +01:00
kobewi 75ba837612 Fix inefficient list iteration in Node 2024-02-24 23:18:44 +01:00
stoofin b6c033fc39 Add all Viewport.debug_draw enum options to dropdown 2024-02-23 23:55:01 -08:00
clayjohn f267b2aa87 Properly calculate binormal when creating SurfaceTool from arrays 2024-02-23 21:19:21 -08:00
clayjohn 781cd27fe4 Avoid singularity when generated tangents and validate that tangents are good enough when using compression 2024-02-23 16:25:26 -08:00
Robert Yevdokimov 13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
K. S. Ernest (iFire) Lee 04d43947bf
Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Rémi Verschelde 080f20124a
Merge pull request #88704 from AThousandShips/no_3d_fix_2
Fix some additional errors with 3D disabled
2024-02-23 22:19:15 +01:00
Rémi Verschelde 0d83267923
Merge pull request #88639 from dsnopek/xrserver-hand-tracker
Provide generic interface for XR hand tracking
2024-02-23 22:19:05 +01:00
A Thousand Ships 3a707b1f54
Fix some additional errors with 3D disabled
* Disabled 2D navigation tests as they do not work
* Disabled tests for primitive meshes
* Unbound some `Mesh` methods that rely on 3D resources
* Unexposed `World3D` as it depends on physics (and isn't useful)
* Unexposed some `Viewport` vrs related properties that had unexposed
  methods
2024-02-23 20:58:56 +01:00
David Snopek 2184fa9698 Provide generic interface for XR hand tracking 2024-02-23 12:20:22 -06:00
Mounir Tohami 7884d63281 Fix PopupMenu doesn't respect it's ScrollContainer's margins 2024-02-23 15:51:47 +02:00
Rémi Verschelde 87d40ba743
Merge pull request #88701 from smix8/bake_rect_debug
Add debug visual for NavigationRegion2D bake rect
2024-02-23 13:14:05 +01:00
smix8 1cf407e7c9 Add debug visual for NavigationRegion2D bake rect
Adds debug visual for NavigationRegion2D bake rect.
2024-02-23 11:36:49 +01:00
Rémi Verschelde 0072a0ba31
Merge pull request #88684 from clayjohn/GLES3-visibility-notifier
Implement VisibilityNotifier3D in the compatibility backend
2024-02-23 11:29:50 +01:00
Rémi Verschelde 12817f2993
Merge pull request #87025 from bruvzg/button_wrap
[Button] Add autowrap feature.
2024-02-23 11:29:32 +01:00
Rémi Verschelde 42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Rémi Verschelde 3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals 2024-02-23 11:29:22 +01:00
Raul Santos 5ba92e5a57
Fix some DEFVALs to use the right type
- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
Rémi Verschelde 213c835cde
Merge pull request #85017 from Geometror/vs-redesign
Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
clayjohn 3c2f30ed23 Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00
Hendrik Brucker 02a33b67a8 Redesign the graph editor for visual shaders 2024-02-22 20:40:09 +01:00
Rémi Verschelde 4b543ddbf8
Merge pull request #88668 from AThousandShips/no_3d_fix
[Physics] Fix exporting with 3D disabled
2024-02-22 16:39:47 +01:00
Rémi Verschelde c17f3d7c05
Merge pull request #88665 from KoBeWi/nice_help_bro
Fix implementation of `property_can_revert()` in PropertyListHelper
2024-02-22 16:39:44 +01:00
A Thousand Ships f06222e487
[Physics] Fix export with 3D disabled 2024-02-22 16:23:48 +01:00
kobewi aeec3c1309 Add methods to add submenus without using names 2024-02-22 15:13:53 +01:00
kobewi 5473c7e222 Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
Rémi Verschelde 9c626b6236
Merge pull request #88661 from TokageItLab/fix-dominant-conv
Force non-numeric ValueTrack to use Discrete with Dominant
2024-02-22 14:39:21 +01:00
Rémi Verschelde de272fffe9
Merge pull request #88629 from groud/fix_runtime_update_mem_leak
Fix a memory leak with TileMap runtime updates
2024-02-22 14:39:14 +01:00
Rémi Verschelde a246a4b523
Merge pull request #87967 from jsjtxietian/set_item_submenu
Fix `set_item_submenu` infinite recursion crash
2024-02-22 14:39:06 +01:00
Rémi Verschelde 150f002092
Merge pull request #82984 from smix8/revert_blendshapes_4.x
Show revert button for MeshInstance3D blendshape values
2024-02-22 14:39:02 +01:00
Silc Lizard (Tokage) Renew 8423574a24 Force non-numeric ValueTrack use Discrete with Dominant 2024-02-22 21:43:35 +09:00
Rémi Verschelde 5ce436f624
Merge pull request #88643 from YeldhamDev/too_bad
Revert "Fix `NOTIFICATION_WM_SIZE_CHANGED` firing if the size hasn't changed"
2024-02-22 11:23:37 +01:00
Rémi Verschelde 0a3f162f17
Merge pull request #88494 from AThousandShips/tab_fix
Fix error spam when adding tabs to `TabBar` without deselect
2024-02-22 11:23:15 +01:00
Rémi Verschelde efa4d0aabf
Merge pull request #86321 from jsjtxietian/fix-blendnode-crash
Fix `blend_node` crash with invalid AnimationNode reference
2024-02-22 11:22:56 +01:00
bruvzg 00480fc818
[Button] Add autowrap feature. 2024-02-22 12:11:58 +02:00
jsjtxietian 65c8af53a1 Fix blend_node crash with invalid p_node 2024-02-22 12:56:21 +08:00
jsjtxietian 3525972bc7 Fix `set_item_submenu` infinite recursion crash 2024-02-22 12:37:50 +08:00
Michael Alexsander 584a6aeeb7
Revert "Fix `NOTIFICATION_WM_SIZE_CHANGED` firing if the size hasn't changed"
This reverts commit 957378a69e, reversing
changes made to 0d88840e81.
2024-02-21 15:37:53 -03:00
Wyxaldir 07b011aec7 Fixes #71243. Resources that have local_to_scene enabled now properly work inside arrays and dictionaries. 2024-02-21 09:35:31 -05:00
Gilles Roudière 33485e654e Fixes a memory leak with TileMap runtime updates 2024-02-21 13:18:21 +01:00
风青山 5de496d3b0
Add a `h_separation` between icons in `CheckButton`/`CheckBox`
Previously, the `h_separation` between internal elements and custom elements
was added when `text` was not empty. That is, this `h_separation` does not
exist when there is a valid custom `icon` but `text` is empty.

Now, the `h_separation` between the internal element and the custom element
is added when the internal element and any custom element exist (both width
are greater than `0`).
2024-02-21 17:53:07 +08:00
Rémi Verschelde 652438a395
Merge pull request #87360 from BastiaanOlij/gles_glow
Implement glow/bloom on compatibility renderer
2024-02-20 23:59:48 +01:00
Rémi Verschelde 292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
Implement hooks into renderer
2024-02-20 23:59:27 +01:00
A Thousand Ships a56c03d495
Fix error spam when adding tabs to `TabBar` without deselect
`current` was allowed to be `-1` when deselection was disabled, causing
errors in other methods when updating the size.
2024-02-20 23:38:20 +01:00
Rémi Verschelde 73d502fbc1
Merge pull request #88602 from puchik/remove-cpuparticle-custom-aabb-init
Remove unnecessary AABB initialization for CPUParticles
2024-02-20 19:34:57 +01:00
Rémi Verschelde 73758e093e
Merge pull request #88456 from sabslikesobs/master
Expose pixel snapping settings add pixel-art notes
2024-02-20 19:34:48 +01:00
Rémi Verschelde 4d6d2d1f8b
Merge pull request #87095 from TML233/expose_get_canvas_layer
Add `CanvasItem::get_canvas_layer_node()`
2024-02-20 19:34:44 +01:00
Rémi Verschelde 6037500219
Merge pull request #69032 from KoBeWi/check_every_changed_setting_in_every_group_everywhere()
Use `check_changed_settings_in_group()` everywhere
2024-02-20 19:34:30 +01:00
Arman Elgudzhyan c41725c9c6 Removed unnecessary AABB initialization for CPUParticles
Setting an AABB manually for CPUParticles unnecessarily registers as a custom AABB and can cause issues on some platforms and hardware.
2024-02-20 09:48:18 -08:00
TML 6a17f2a82d
Expose `CanvasLayer::get_canvas_layer_node()` 2024-02-20 18:14:47 +01:00
Michael Alexsander aa258c6c12
Fix `RichTextLabel`'s tag stack being overridden on translation change 2024-02-20 12:19:53 -03:00
Rémi Verschelde 8f1915eb90
Revert "Fix selecting popup menu items on mouse release" 2024-02-20 10:05:41 +01:00
kobewi a031911c82 Use check_changed_settings_in_group() everywhere 2024-02-19 21:34:45 +01:00
Rémi Verschelde fb10e67fef
Merge pull request #88557 from akien-mga/fix-animation-mixer-resolving-tracks
Fix AnimationMixer breaking animations with redundant check
2024-02-19 17:06:57 +01:00
Rémi Verschelde 56134e99da
Merge pull request #87830 from KoBeWi/internalization_aka_i15n
Fix wrong process method in AudioStreamPlayer
2024-02-19 17:06:32 +01:00
Travis Lange ae97cf2ff0
Fix AnimationMixer breaking animations with redundant check
Also change `Node::get_node_and_resource` to prevent it from printing an
error from `Node::get_node`, and just returns nullptr. This is what the
redundant check was trying to prevent.

Fixes #88428.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-19 16:50:19 +01:00
Rémi Verschelde a92921ae49
Merge pull request #88479 from passivestar/lineedit-delete-with-selection
Fix `LineEdit` delete all the way to the left/right when something is selected
2024-02-19 10:43:58 +01:00
Rémi Verschelde aa7ac130c0
Merge pull request #88312 from Malcolmnixon/face-tracker-provider
Add XR Face Tracking support
2024-02-19 10:43:45 +01:00
Rémi Verschelde 7d4e24dc78
Merge pull request #88009 from nikitalita/Skeleton3D-missing-pose
Fix converted 3.x `Skeleton3D` missing pose
2024-02-19 10:43:41 +01:00
Silc Lizard (Tokage) Renew 772a753960 Fix some animation state corruptions on activate and reset on save 2024-02-19 13:04:22 +09:00
Bastiaan Olij aa260e5f3d Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
Rémi Verschelde da26ef2d3e
Merge pull request #88492 from TokageItLab/dominant-anim
Make `ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT` be default for AnimationPlayer
2024-02-19 01:25:10 +01:00
Rémi Verschelde ab4c5a594a
Merge pull request #88521 from YeldhamDev/atr_regression
Fix regression in auto translation overhaul
2024-02-19 00:09:22 +01:00
Rémi Verschelde af17187920
Merge pull request #88488 from TokageItLab/bezier-vs-value
Fix some conditions for BezierTrack to distinguish between ValueTrack
2024-02-19 00:08:51 +01:00
Rémi Verschelde 3b649d208f
Merge pull request #88477 from jsjtxietian/tab-down
Tweak property order in the inspector for TabBar
2024-02-19 00:08:44 +01:00
Rémi Verschelde 0c4d8d7a6c
Merge pull request #88473 from Sauermann/fix-mouse-event-global-position
Fix global position for `InputEventMouse` in `viewport::push_input`
2024-02-19 00:08:37 +01:00
Rémi Verschelde 0f0515a75f
Merge pull request #87743 from WhalesState/camera2d
Fix `Camera2D` is enabled when dragging scene files to the `CanvasItemEditor`
2024-02-19 00:07:57 +01:00
Rémi Verschelde dfcecb77bd
Merge pull request #79617 from sepTN/add-screensize-check-popup
Add size check to prevent popup bigger than the screen itself
2024-02-19 00:07:01 +01:00
Michael Alexsander b56774b5bf
Fix regression in auto translation overhaul 2024-02-18 19:33:08 -03:00
Mounir Tohami 451b198c40 Fix dragging scene files to the `CanvasItemEditor` 2024-02-18 21:55:14 +02:00
Septian 34210e812a Add screen size check on `popup` 2024-02-19 00:25:02 +07:00
Silc Lizard (Tokage) Renew 3d6d5a6a36 Make CallbackModeDiscrete.Dominant be default for AnimationPlayer 2024-02-18 20:02:20 +09:00
Bastiaan Olij 5a98845655 Implement hooks into renderer 2024-02-18 21:54:21 +11:00
Silc Lizard (Tokage) Renew c9fc29ae86 Fix some condition for BezierTrack to distinguish between ValueTrack 2024-02-18 19:42:46 +09:00
Rémi Verschelde e8755b380a
Merge pull request #84792 from scriptsengineer/distance-fog
Add optional depth fog to Environment
2024-02-18 11:23:29 +01:00
passivestar c2a4a0d4cb Fix `LineEdit` delete all the way to the left/right when something is selected 2024-02-18 11:58:37 +04:00
jsjtxietian b7028e5f94 Tweak property order in the inspector for TabBar 2024-02-18 12:54:51 +08:00
Markus Sauermann 8de39911c8 Fix global position for `InputEventMouse` in `viewport::push_input`
Global position doesn't get adjusted within `InputEventMouse::xformed_by()`.
2024-02-18 03:26:09 +01:00
Eidolon 08f4560e69 Add optional depth fog 2024-02-17 22:39:34 -03:00
Malcolm Nixon 7d1a1abe76 Initial XRFaceTrackingProvider and XRFaceTracker work.
Updated to XRFaceModifier3D.
2024-02-17 20:12:47 -05:00
Sabs, like Sobs 3475156ae3 Expose pixel snapping settings add pixel-art notes
This small in-engine documentation change aims to make it easier to
discover ways to handle pixel art aesthetics.

- I have moved 2D pixel snapping settings out of "Advanced." This now matches other pixel-art-friendly settings for
GUI Snapping and Default Texture filtering.
- I've added notes to the project settings and Sprite/AnimatedSprite sources to hint users towards better understanding of why pixelated sprites may not work correctly and what to do about it. This should help users make informed decisions for their needs.

Context: Proper handling of pixel art in Godot is routinely frustrating for new users: I, like others, assumed that Godot would act on pixels, not subpixels, when I was working a pixel art game. I was confused when my interpolations would appear blurry, and when pixel textures would be distorted for no apparent reason (this was because of centering).
I had naively thought that setting Linear interpolation would be the single "it's a pixel art game" toggle, but that only hid the underlying issues until later. I had no idea there was a snap-to-pixel option because it was hidden in the Advanced options, since my default assumption was that a pixel art game would want no subpixels at all.

Some references for the frustration:

- https://github.com/godotengine/godot/issues/82696
- https://www.reddit.com/r/godot/comments/fah25e/best_way_to_achieve_pixel_perfect_rendering/
- https://shaggydev.com/2021/09/21/project-setup-for-pixel-art/
2024-02-17 23:40:53 +00:00
Rémi Verschelde 92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
This reverts commit bf37a9bac6.
2024-02-17 19:04:18 +01:00
Rémi Verschelde 21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
This reverts commit d3852deaa4.
2024-02-17 19:03:21 +01:00
Rémi Verschelde 02f4a66c1f
Merge pull request #88145 from Ratamacue9112/tweak-option-button-property-order
Tweak property order in the inspector for OptionButton
2024-02-17 18:31:47 +01:00
Silc Lizard (Tokage) Renew 4659090543 Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
Rémi Verschelde 2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
Rework the auto translation system
2024-02-17 15:54:31 +01:00
Ratamacue9112 45b9cbd904 Tweak property order in the inspector for OptionButton 2024-02-17 11:03:16 +00:00
Silc Lizard (Tokage) Renew bc20fdf16f Add CallbackModeDiscrete to AnimationMixer 2024-02-17 18:25:56 +09:00
Rémi Verschelde cde454434f
Merge pull request #88403 from Mickeon/VisibleOnScreenNotifier-is-differently-abled
Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-17 00:27:17 +01:00
Rémi Verschelde d094b86d20
Merge pull request #88402 from mihe/double-soft-body
Fix `SoftBody3D` for double-precision builds
2024-02-17 00:27:11 +01:00
Rémi Verschelde 22ebfb72e2
Merge pull request #88378 from KoBeWi/internal_internal_children
Make TileMapLayers internal
2024-02-17 00:24:02 +01:00
Rémi Verschelde ebf00b86ed
Merge pull request #87694 from jsjtxietian/cube-layer
Add check in `CompressedTextureLayered::get_layer_data` to prevent crash
2024-02-17 00:22:58 +01:00
Rémi Verschelde b6ef996eb7
Merge pull request #86608 from TokageItLab/add-warn-setting-anim
Add some options to Project Settings to silence warnings in AnimationMixer caching
2024-02-17 00:22:52 +01:00
Rémi Verschelde e45cc1781b
Merge pull request #82306 from KoBeWi/tween_literally_anything
Add `set_custom_interpolator()` to PropertyTweener
2024-02-17 00:22:45 +01:00
Micky 445b1e9c5f Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path` 2024-02-16 17:34:02 +01:00
Mikael Hermansson 701ecd3a0d Fix `SoftBody3D` for double-precision builds 2024-02-16 15:49:56 +01:00
jsjtxietian 1b2a838e21 Add check in `CompressedTextureLayered::get_layer_data` to prevent crash 2024-02-16 22:41:05 +08:00
Arman Elgudzhyan ec6518d9cd Custom ("visiblity") AABB support for CPUParticles
- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
kobewi 2c2480ea4e Make TileMapLayers internal 2024-02-15 21:28:04 +01:00
Michael Alexsander 7b42c24550
Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Rémi Verschelde d48c450c62
Merge pull request #88347 from davthedev/itemlist-click-gap-fix
Fix ItemList click detection gaps
2024-02-15 17:35:54 +01:00
Rémi Verschelde 7e14974d07
Merge pull request #88185 from bruvzg/font_draw_no_ellipsis
[Font] Do not use trim with ellipsis in the basic Font string drawing functions.
2024-02-15 17:35:44 +01:00
Rémi Verschelde eac054f1cc
Merge pull request #87971 from bruvzg/font_no_image_dup
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-15 17:35:36 +01:00
Rémi Verschelde 4859f8090f
Merge pull request #85455 from xiongyaohua/fix_CSGPolygon_not_following_Path3D
Notify CSGPolygon about transform changes in Path3D
2024-02-15 15:44:39 +01:00
David Giardi c892fd8691 Fix ItemList click detection gaps 2024-02-15 12:16:31 +01:00
Rémi Verschelde ca733a4bf8
Merge pull request #88019 from mihe/wrong-contact-count
Fix `get_contact_count` sometimes being incorrect in `_process`
2024-02-14 10:59:45 +01:00
Rémi Verschelde 92951b0295
Merge pull request #86952 from ryevdokimov/fix-selecting-popup-menu-items-on-mouse-release
Fix selecting popup menu items on mouse release
2024-02-14 10:59:40 +01:00
Silc Lizard (Tokage) Renew dc4b7bc364 Add option to silence some warnings in AnimationMixer caching 2024-02-14 14:48:02 +09:00
Rémi Verschelde cea77f81ea
Merge pull request #88293 from WhalesState/tab_bar
Fix `TabBar` size when theme changes
2024-02-13 23:43:50 +01:00
Rémi Verschelde d40931b942
Merge pull request #87721 from clayjohn/TextureRD-render-thread
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-02-13 23:43:25 +01:00