Thomas Herzog
c8b2122b33
Merge pull request #16558 from tilpner/gdnative-variant-new-bool
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gdnative_api.json: Change argument name to r_dest
2018-02-11 18:25:25 +01:00
tilpner
a75a7e594e
gdnative_api.json: Change argument name to r_dest
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This reflects its usage as an output argument,
consistent with the other godot_variant_new functions
2018-02-11 17:19:17 +01:00
Jonathan Tinkham
70d281b946
Add and use mono build variables with cloned environment.
2018-02-10 20:48:46 -07:00
Thomas Herzog
31dd21a8d9
Merge pull request #16539 from eska014/gdnative-macwarn
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Fix GDNATIVE_API_INIT() warning about sign mismatch
2018-02-10 17:36:57 +01:00
Leon Krause
8e39cdd5d5
Fix GDNATIVE_API_INIT() warning about sign mismatch
2018-02-10 17:19:16 +01:00
Paulb23
4d92c5e1c3
Fixed members overview not scrolling to correct line
2018-02-09 17:35:28 +00:00
Thomas Herzog
68f277477b
Merge pull request #16514 from karroffel/nativescript-extension-1
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add NativeScript extension 1
2018-02-09 16:33:12 +01:00
karroffel
0b2afa24b8
add initial NativeScript 1.1 extension
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This commit adds new functionality to NativeScript, namely:
- ability to set and get documentation for classes, methods,
signals and properties
- ability to set names and type information to method arguments
- ability to set and get type tags for nativescripts
- ability to register instance binding data management functions
- ability to use instance binding data
2018-02-09 15:04:41 +01:00
karroffel
2fb66df669
generate proper API structs for GDNative extension extensions
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The GDNative C API gets passed to libraries in a struct of function
pointers. To provide stable binary compatibility, each extension not
part of the core API is separated into its own sub-struct.
These structs aren't meant to be changed in order to keep binary
compatibility.
In case of an API extension, the structs include a `next` pointer
which can point to a new struct with additional function pointers.
Godot's build system generates the API structs automatically at
build time, but so far there has no support for the mentioned `next`
pointers.
This commit changes the API struct generation in such a way that code
that used previous headers will compile without problem with the new
headers.
The new extension-extensions (weird name, but that's what it is) get
generated recursively and include the version in the struct-name.
2018-02-09 11:44:54 +01:00
Artem Varaksa
3094e89782
Fix #16479 (deselect text when jumping to function)
2018-02-08 21:12:08 +03:00
Rémi Verschelde
cbdd410a6f
Merge pull request #15899 from karroffel/stringbuffer-template-arg
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add template argument for size in StringBuffer
2018-02-07 11:37:10 +01:00
Poommetee Ketson
cfac160f9f
3DEditor: fix selecting node in viewport not update inspector
2018-02-07 13:27:39 +07:00
Poommetee Ketson
776568fc9e
Merge pull request #16460 from ronroniv/patch-1
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Update an outdated method name in error message
2018-02-07 11:04:21 +07:00
ronroniv
5e8f7c9782
Update an outdated method name in error message
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set_enable_monitoring -> set_monitoring
2018-02-07 12:32:05 +09:00
Rémi Verschelde
b0a73077cb
Merge pull request #14888 from Faless/websocket
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Websocket module
2018-02-07 01:05:04 +01:00
Fabio Alessandrelli
f3abd4a065
Travis builds use builtin_openssl for X11
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1.0.2 is now the minimum version of openssl to build against
2018-02-06 14:10:13 +01:00
Fabio Alessandrelli
658d71c3b9
Relicense module to the wondeful Godot community!
2018-02-06 14:10:13 +01:00
Fabio Alessandrelli
6a644d3ee1
Add websocket module.
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Webassembly is client-only for obvious reasons.
Other platforms support both client and server using libwebsockets.
2018-02-06 14:10:13 +01:00
Poommetee Ketson
3cb1b2227f
Merge pull request #16434 from Silvea12/kinematic-docs
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Fixed KinematicBody move_and_slide documentation naming
[ci skip]
2018-02-06 13:54:19 +07:00
Ovnuniarchos
fe1ca3c6e6
SpinBoxes calculate correctly their width before first redraw.
2018-02-05 22:42:30 +01:00
Hugo Locurcio
5513e4e1f9
Remove debugging prints related to the asset library
2018-02-05 22:39:35 +01:00
Andrew Silver
da81d9f843
Fixed KinematicBody move_and_slide documentation naming
2018-02-05 21:44:53 +01:00
Andrea Catania
a42765dada
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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Fixes #16424
2018-02-05 18:54:07 +01:00
Hein-Pieter van Braam
5c9ecc174b
Merge pull request #16419 from nical/issue-16395
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Fix polygon triangulation failure.
2018-02-05 17:59:17 +01:00
Federico Frenguelli
9cd3ed4ace
Fixed #15082 : line edit emits two "text_changed" signals when pasting while text is selected
2018-02-05 16:22:34 +01:00
Fabio Alessandrelli
fa33e0f62d
Add libwebsockets as thirdparty library.
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License is LGPLv2.1 + static linking exception, version is 2.4.1
2018-02-05 16:11:41 +01:00
Nicolas Silva
91215e1919
Fix polygon triangulation failure.
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The ear clipping algorithm used to triangulate polygons has a slightly too conservative point-in-triangle test which can, in some configurations prevent it from finding a possible tessellation. Relaxing the test by considering that points exactly on edges don't belong the triangle fixes the issue. Changing the semantic of the test is safe because no other code makes use of it. A more detailed explanation can be found in issue #16395 .
Fixes #16395 .
2018-02-05 16:01:24 +01:00
Paolo Perkovic
398f5b74e3
Fix timeline track name overlapping keyframe area
2018-02-05 13:25:50 +01:00
Hugo Locurcio
84267915f5
Remove a few debugging prints
2018-02-05 11:30:50 +01:00
Hein-Pieter van Braam
e836a7d88d
Kill an old debugging message
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When running the engine with -d we get a message on the command-line for
each control being clicked. After discussing with @reduz it seems that
this is old and should be removed. Commented out as requested.
2018-02-05 11:18:49 +01:00
Michael Alexsander Silva Dias
24e87f97c6
Fixed wrong example in JSONParseResult.
2018-02-04 21:00:16 -02:00
Hugo Locurcio
0d7d293889
Draw the Camera gizmo more accurately
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The Camera gizmo no longer looks twice as wide as it actually is.
This fixes #16399 .
2018-02-04 23:28:04 +01:00
Marcin Zawiejski
8315aa40cc
fix buffer write performance on Windows and Unix
2018-02-04 13:23:23 +01:00
binbitten
fb8d2420b5
Fix spaces and quotes in external editor flags
2018-02-04 11:18:54 +01:00
ianb96
06965f2770
drop path text at mouse pos
2018-02-03 22:35:44 -05:00
ianb96
4e96e04389
disable scene tree shortcuts when in a textfield
2018-02-03 19:58:51 -05:00
George Marques
ea99b90a77
Merge pull request #16361 from philj56/master
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Fix minor spelling mistake in texture import menu
2018-02-03 18:12:56 -02:00
George Marques
ba6a0a3e3d
Merge pull request #16362 from clktmr/master
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Fix broken variant call of Vector3.snapped
2018-02-03 18:10:11 -02:00
Timur Celik
c16f61190c
Fix broken variant call of Vector3.snapped
2018-02-03 19:57:12 +01:00
Phil Jones
d1a471f909
Fix texture import spelling
2018-02-03 18:38:39 +00:00
Poommetee Ketson
047cb97ff7
Merge pull request #16354 from Noshyaar/gradient
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Gradient: fix wrong property type
2018-02-03 23:03:58 +07:00
Poommetee Ketson
4f9ef96b54
Gradient: fix wrong property type
2018-02-03 22:38:54 +07:00
Poommetee Ketson
4ab522799d
Merge pull request #16347 from Chaosus/gradientpreviewfix
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Fix gradient texture preview
2018-02-03 16:55:52 +07:00
Poommetee Ketson
5f891eae6b
Merge pull request #16346 from binbitten/issue_16345
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Fix wrong property type for fixed icon size in ItemList
2018-02-03 16:54:22 +07:00
Chaosus
3ba43ac975
Fix gradient texture preview
2018-02-03 12:10:44 +03:00
binbitten
331cfc1d18
Fix wrong property type for fixed icon size in ItemList
2018-02-03 10:02:27 +01:00
Juan Linietsky
82df614457
Add a proper error when safe save fails.
2018-02-02 23:50:41 -03:00
Nathan Warden
0cc4de1f24
[Mono] Basis values now marshalled in the correct order.
2018-02-02 16:45:30 -05:00
Andreas Haas
95cfa9bf74
GDScriptParser: Remove debug prints.
2018-02-02 20:37:59 +01:00
Michael Alexsander Silva Dias
b507eeddcc
Capitalized "View" menu options.
2018-02-02 17:27:57 -02:00