Commit Graph

36003 Commits

Author SHA1 Message Date
Rémi Verschelde b9b128cb1d
Merge pull request #50102 from nekomatata/expose-body-test-motion-3d
Expose body_test_motion in 3D physics server
2021-07-03 09:29:46 +02:00
Marcel Admiraal 23e152040b Use static inner classes in Godot Java code 2021-07-03 05:50:04 +01:00
Marcel Admiraal a7825ca12a Replace single method anonymous classes with lambdas in Godot Java code 2021-07-03 05:13:31 +01:00
PouleyKetchoupp 62e577267f Expose body_test_motion in 3D physics server
Results are exposed through PhysicsTestMotionResult3D, the same way it's
done for 2D.

Also cleaned a few things in the 2D version.
2021-07-02 18:03:44 -07:00
Rémi Verschelde a8fb450b3c
Merge pull request #50092 from YeldhamDev/window_get_contents_expose
Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02 22:12:11 +02:00
Rémi Verschelde 676027fc3d
Merge pull request #50089 from YeldhamDev/splitcontainer_minimal_fix
Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children
2021-07-02 22:11:30 +02:00
Rémi Verschelde c77e0da1d7
Merge pull request #50090 from Calinou/remove-leftover-optimized-directional-shadow-depth-range
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02 22:11:17 +02:00
Rémi Verschelde f2229bb1ea
Merge pull request #50085 from madmiraal/android-replace-stringbuffer
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 22:09:50 +02:00
Rémi Verschelde aee59c3547
Merge pull request #50083 from madmiraal/android-fix-raw-use
Fix raw use of parameterized Class
2021-07-02 22:09:39 +02:00
Rémi Verschelde c2df3e6329
Merge pull request #50087 from madmiraal/android-remove-redundant-explicit-types
Remove redundant explicit types in Godot Java code
2021-07-02 22:08:55 +02:00
sygi 6f3e7f7cb0 Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-02 20:50:27 +01:00
Michael Alexsander a829e88ddc Expose `Window.get_contents_minimum_size()` to scripts 2021-07-02 15:35:56 -03:00
Hugo Locurcio 5370f4876e
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
The Optimized shadow depth range was removed in late 2020 in favor
of the Stable shadow depth range, but it still had a (broken) property
that allowed to enable it.
2021-07-02 20:32:43 +02:00
Michael Alexsander e4d56e4c62 Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children 2021-07-02 14:39:50 -03:00
Marcel Admiraal 3f95bbed73 Remove redundant explicit types in Godot Java code 2021-07-02 17:45:30 +01:00
Rémi Verschelde ee115d7b2d
Merge pull request #50081 from Calinou/doc-randomnumbergenerator
Improve and clarify documentation for RandomNumberGenerator
2021-07-02 18:32:03 +02:00
Marcel Admiraal 61ee51d2bf Use StringBuilder instead StringBuffer in Godot Java code 2021-07-02 16:57:12 +01:00
Hugo Locurcio 7d4c20f9db
Improve and clarify documentation for RandomNumberGenerator 2021-07-02 17:47:52 +02:00
Rémi Verschelde 710effdaad
Merge pull request #50078 from madmiraal/android-remove-unused-imports 2021-07-02 17:45:29 +02:00
Marcel Admiraal d237f7d33d Fix raw use of parameterized Class 2021-07-02 16:35:52 +01:00
reduz a632f9fd6e Add compatibility with old mesh formats
* Can load 2.x meshes
* Can load 3.x meshes
2021-07-02 12:34:54 -03:00
Rémi Verschelde 83d27ce7d7
Merge pull request #50077 from thebestnom/fix/initialize_mouse_mode
Android: Initialize mouse mode
2021-07-02 17:25:42 +02:00
thebestnom e200195564 Android: Initialize mouse mode 2021-07-02 18:00:33 +03:00
Marcel Admiraal a38fd4a4c2 Remove unused imports from Android Java code 2021-07-02 12:57:55 +01:00
Rémi Verschelde 6ef0b8fcd3
Merge pull request #50074 from madmiraal/android-replace-c-array
Use Java array declarations not C-style declarations in Android Java code
2021-07-02 13:44:22 +02:00
Rémi Verschelde 42184dd6d5
Merge pull request #50072 from madmiraal/android-remove-interface-modifiers
Remove redundant interface modifiers from Android Java code
2021-07-02 12:35:14 +02:00
Marcel Admiraal 721b3d56c5 Use Java array declarations not C-style declarations in Android Java code 2021-07-02 11:09:09 +01:00
Rémi Verschelde 04649ecd55
Merge pull request #50071 from madmiraal/android-remove-semicolons
Remove unnecessary semicolons from Android Java code
2021-07-02 11:23:49 +02:00
Rémi Verschelde 276f25688d
Merge pull request #50065 from SirQuartz/patch-1
Add `action_get_deadzone()` method to `InputMap`
2021-07-02 10:58:01 +02:00
Marcel Admiraal a74e803a4f Remove redundant interface modifiers from Android Java code 2021-07-02 09:37:45 +01:00
Marcel Admiraal 360447001d Remove unnecessary semicolons from Android Java code 2021-07-02 08:54:09 +01:00
Haoyu Qiu 4a26e61e89 Add numpad emulation in 3D viewport 2021-07-02 15:41:44 +08:00
Nick H c6f28ed62b Add `get_dead_zone()` method to `InputMap`
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
2021-07-02 03:07:37 -04:00
PouleyKetchoupp cf1ddfdb90 Make move_and_slide collision detection more accurate
More accurate unsafe motion calculation
* Safe and unsafe motion are calculated by dichotomy with a limited
number of steps. It's good for performance, but on long motions that
either collide near the beginning or near the end, the result can be
very imprecise.
* Now a factor 0.25 or 0.75 is used to converge faster when this case
happens, which allows longer motions to get more accurate collision
detection.
* Makes snap collision more precise, and helps with cases where diagonal collision on the border of a platform can lead to the character being stuck.

Additional improvements to move_and_slide:
* Handle slide canceling in move_and_collide with 0 velocity instead of
not applying it.
* Better handling of snap with custom logic to cancel sliding.
* Remove small jittering when using stop on slope, by canceling the
motion completely when the resulting motion is less than margin instead
of always projecting to the up direction (in both body motion and snap).

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-07-01 15:15:42 -07:00
Juan Linietsky eefe276a82
Merge pull request #50058 from reduz/fix-surface-from-arrays
Fix surface from array creation
2021-07-01 17:50:02 -03:00
Rémi Verschelde 97e041e285
Merge pull request #50057 from reduz/force-string-in-dictionary
Force String as Dictionary key instead of StringName
2021-07-01 22:22:47 +02:00
reduz 8cf812fba1 Fix surface from array creation
* The debug check was not updated to the new format.
* Bug introduced by #50037
2021-07-01 16:51:55 -03:00
Rémi Verschelde 022640a8fd
Merge pull request #50041 from aaronfranke/prop-usage-flags
Use `PROPERTY_USAGE_NONE` instead of `0` for no property usage
2021-07-01 21:29:32 +02:00
reduz 379b90fd33 Force String as Dictionary key instead of StringName
* Lua table syntax uses named indexing: `{ mykey = myvalue }`
* Python style syntax uses string indexing: `{ "mykey" : myvalue }`
* Both are incompatible since a StringName key wont fetch a String key, hence confusing.
* This PR proposes always using String for indexing at a very minimal performance cost. Always indexing with StringNames will be faster, but they are considerably more expensive to create.
2021-07-01 16:03:37 -03:00
Julien Nguyen 0a823e85d2 Fix 'in' operator to check if an object member exists 2021-07-01 20:59:26 +02:00
Aaron Franke 2508fd0533
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
2021-07-01 14:13:27 -04:00
Rémi Verschelde 382ddd497a
Merge pull request #50052 from Valeryn4/Valeryn4-Fix-GridMap 2021-07-01 20:08:22 +02:00
Pitanov V.V 4da4514b71
Fix GridMap erase Octans 2021-07-02 03:26:26 +10:00
Hugo Locurcio 257a8a337e
Remove unused code related to Travis CI 2021-07-01 18:02:00 +02:00
Rémi Verschelde ad8a2b3d52
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Clean up RenderingServer and its bindings
2021-07-01 15:17:33 +02:00
reduz 37776b2867 Clean up RenderingServer and its bindings
* Rewrote bindings for RenderingServer.
* They are now all up to date.
* Several unused methods and deprecated features were cleaned up.
2021-07-01 09:07:36 -03:00
Rémi Verschelde 9f30638d4b
Merge pull request #50044 from akien-mga/localvector-find-noerror
LocalVector: Don't error if `from` >= `count`
2021-07-01 13:13:27 +02:00
Rémi Verschelde 230a24a49d
Merge pull request #50026 from lyuma/callable_is_valid
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
2021-07-01 12:57:14 +02:00
Hugo Locurcio fab3d136e0
Allow using the 3D editor's View menu while previewing a camera
This is already allowed when using cinematic preview, but not
when previewing a Camera3D the usual way.

Many operations from the View menu still work while previewing
a camera, such as switching between debug draw modes and toggling
information panes.
2021-07-01 12:43:53 +02:00
Rémi Verschelde 7b7ccf25b6
LocalVector: Don't error if `from` >= `count`
Vector handles this silently by returning -1, and we should do the same here.
Otherwise we get errors when calling `find()` on e.g. a LocalVector of size 0,
while `find()` is expected to always work (if the parameters are invalid then
it doesn't find anything, so -1).

Fixup to #49925.
2021-07-01 12:16:33 +02:00