Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
Rémi Verschelde
35053e57ab
Merge pull request #16710 from YeldhamDev/filedialog_nothing_disabled
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Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode
2018-02-21 13:25:27 +01:00
Rémi Verschelde
222516a815
Merge pull request #16756 from willnationsdev/shifted-rect-sprite
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Simplify detection of Sprite clicks
2018-02-21 10:42:47 +01:00
Rémi Verschelde
c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
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Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Andrea Catania
39fb83630d
Added forgotten infinite_inertia to bindings
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Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-21 08:42:36 +01:00
Damar Indra
e69dd47501
Tileset Editor Improvement
2018-02-20 22:33:59 +07:00
Michael Alexsander Silva Dias
db80d56388
Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode.
2018-02-20 12:19:06 -03:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
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Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Andrea Catania
6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
2018-02-20 12:43:47 +01:00
Rémi Verschelde
2c44b2cee4
Merge pull request #16718 from Chaosus/triplanarfix
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Add refraction possibility when triplanar uv mode enabled
2018-02-20 11:14:31 +01:00
Rémi Verschelde
55f00d9655
Merge pull request #16455 from volzhs/close-docs
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Keep to show current script when closing all docs
2018-02-20 09:40:29 +01:00
volzhs
df84290a7e
Keep to show current script when closing all docs
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also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.
Fix #16403
2018-02-20 14:39:52 +09:00
Will Nations
b0bdb4456b
Expose Sprite._edit_get_rect for click rect access
2018-02-19 16:45:11 -06:00
Rémi Verschelde
b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
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Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Rémi Verschelde
6ee4298ee3
Merge pull request #16652 from aragar/FixQuotationInString
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Fix quotation in string
2018-02-19 22:12:53 +01:00
Rémi Verschelde
d5daaa72fa
Merge pull request #15306 from poke1024/item-list-draw-speed
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Boost drawing speed of ItemLists with many items
2018-02-19 21:53:59 +01:00
Rémi Verschelde
5933cf867a
Merge pull request #15780 from volzhs/emoji
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Support colored font
2018-02-19 21:51:53 +01:00
Chris Bradfield
a5688ccd90
Improve CollisionObject/CollisionObject2D warning message
2018-02-19 21:48:31 +01:00
Rémi Verschelde
a41c45c335
Merge pull request #16060 from sdfgeoff/apply_torque
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Exposed apply_torque_impulse to gdscript
2018-02-19 21:38:33 +01:00
Andrea Catania
ffc3ef8677
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
2018-02-19 20:59:57 +01:00
Alexander Alekseev
66c39b1426
Fixes OptionButton selection index being reset to zero at instanciation
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Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order.
Fixes #10213 .
2018-02-19 20:25:34 +01:00
Rémi Verschelde
b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
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2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
Rémi Verschelde
52f45122ae
Merge pull request #16822 from Noshyaar/timefmt
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Fix timer second not zero padded when < 10
2018-02-19 17:14:12 +01:00
Poommetee Ketson
d2e3607fa0
Fix timer second not zero padded when < 10
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Also RTR "Time Left:"
2018-02-19 21:53:39 +07:00
isaacremnant
cc902cf9ab
Force controls to save rect_clip_content since they do not all default to false.
2018-02-18 22:24:05 -05:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
Gilles Roudiere
8dad41e395
2D editor GUI input rework. Changes are:
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- The input handling is done into several distinct functions, and the
code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
you to move it normally
2018-02-16 10:14:52 +01:00
sdfgeoff
cdd8334585
Exposed apply_torque_impulse to gdscript and added documentation for added apply_torque_impulse method
2018-02-15 16:42:24 +01:00
Chaosus
b5e4f637fc
Added refraction possibility for triplanar uv mode
2018-02-15 17:21:09 +03:00
Rémi Verschelde
5a83705b19
Merge pull request #15523 from Nutriz/change_primmesh_accuracy_value
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Change primitive meshes acccuracy value
2018-02-14 17:05:19 +01:00
Rémi Verschelde
309303d92c
Merge pull request #15592 from paulloz/textedit-initial-size
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set a better initial size to TextEdit nodes
2018-02-14 16:38:27 +01:00
Rémi Verschelde
2551db44e1
Merge pull request #15618 from ianb96/fold_comment
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TextEdit folding over unindented comments
2018-02-14 16:36:42 +01:00
Rémi Verschelde
f1ee573ebe
Merge pull request #15711 from poke1024/fix-rtl-descent
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Fixes wrong vertical font layout in RichTextLabel
2018-02-14 16:28:16 +01:00
Rémi Verschelde
c5a5b10342
Merge pull request #15799 from SaracenOne/lightmap_unwrap_script_expose
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Expose 'lightmap_unwrap' method to the scripting engine.
2018-02-14 16:17:35 +01:00
Rémi Verschelde
e777751958
Merge pull request #15855 from mrcdk/texture_button_mask_fixes
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The TextureButton's bitmask takes into account the stretch mode selected
2018-02-14 16:16:10 +01:00
Rémi Verschelde
1f17881d5d
Merge pull request #15903 from groud/fix_minsize
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Fixes GridContainer and SplitContainer wrong layouting
2018-02-14 16:04:06 +01:00
Michael Alexsander Silva Dias
4dbf6ac1b8
Added "allow_reselect" property to ItemList and enabled it for the method/help lists.
2018-02-14 03:38:07 -02:00
Rémi Verschelde
8944773934
Merge pull request #16422 from synasius/fixed-line-edit-text-changed-signal
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Fixed #15082 : line edit emits two "text_changed" signals when pasting while text is selected
2018-02-13 22:14:25 +01:00
Rémi Verschelde
8d75b27405
Merge pull request #16432 from Ovnuniarchos/master
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SpinBoxes calculate correctly their width before first redraw.
2018-02-13 15:46:39 +01:00
Rémi Verschelde
eefb58a892
Merge pull request #16424 from AndreaCatania/phyj
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
2018-02-13 15:26:04 +01:00
Rado'sPC\aRaGaR
f38e819fc1
Fix quotation in string
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fix for #16404
2018-02-12 23:01:36 +02:00
ronroniv
5e8f7c9782
Update an outdated method name in error message
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set_enable_monitoring -> set_monitoring
2018-02-07 12:32:05 +09:00
Ovnuniarchos
fe1ca3c6e6
SpinBoxes calculate correctly their width before first redraw.
2018-02-05 22:42:30 +01:00
Andrea Catania
a42765dada
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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Fixes #16424
2018-02-05 18:54:07 +01:00
Federico Frenguelli
9cd3ed4ace
Fixed #15082 : line edit emits two "text_changed" signals when pasting while text is selected
2018-02-05 16:22:34 +01:00
Phil Jones
d1a471f909
Fix texture import spelling
2018-02-03 18:38:39 +00:00
Poommetee Ketson
4f9ef96b54
Gradient: fix wrong property type
2018-02-03 22:38:54 +07:00
binbitten
331cfc1d18
Fix wrong property type for fixed icon size in ItemList
2018-02-03 10:02:27 +01:00
Rémi Verschelde
0033e72a0f
Merge pull request #16276 from bcr3ative/issue_15668
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Fix inconsistencies and typos in argument names
2018-02-01 17:26:13 +01:00
Rémi Verschelde
4cb64feae8
Merge pull request #15910 from robfram/fix-audio-signal-issue-15895
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Fix issue #15895 , audio streams don't signalling finished after the first one
2018-02-01 16:54:31 +01:00