Commit Graph

27 Commits

Author SHA1 Message Date
Cameron Reikes 757c509437 Add array slice method 2019-09-14 13:08:28 -07:00
Hein-Pieter van Braam-Stewart 8b1e297fc6 Don't crash on printing nested types
When adding an Array or Dictionary to itself operator String() got in an
infinite loop. This commit adds a stack to operator String() (Through
the use of a new 'stringify method'). This stack keeps track of all
unique Arrays and Dictionaries it has seen. When a duplicate is found
only a static string is printed '[...]' or '{...}'.

This mirror Python's behavior in a similar case.
2019-04-20 02:01:55 +02:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Juan Linietsky adc0188d9f Added max() and min() functions to array to return greater or lesser element (or null if data is not of compatible type or empty array). Closes #15697 2018-08-23 15:32:02 -03:00
Bojidar Marinov 9f6c0c6eae
Duplicate Arrays and Dictionaries when instancing scene in editor
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate

Fixes #13971
2018-03-13 17:18:08 +02:00
poke1024 75d69fb4ec Add shuffle() method to Array 2018-01-10 19:36:53 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
poke1024 d6e54de502 Add bsearch and bsearch_custom to Array 2017-11-21 08:50:31 +01:00
Marius Guggenmos 2f173a67ab Array::sort, sort_custom and invert now return reference to Array to allow chaining of operations 2017-10-09 16:36:09 +02:00
Juan Linietsky c771e03ee2 -Fixed changes to default input actions not working, closes #10502
-Added Array.duplicate() method, needed to fix above
2017-09-06 18:14:04 -03:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Juan Linietsky e6583117df Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Kazuo256 bf4fda64fd Add Array.front() and Array.back() 2016-11-18 18:45:51 -02:00
Răzvan Cosmin Rădulescu 1a7aae7443 (Array) pop_front, pop_back return values
pop_front, pop_back now return values instead of `void`. Things
I didn't know how to properly implement:

1. pop_front & pop_back shows in the help menu Object as return value.
   I know this is incorrect but if not Object than what? Cause it
   can't be void. It needs to be a generic type that includes all the
   Array types
2016-09-11 17:37:21 +02:00
Pawel Kowal 96eb97cbbf Array has(var value) function 2016-07-07 11:40:38 +02:00
George Marques 46b6bb9dc4
Add 'rfind' function to Array 2016-06-10 17:46:57 -03:00
George Marques 269d570420
Add 'from' argument to Array.find() 2016-06-10 15:43:07 -03:00
J08nY 5f5ca8cd9b Added Array.find_last() and Array.count() 2016-06-03 23:36:02 +02:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky b191e740d2 add pop_back/pop_front/push_back/push_front to array, to make it according to doc, fixes #3040 2015-12-12 08:27:30 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00