/*************************************************************************/ /* create_dialog.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CREATE_DIALOG_H #define CREATE_DIALOG_H #include "editor_help.h" #include "scene/gui/button.h" #include "scene/gui/dialogs.h" #include "scene/gui/item_list.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/tree.h" /** @author Juan Linietsky */ #if 1 class CreateDialog : public ConfirmationDialog { OBJ_TYPE(CreateDialog, ConfirmationDialog) Vector favorite_list; Tree *favorites; Tree *recent; Button *favorite; LineEdit *search_box; Tree *search_options; String base_type; EditorHelpBit *help_bit; void _item_selected(); void _update_search(); void _update_favorite_list(); void _save_favorite_list(); void _favorite_toggled(); void _history_selected(); void _favorite_selected(); void _history_activated(); void _favorite_activated(); void _sbox_input(const InputEvent &p_ie); void _confirmed(); void _text_changed(const String &p_newtext); void add_type(const String &p_type, HashMap &p_types, TreeItem *p_root, TreeItem **to_select); Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); protected: void _notification(int p_what); static void _bind_methods(); public: Object *instance_selected(); String get_selected_type(); void set_base_type(const String &p_base); String get_base_type() const; void popup(bool p_dontclear); CreateDialog(); }; #else //old create dialog, disabled class CreateDialog : public ConfirmationDialog { OBJ_TYPE(CreateDialog, ConfirmationDialog); Tree *tree; Button *create; Button *cancel; LineEdit *filter; void update_tree(); void _create(); void _cancel(); void add_type(const String &p_type, HashMap &p_types, TreeItem *p_root); String base; void _text_changed(String p_text); virtual void _post_popup() { tree->grab_focus(); } protected: static void _bind_methods(); void _notification(int p_what); public: Object *instance_selected(); void set_base_type(const String &p_base); String get_base_type() const; CreateDialog(); ~CreateDialog(); }; #endif #endif