/*************************************************************************/ /* visual_server.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visual_server.h" #include "globals.h" #include "method_bind_ext.gen.inc" VisualServer *VisualServer::singleton = NULL; VisualServer *(*VisualServer::create_func)() = NULL; VisualServer *VisualServer::get_singleton() { return singleton; } void VisualServer::set_mipmap_policy(MipMapPolicy p_policy) { mm_policy = p_policy; } VisualServer::MipMapPolicy VisualServer::get_mipmap_policy() const { return (VisualServer::MipMapPolicy)mm_policy; } DVector VisualServer::_shader_get_param_list(RID p_shader) const { //remove at some point DVector pl; #if 0 List params; shader_get_param_list(p_shader,¶ms); for(List::Element *E=params.front();E;E=E->next()) { pl.push_back(E->get()); } #endif return pl; } VisualServer *VisualServer::create() { ERR_FAIL_COND_V(singleton, NULL); if (create_func) return create_func(); return NULL; } RID VisualServer::texture_create_from_image(const Image &p_image, uint32_t p_flags) { RID texture = texture_create(); texture_allocate(texture, p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate ERR_FAIL_COND_V(!texture.is_valid(), texture); texture_set_data(texture, p_image); return texture; } RID VisualServer::get_test_texture() { if (test_texture) { return test_texture; }; #define TEST_TEXTURE_SIZE 256 Image data(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, 0, Image::FORMAT_RGB); for (int x = 0; x < TEST_TEXTURE_SIZE; x++) { for (int y = 0; y < TEST_TEXTURE_SIZE; y++) { Color c; int r = 255 - (x + y) / 2; if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) { c.r = y; c.g = r; c.b = x; } else { c.r = r; c.g = x; c.b = y; } data.put_pixel(x, y, c); } } test_texture = texture_create_from_image(data); return test_texture; }; void VisualServer::_free_internal_rids() { if (test_texture.is_valid()) free(test_texture); if (white_texture.is_valid()) free(white_texture); if (test_material.is_valid()) free(test_material); for (int i = 0; i < 32; i++) { if (material_2d[i].is_valid()) free(material_2d[i]); } } RID VisualServer::_make_test_cube() { DVector vertices; DVector normals; DVector tangents; DVector uvs; int vtx_idx = 0; #define ADD_VTX(m_idx) \ vertices.push_back(face_points[m_idx]); \ normals.push_back(normal_points[m_idx]); \ tangents.push_back(normal_points[m_idx][1]); \ tangents.push_back(normal_points[m_idx][2]); \ tangents.push_back(normal_points[m_idx][0]); \ tangents.push_back(1.0); \ uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); \ vtx_idx++; for (int i = 0; i < 6; i++) { Vector3 face_points[4]; Vector3 normal_points[4]; float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 }; for (int j = 0; j < 4; j++) { float v[3]; v[0] = 1.0; v[1] = 1 - 2 * ((j >> 1) & 1); v[2] = v[1] * (1 - 2 * (j & 1)); for (int k = 0; k < 3; k++) { if (i < 3) face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); else face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); } normal_points[j] = Vector3(); normal_points[j][i % 3] = (i >= 3 ? -1 : 1); } //tri 1 ADD_VTX(0); ADD_VTX(1); ADD_VTX(2); //tri 2 ADD_VTX(2); ADD_VTX(3); ADD_VTX(0); } RID test_cube = mesh_create(); Array d; d.resize(VS::ARRAY_MAX); d[VisualServer::ARRAY_NORMAL] = normals; d[VisualServer::ARRAY_TANGENT] = tangents; d[VisualServer::ARRAY_TEX_UV] = uvs; d[VisualServer::ARRAY_VERTEX] = vertices; DVector indices; indices.resize(vertices.size()); for (int i = 0; i < vertices.size(); i++) indices.set(i, i); d[VisualServer::ARRAY_INDEX] = indices; mesh_add_surface(test_cube, PRIMITIVE_TRIANGLES, d); test_material = fixed_material_create(); //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true); fixed_material_set_texture(test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture()); fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70); fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2, 0.2, 0.2)); fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1)); fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1, 1, 1)); mesh_surface_set_material(test_cube, 0, test_material); return test_cube; } RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) { DVector vertices; DVector normals; for (int i = 1; i <= p_lats; i++) { double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats); double z0 = Math::sin(lat0); double zr0 = Math::cos(lat0); double lat1 = Math_PI * (-0.5 + (double)i / p_lats); double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); for (int j = p_lons; j >= 1; j--) { double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons; double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); double lng1 = 2 * Math_PI * (double)(j) / p_lons; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); Vector3 v[4] = { Vector3(x1 * zr0, z0, y1 * zr0), Vector3(x1 * zr1, z1, y1 * zr1), Vector3(x0 * zr1, z1, y0 * zr1), Vector3(x0 * zr0, z0, y0 * zr0) }; #define ADD_POINT(m_idx) \ normals.push_back(v[m_idx]); \ vertices.push_back(v[m_idx] * p_radius); ADD_POINT(0); ADD_POINT(1); ADD_POINT(2); ADD_POINT(2); ADD_POINT(3); ADD_POINT(0); } } RID mesh = mesh_create(); Array d; d.resize(VS::ARRAY_MAX); d[ARRAY_VERTEX] = vertices; d[ARRAY_NORMAL] = normals; mesh_add_surface(mesh, PRIMITIVE_TRIANGLES, d); return mesh; } RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_ontop, bool p_cut_alpha, bool p_opaque_prepass) { int version = 0; if (p_shaded) version = 1; if (p_transparent) version |= 2; if (p_cut_alpha) version |= 4; if (p_opaque_prepass) version |= 8; if (p_double_sided) version |= 16; if (p_ontop) version |= 32; if (material_2d[version].is_valid()) return material_2d[version]; //not valid, make material_2d[version] = fixed_material_create(); fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_USE_ALPHA, p_transparent); fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY, true); fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_DISCARD_ALPHA, p_cut_alpha); material_set_flag(material_2d[version], MATERIAL_FLAG_UNSHADED, !p_shaded); material_set_flag(material_2d[version], MATERIAL_FLAG_DOUBLE_SIDED, p_double_sided); material_set_flag(material_2d[version], MATERIAL_FLAG_ONTOP, p_ontop); material_set_depth_draw_mode(material_2d[version], p_opaque_prepass ? MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA : MATERIAL_DEPTH_DRAW_OPAQUE_ONLY); fixed_material_set_texture(material_2d[version], FIXED_MATERIAL_PARAM_DIFFUSE, get_white_texture()); //material cut alpha? return material_2d[version]; } RID VisualServer::get_white_texture() { if (white_texture.is_valid()) return white_texture; DVector wt; wt.resize(16 * 3); { DVector::Write w = wt.write(); for (int i = 0; i < 16 * 3; i++) w[i] = 255; } Image white(4, 4, 0, Image::FORMAT_RGB, wt); white_texture = texture_create(); texture_allocate(white_texture, 4, 4, Image::FORMAT_RGB); texture_set_data(white_texture, white); return white_texture; } void VisualServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("texture_create"), &VisualServer::texture_create); ObjectTypeDB::bind_method(_MD("texture_create_from_image"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT)); //ObjectTypeDB::bind_method(_MD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) ); //ObjectTypeDB::bind_method(_MD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) ); //ObjectTypeDB::bind_method(_MD("texture_get_rect"),&VisualServer::texture_get_rect ); ObjectTypeDB::bind_method(_MD("texture_set_flags"), &VisualServer::texture_set_flags); ObjectTypeDB::bind_method(_MD("texture_get_flags"), &VisualServer::texture_get_flags); ObjectTypeDB::bind_method(_MD("texture_get_width"), &VisualServer::texture_get_width); ObjectTypeDB::bind_method(_MD("texture_get_height"), &VisualServer::texture_get_height); ObjectTypeDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data); #ifndef _3D_DISABLED ObjectTypeDB::bind_method(_MD("shader_create", "mode"), &VisualServer::shader_create, DEFVAL(SHADER_MATERIAL)); ObjectTypeDB::bind_method(_MD("shader_set_mode", "shader", "mode"), &VisualServer::shader_set_mode); ObjectTypeDB::bind_method(_MD("material_create"), &VisualServer::material_create); ObjectTypeDB::bind_method(_MD("material_set_shader", "shader"), &VisualServer::material_set_shader); ObjectTypeDB::bind_method(_MD("material_get_shader"), &VisualServer::material_get_shader); ObjectTypeDB::bind_method(_MD("material_set_param"), &VisualServer::material_set_param); ObjectTypeDB::bind_method(_MD("material_get_param"), &VisualServer::material_get_param); ObjectTypeDB::bind_method(_MD("material_set_flag"), &VisualServer::material_set_flag); ObjectTypeDB::bind_method(_MD("material_get_flag"), &VisualServer::material_get_flag); ObjectTypeDB::bind_method(_MD("material_set_blend_mode"), &VisualServer::material_set_blend_mode); ObjectTypeDB::bind_method(_MD("material_get_blend_mode"), &VisualServer::material_get_blend_mode); ObjectTypeDB::bind_method(_MD("material_set_line_width"), &VisualServer::material_set_line_width); ObjectTypeDB::bind_method(_MD("material_get_line_width"), &VisualServer::material_get_line_width); ObjectTypeDB::bind_method(_MD("mesh_create"), &VisualServer::mesh_create); ObjectTypeDB::bind_method(_MD("mesh_add_surface"), &VisualServer::mesh_add_surface, DEFVAL(Array()), DEFVAL(false)); ObjectTypeDB::bind_method(_MD("mesh_surface_set_material"), &VisualServer::mesh_surface_set_material, DEFVAL(false)); ObjectTypeDB::bind_method(_MD("mesh_surface_get_material"), &VisualServer::mesh_surface_get_material); ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_len"), &VisualServer::mesh_surface_get_array_len); ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_index_len"), &VisualServer::mesh_surface_get_array_index_len); ObjectTypeDB::bind_method(_MD("mesh_surface_get_format"), &VisualServer::mesh_surface_get_format); ObjectTypeDB::bind_method(_MD("mesh_surface_get_primitive_type"), &VisualServer::mesh_surface_get_primitive_type); ObjectTypeDB::bind_method(_MD("mesh_remove_surface"), &VisualServer::mesh_remove_surface); ObjectTypeDB::bind_method(_MD("mesh_get_surface_count"), &VisualServer::mesh_get_surface_count); ObjectTypeDB::bind_method(_MD("multimesh_create"), &VisualServer::multimesh_create); ObjectTypeDB::bind_method(_MD("multimesh_set_mesh"), &VisualServer::multimesh_set_mesh); ObjectTypeDB::bind_method(_MD("multimesh_set_aabb"), &VisualServer::multimesh_set_aabb); ObjectTypeDB::bind_method(_MD("multimesh_instance_set_transform"), &VisualServer::multimesh_instance_set_transform); ObjectTypeDB::bind_method(_MD("multimesh_instance_set_color"), &VisualServer::multimesh_instance_set_color); ObjectTypeDB::bind_method(_MD("multimesh_get_mesh"), &VisualServer::multimesh_get_mesh); ObjectTypeDB::bind_method(_MD("multimesh_get_aabb"), &VisualServer::multimesh_get_aabb); ObjectTypeDB::bind_method(_MD("multimesh_instance_get_transform"), &VisualServer::multimesh_instance_get_transform); ObjectTypeDB::bind_method(_MD("multimesh_instance_get_color"), &VisualServer::multimesh_instance_get_color); ObjectTypeDB::bind_method(_MD("particles_create"), &VisualServer::particles_create); ObjectTypeDB::bind_method(_MD("particles_set_amount"), &VisualServer::particles_set_amount); ObjectTypeDB::bind_method(_MD("particles_get_amount"), &VisualServer::particles_get_amount); ObjectTypeDB::bind_method(_MD("particles_set_emitting"), &VisualServer::particles_set_emitting); ObjectTypeDB::bind_method(_MD("particles_is_emitting"), &VisualServer::particles_is_emitting); ObjectTypeDB::bind_method(_MD("particles_set_visibility_aabb"), &VisualServer::particles_set_visibility_aabb); ObjectTypeDB::bind_method(_MD("particles_get_visibility_aabb"), &VisualServer::particles_get_visibility_aabb); ObjectTypeDB::bind_method(_MD("particles_set_variable"), &VisualServer::particles_set_variable); ObjectTypeDB::bind_method(_MD("particles_get_variable"), &VisualServer::particles_get_variable); ObjectTypeDB::bind_method(_MD("particles_set_randomness"), &VisualServer::particles_set_randomness); ObjectTypeDB::bind_method(_MD("particles_get_randomness"), &VisualServer::particles_get_randomness); ObjectTypeDB::bind_method(_MD("particles_set_color_phases"), &VisualServer::particles_set_color_phases); ObjectTypeDB::bind_method(_MD("particles_get_color_phases"), &VisualServer::particles_get_color_phases); ObjectTypeDB::bind_method(_MD("particles_set_color_phase_pos"), &VisualServer::particles_set_color_phase_pos); ObjectTypeDB::bind_method(_MD("particles_get_color_phase_pos"), &VisualServer::particles_get_color_phase_pos); ObjectTypeDB::bind_method(_MD("particles_set_color_phase_color"), &VisualServer::particles_set_color_phase_color); ObjectTypeDB::bind_method(_MD("particles_get_color_phase_color"), &VisualServer::particles_get_color_phase_color); ObjectTypeDB::bind_method(_MD("particles_set_attractors"), &VisualServer::particles_set_attractors); ObjectTypeDB::bind_method(_MD("particles_get_attractors"), &VisualServer::particles_get_attractors); ObjectTypeDB::bind_method(_MD("particles_set_attractor_pos"), &VisualServer::particles_set_attractor_pos); ObjectTypeDB::bind_method(_MD("particles_get_attractor_pos"), &VisualServer::particles_get_attractor_pos); ObjectTypeDB::bind_method(_MD("particles_set_attractor_strength"), &VisualServer::particles_set_attractor_strength); ObjectTypeDB::bind_method(_MD("particles_get_attractor_strength"), &VisualServer::particles_get_attractor_strength); ObjectTypeDB::bind_method(_MD("particles_set_material"), &VisualServer::particles_set_material, DEFVAL(false)); ObjectTypeDB::bind_method(_MD("particles_set_height_from_velocity"), &VisualServer::particles_set_height_from_velocity); ObjectTypeDB::bind_method(_MD("particles_has_height_from_velocity"), &VisualServer::particles_has_height_from_velocity); ObjectTypeDB::bind_method(_MD("light_create"), &VisualServer::light_create); ObjectTypeDB::bind_method(_MD("light_get_type"), &VisualServer::light_get_type); ObjectTypeDB::bind_method(_MD("light_set_color"), &VisualServer::light_set_color); ObjectTypeDB::bind_method(_MD("light_get_color"), &VisualServer::light_get_color); ObjectTypeDB::bind_method(_MD("light_set_shadow"), &VisualServer::light_set_shadow); ObjectTypeDB::bind_method(_MD("light_has_shadow"), &VisualServer::light_has_shadow); ObjectTypeDB::bind_method(_MD("light_set_volumetric"), &VisualServer::light_set_volumetric); ObjectTypeDB::bind_method(_MD("light_is_volumetric"), &VisualServer::light_is_volumetric); ObjectTypeDB::bind_method(_MD("light_set_projector"), &VisualServer::light_set_projector); ObjectTypeDB::bind_method(_MD("light_get_projector"), &VisualServer::light_get_projector); ObjectTypeDB::bind_method(_MD("light_set_var"), &VisualServer::light_set_param); ObjectTypeDB::bind_method(_MD("light_get_var"), &VisualServer::light_get_param); ObjectTypeDB::bind_method(_MD("skeleton_create"), &VisualServer::skeleton_create); ObjectTypeDB::bind_method(_MD("skeleton_resize"), &VisualServer::skeleton_resize); ObjectTypeDB::bind_method(_MD("skeleton_get_bone_count"), &VisualServer::skeleton_get_bone_count); ObjectTypeDB::bind_method(_MD("skeleton_bone_set_transform"), &VisualServer::skeleton_bone_set_transform); ObjectTypeDB::bind_method(_MD("skeleton_bone_get_transform"), &VisualServer::skeleton_bone_get_transform); ObjectTypeDB::bind_method(_MD("room_create"), &VisualServer::room_create); ObjectTypeDB::bind_method(_MD("room_set_bounds"), &VisualServer::room_set_bounds); ObjectTypeDB::bind_method(_MD("room_get_bounds"), &VisualServer::room_get_bounds); ObjectTypeDB::bind_method(_MD("portal_create"), &VisualServer::portal_create); ObjectTypeDB::bind_method(_MD("portal_set_shape"), &VisualServer::portal_set_shape); ObjectTypeDB::bind_method(_MD("portal_get_shape"), &VisualServer::portal_get_shape); ObjectTypeDB::bind_method(_MD("portal_set_enabled"), &VisualServer::portal_set_enabled); ObjectTypeDB::bind_method(_MD("portal_is_enabled"), &VisualServer::portal_is_enabled); ObjectTypeDB::bind_method(_MD("portal_set_disable_distance"), &VisualServer::portal_set_disable_distance); ObjectTypeDB::bind_method(_MD("portal_get_disable_distance"), &VisualServer::portal_get_disable_distance); ObjectTypeDB::bind_method(_MD("portal_set_disabled_color"), &VisualServer::portal_set_disabled_color); ObjectTypeDB::bind_method(_MD("portal_get_disabled_color"), &VisualServer::portal_get_disabled_color); ObjectTypeDB::bind_method(_MD("camera_create"), &VisualServer::camera_create); ObjectTypeDB::bind_method(_MD("camera_set_perspective"), &VisualServer::camera_set_perspective); ObjectTypeDB::bind_method(_MD("camera_set_orthogonal"), &VisualServer::_camera_set_orthogonal); ObjectTypeDB::bind_method(_MD("camera_set_transform"), &VisualServer::camera_set_transform); ObjectTypeDB::bind_method(_MD("viewport_create"), &VisualServer::viewport_create); ObjectTypeDB::bind_method(_MD("viewport_set_rect"), &VisualServer::_viewport_set_rect); ObjectTypeDB::bind_method(_MD("viewport_get_rect"), &VisualServer::_viewport_get_rect); ObjectTypeDB::bind_method(_MD("viewport_attach_camera"), &VisualServer::viewport_attach_camera, DEFVAL(RID())); ObjectTypeDB::bind_method(_MD("viewport_get_attached_camera"), &VisualServer::viewport_get_attached_camera); ObjectTypeDB::bind_method(_MD("viewport_get_scenario"), &VisualServer::viewport_get_scenario); ObjectTypeDB::bind_method(_MD("viewport_attach_canvas"), &VisualServer::viewport_attach_canvas); ObjectTypeDB::bind_method(_MD("viewport_remove_canvas"), &VisualServer::viewport_remove_canvas); ObjectTypeDB::bind_method(_MD("viewport_set_global_canvas_transform"), &VisualServer::viewport_set_global_canvas_transform); ObjectTypeDB::bind_method(_MD("scenario_create"), &VisualServer::scenario_create); ObjectTypeDB::bind_method(_MD("scenario_set_debug"), &VisualServer::scenario_set_debug); ObjectTypeDB::bind_method(_MD("instance_create"), &VisualServer::instance_create, DEFVAL(RID())); ObjectTypeDB::bind_method(_MD("instance_get_base"), &VisualServer::instance_get_base); ObjectTypeDB::bind_method(_MD("instance_get_base_aabb"), &VisualServer::instance_get_base); ObjectTypeDB::bind_method(_MD("instance_set_transform"), &VisualServer::instance_set_transform); ObjectTypeDB::bind_method(_MD("instance_get_transform"), &VisualServer::instance_get_transform); ObjectTypeDB::bind_method(_MD("instance_attach_object_instance_ID"), &VisualServer::instance_attach_object_instance_ID); ObjectTypeDB::bind_method(_MD("instance_get_object_instance_ID"), &VisualServer::instance_get_object_instance_ID); ObjectTypeDB::bind_method(_MD("instance_attach_skeleton"), &VisualServer::instance_attach_skeleton); ObjectTypeDB::bind_method(_MD("instance_get_skeleton"), &VisualServer::instance_get_skeleton); ObjectTypeDB::bind_method(_MD("instance_set_room"), &VisualServer::instance_set_room); ObjectTypeDB::bind_method(_MD("instance_get_room"), &VisualServer::instance_get_room); ObjectTypeDB::bind_method(_MD("instance_set_exterior"), &VisualServer::instance_set_exterior); ObjectTypeDB::bind_method(_MD("instance_is_exterior"), &VisualServer::instance_is_exterior); ObjectTypeDB::bind_method(_MD("instances_cull_aabb"), &VisualServer::instances_cull_aabb); ObjectTypeDB::bind_method(_MD("instances_cull_ray"), &VisualServer::instances_cull_ray); ObjectTypeDB::bind_method(_MD("instances_cull_convex"), &VisualServer::instances_cull_convex); ObjectTypeDB::bind_method(_MD("instance_geometry_override_material_param"), &VisualServer::instance_get_room); ObjectTypeDB::bind_method(_MD("instance_geometry_get_material_param"), &VisualServer::instance_get_room); ObjectTypeDB::bind_method(_MD("get_test_cube"), &VisualServer::get_test_cube); #endif ObjectTypeDB::bind_method(_MD("canvas_create"), &VisualServer::canvas_create); ObjectTypeDB::bind_method(_MD("canvas_item_create"), &VisualServer::canvas_item_create); ObjectTypeDB::bind_method(_MD("canvas_item_set_parent"), &VisualServer::canvas_item_set_parent); ObjectTypeDB::bind_method(_MD("canvas_item_get_parent"), &VisualServer::canvas_item_get_parent); ObjectTypeDB::bind_method(_MD("canvas_item_set_transform"), &VisualServer::canvas_item_set_transform); ObjectTypeDB::bind_method(_MD("canvas_item_set_custom_rect"), &VisualServer::canvas_item_set_custom_rect); ObjectTypeDB::bind_method(_MD("canvas_item_set_clip"), &VisualServer::canvas_item_set_clip); ObjectTypeDB::bind_method(_MD("canvas_item_set_opacity"), &VisualServer::canvas_item_set_opacity); ObjectTypeDB::bind_method(_MD("canvas_item_get_opacity"), &VisualServer::canvas_item_get_opacity); ObjectTypeDB::bind_method(_MD("canvas_item_set_self_opacity"), &VisualServer::canvas_item_set_self_opacity); ObjectTypeDB::bind_method(_MD("canvas_item_get_self_opacity"), &VisualServer::canvas_item_get_self_opacity); ObjectTypeDB::bind_method(_MD("canvas_item_set_z"), &VisualServer::canvas_item_set_z); ObjectTypeDB::bind_method(_MD("canvas_item_set_sort_children_by_y"), &VisualServer::canvas_item_set_sort_children_by_y); ObjectTypeDB::bind_method(_MD("canvas_item_add_line"), &VisualServer::canvas_item_add_line, DEFVAL(1.0)); ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"), &VisualServer::canvas_item_add_rect); ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"), &VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"), &VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"), &VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1, 1, 1))); // ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector()),DEFVAL(RID())); ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"), &VisualServer::canvas_item_add_circle); ObjectTypeDB::bind_method(_MD("viewport_set_canvas_transform"), &VisualServer::viewport_set_canvas_transform); ObjectTypeDB::bind_method(_MD("canvas_item_clear"), &VisualServer::canvas_item_clear); ObjectTypeDB::bind_method(_MD("canvas_item_raise"), &VisualServer::canvas_item_raise); ObjectTypeDB::bind_method(_MD("black_bars_set_margins", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_margins); ObjectTypeDB::bind_method(_MD("black_bars_set_images", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_images); ObjectTypeDB::bind_method(_MD("make_sphere_mesh"), &VisualServer::make_sphere_mesh); ObjectTypeDB::bind_method(_MD("mesh_add_surface_from_planes"), &VisualServer::mesh_add_surface_from_planes); ObjectTypeDB::bind_method(_MD("draw"), &VisualServer::draw); ObjectTypeDB::bind_method(_MD("sync"), &VisualServer::sync); ObjectTypeDB::bind_method(_MD("free_rid"), &VisualServer::free); ObjectTypeDB::bind_method(_MD("set_default_clear_color"), &VisualServer::set_default_clear_color); ObjectTypeDB::bind_method(_MD("get_default_clear_color"), &VisualServer::get_default_clear_color); ObjectTypeDB::bind_method(_MD("set_time_scale"), &VisualServer::set_time_scale); ObjectTypeDB::bind_method(_MD("get_render_info"), &VisualServer::get_render_info); BIND_CONSTANT(NO_INDEX_ARRAY); BIND_CONSTANT(CUSTOM_ARRAY_SIZE); BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); BIND_CONSTANT(MAX_PARTICLE_COLOR_PHASES); BIND_CONSTANT(MAX_PARTICLE_ATTRACTORS); BIND_CONSTANT(MAX_CURSORS); BIND_CONSTANT(TEXTURE_FLAG_MIPMAPS); BIND_CONSTANT(TEXTURE_FLAG_REPEAT); BIND_CONSTANT(TEXTURE_FLAG_FILTER); BIND_CONSTANT(TEXTURE_FLAG_CUBEMAP); BIND_CONSTANT(TEXTURE_FLAGS_DEFAULT); BIND_CONSTANT(CUBEMAP_LEFT); BIND_CONSTANT(CUBEMAP_RIGHT); BIND_CONSTANT(CUBEMAP_BOTTOM); BIND_CONSTANT(CUBEMAP_TOP); BIND_CONSTANT(CUBEMAP_FRONT); BIND_CONSTANT(CUBEMAP_BACK); BIND_CONSTANT(SHADER_MATERIAL); ///< param 0: name BIND_CONSTANT(SHADER_POST_PROCESS); ///< param 0: name BIND_CONSTANT(MATERIAL_FLAG_VISIBLE); BIND_CONSTANT(MATERIAL_FLAG_DOUBLE_SIDED); BIND_CONSTANT(MATERIAL_FLAG_INVERT_FACES); BIND_CONSTANT(MATERIAL_FLAG_UNSHADED); BIND_CONSTANT(MATERIAL_FLAG_ONTOP); BIND_CONSTANT(MATERIAL_FLAG_MAX); BIND_CONSTANT(MATERIAL_BLEND_MODE_MIX); BIND_CONSTANT(MATERIAL_BLEND_MODE_ADD); BIND_CONSTANT(MATERIAL_BLEND_MODE_SUB); BIND_CONSTANT(MATERIAL_BLEND_MODE_MUL); BIND_CONSTANT(FIXED_MATERIAL_PARAM_DIFFUSE); BIND_CONSTANT(FIXED_MATERIAL_PARAM_DETAIL); BIND_CONSTANT(FIXED_MATERIAL_PARAM_SPECULAR); BIND_CONSTANT(FIXED_MATERIAL_PARAM_EMISSION); BIND_CONSTANT(FIXED_MATERIAL_PARAM_SPECULAR_EXP); BIND_CONSTANT(FIXED_MATERIAL_PARAM_GLOW); BIND_CONSTANT(FIXED_MATERIAL_PARAM_NORMAL); BIND_CONSTANT(FIXED_MATERIAL_PARAM_SHADE_PARAM); BIND_CONSTANT(FIXED_MATERIAL_PARAM_MAX); BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_SPHERE); BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV); BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM); BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV2); BIND_CONSTANT(ARRAY_VERTEX); BIND_CONSTANT(ARRAY_NORMAL); BIND_CONSTANT(ARRAY_TANGENT); BIND_CONSTANT(ARRAY_COLOR); BIND_CONSTANT(ARRAY_TEX_UV); BIND_CONSTANT(ARRAY_BONES); BIND_CONSTANT(ARRAY_WEIGHTS); BIND_CONSTANT(ARRAY_INDEX); BIND_CONSTANT(ARRAY_MAX); BIND_CONSTANT(ARRAY_FORMAT_VERTEX); BIND_CONSTANT(ARRAY_FORMAT_NORMAL); BIND_CONSTANT(ARRAY_FORMAT_TANGENT); BIND_CONSTANT(ARRAY_FORMAT_COLOR); BIND_CONSTANT(ARRAY_FORMAT_TEX_UV); BIND_CONSTANT(ARRAY_FORMAT_BONES); BIND_CONSTANT(ARRAY_FORMAT_WEIGHTS); BIND_CONSTANT(ARRAY_FORMAT_INDEX); BIND_CONSTANT(PRIMITIVE_POINTS); BIND_CONSTANT(PRIMITIVE_LINES); BIND_CONSTANT(PRIMITIVE_LINE_STRIP); BIND_CONSTANT(PRIMITIVE_LINE_LOOP); BIND_CONSTANT(PRIMITIVE_TRIANGLES); BIND_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); BIND_CONSTANT(PRIMITIVE_TRIANGLE_FAN); BIND_CONSTANT(PRIMITIVE_MAX); BIND_CONSTANT(PARTICLE_LIFETIME); BIND_CONSTANT(PARTICLE_SPREAD); BIND_CONSTANT(PARTICLE_GRAVITY); BIND_CONSTANT(PARTICLE_LINEAR_VELOCITY); BIND_CONSTANT(PARTICLE_ANGULAR_VELOCITY); BIND_CONSTANT(PARTICLE_LINEAR_ACCELERATION); BIND_CONSTANT(PARTICLE_RADIAL_ACCELERATION); BIND_CONSTANT(PARTICLE_TANGENTIAL_ACCELERATION); BIND_CONSTANT(PARTICLE_INITIAL_SIZE); BIND_CONSTANT(PARTICLE_FINAL_SIZE); BIND_CONSTANT(PARTICLE_INITIAL_ANGLE); BIND_CONSTANT(PARTICLE_HEIGHT); BIND_CONSTANT(PARTICLE_HEIGHT_SPEED_SCALE); BIND_CONSTANT(PARTICLE_VAR_MAX); BIND_CONSTANT(LIGHT_DIRECTIONAL); BIND_CONSTANT(LIGHT_OMNI); BIND_CONSTANT(LIGHT_SPOT); BIND_CONSTANT(LIGHT_COLOR_DIFFUSE); BIND_CONSTANT(LIGHT_COLOR_SPECULAR); BIND_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION); BIND_CONSTANT(LIGHT_PARAM_SPOT_ANGLE); BIND_CONSTANT(LIGHT_PARAM_RADIUS); BIND_CONSTANT(LIGHT_PARAM_ENERGY); BIND_CONSTANT(LIGHT_PARAM_ATTENUATION); BIND_CONSTANT(LIGHT_PARAM_MAX); BIND_CONSTANT(SCENARIO_DEBUG_DISABLED); BIND_CONSTANT(SCENARIO_DEBUG_WIREFRAME); BIND_CONSTANT(SCENARIO_DEBUG_OVERDRAW); BIND_CONSTANT(INSTANCE_MESH); BIND_CONSTANT(INSTANCE_MULTIMESH); BIND_CONSTANT(INSTANCE_PARTICLES); BIND_CONSTANT(INSTANCE_LIGHT); BIND_CONSTANT(INSTANCE_ROOM); BIND_CONSTANT(INSTANCE_PORTAL); BIND_CONSTANT(INSTANCE_GEOMETRY_MASK); BIND_CONSTANT(INFO_OBJECTS_IN_FRAME); BIND_CONSTANT(INFO_VERTICES_IN_FRAME); BIND_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME); BIND_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME); BIND_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME); BIND_CONSTANT(INFO_DRAW_CALLS_IN_FRAME); BIND_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL); BIND_CONSTANT(INFO_VIDEO_MEM_USED); BIND_CONSTANT(INFO_TEXTURE_MEM_USED); BIND_CONSTANT(INFO_VERTEX_MEM_USED); } void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector &p_margins, const Color &p_modulate) { ERR_FAIL_COND(p_margins.size() != 4); canvas_item_add_style_box(p_item, p_rect, p_source, p_texture, Vector2(p_margins[0], p_margins[1]), Vector2(p_margins[2], p_margins[3]), true, p_modulate); } void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) { camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far); } void VisualServer::_viewport_set_rect(RID p_viewport, const Rect2 &p_rect) { ViewportRect r; r.x = p_rect.pos.x; r.y = p_rect.pos.y; r.width = p_rect.size.x; r.height = p_rect.size.y; viewport_set_rect(p_viewport, r); } Rect2 VisualServer::_viewport_get_rect(RID p_viewport) const { ViewportRect r = viewport_get_rect(p_viewport); return Rect2(r.x, r.y, r.width, r.height); } void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) { #if 1 DVector vertices; DVector normals; for (int i = 0; i < p_mesh_data.faces.size(); i++) { const Geometry::MeshData::Face &f = p_mesh_data.faces[i]; for (int j = 2; j < f.indices.size(); j++) { #define _ADD_VERTEX(m_idx) \ vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \ normals.push_back(f.plane.normal); _ADD_VERTEX(0); _ADD_VERTEX(j - 1); _ADD_VERTEX(j); } } Array d; d.resize(VS::ARRAY_MAX); d[ARRAY_VERTEX] = vertices; d[ARRAY_NORMAL] = normals; mesh_add_surface(p_mesh, PRIMITIVE_TRIANGLES, d); #else DVector vertices; for (int i = 0; i < p_mesh_data.edges.size(); i++) { const Geometry::MeshData::Edge &f = p_mesh_data.edges[i]; vertices.push_back(p_mesh_data.vertices[f.a]); vertices.push_back(p_mesh_data.vertices[f.b]); } Array d; d.resize(VS::ARRAY_MAX); d[ARRAY_VERTEX] = vertices; mesh_add_surface(p_mesh, PRIMITIVE_LINES, d); #endif } void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const DVector &p_planes) { Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes); mesh_add_surface_from_mesh_data(p_mesh, mdata); } RID VisualServer::instance_create2(RID p_base, RID p_scenario) { RID instance = instance_create(); instance_set_base(instance, p_base); instance_set_scenario(instance, p_scenario); return instance; } VisualServer::VisualServer() { // ERR_FAIL_COND(singleton); singleton = this; mm_policy = GLOBAL_DEF("render/mipmap_policy", 0); if (mm_policy < 0 || mm_policy > 2) mm_policy = 0; } VisualServer::~VisualServer() { singleton = NULL; }