#!/usr/bin/env python Import('env') Import('env_modules') env_etc = env_modules.Clone() # Thirdparty source files # Not unbundled so far since not widespread as shared library thirdparty_dir = "#thirdparty/etc2comp/" thirdparty_sources = [ "EtcBlock4x4.cpp", "EtcBlock4x4Encoding.cpp", "EtcBlock4x4Encoding_ETC1.cpp", "EtcBlock4x4Encoding_R11.cpp", "EtcBlock4x4Encoding_RG11.cpp", "EtcBlock4x4Encoding_RGB8A1.cpp", "EtcBlock4x4Encoding_RGB8.cpp", "EtcBlock4x4Encoding_RGBA8.cpp", "Etc.cpp", "EtcDifferentialTrys.cpp", "EtcFilter.cpp", "EtcImage.cpp", "EtcIndividualTrys.cpp", "EtcMath.cpp", "EtcSortedBlockList.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_etc.add_source_files(env.modules_sources, thirdparty_sources) env_etc.Append(CPPPATH=[thirdparty_dir]) # Godot source files env_etc.add_source_files(env.modules_sources, "*.cpp") # upstream uses c++11 if (not env_etc.msvc): env_etc.Append(CCFLAGS="-std=c++11")