Post-processes scenes after import.
Imported scenes can be automatically modified right after import by setting their [b]Custom Script[/b] Import property to a [code]tool[/code] script that inherits from this class.
The [method post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
[codeblock]
tool # Needed so it runs in editor
extends EditorScenePostImport
# This sample changes all node names
# Called right after the scene is imported and gets the root node
func post_import(scene):
# Change all node names to "modified_[oldnodename]"
iterate(scene)
return scene # Remember to return the imported scene
func iterate(node):
if node != null:
node.name = "modified_" + node.name
for child in node.get_children():
iterate(child)
[/codeblock]
https://docs.godotengine.org/en/3.4/tutorials/assets_pipeline/importing_scenes.html#custom-script
Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
Returns the resource folder the imported scene file is located in.
Called after the scene was imported. This method must return the modified version of the scene.