import os import re import glob import subprocess from collections import OrderedDict from compat import iteritems, isbasestring, open_utf8, decode_utf8, qualname from SCons import Node from SCons.Script import ARGUMENTS from SCons.Script import Glob from SCons.Variables.BoolVariable import _text2bool def add_source_files(self, sources, files): # Convert string to list of absolute paths (including expanding wildcard) if isbasestring(files): # Keep SCons project-absolute path as they are (no wildcard support) if files.startswith("#"): if "*" in files: print("ERROR: Wildcards can't be expanded in SCons project-absolute path: '{}'".format(files)) return files = [files] else: # Exclude .gen.cpp files from globbing, to avoid including obsolete ones. # They should instead be added manually. skip_gen_cpp = "*" in files dir_path = self.Dir(".").abspath files = sorted(glob.glob(dir_path + "/" + files)) if skip_gen_cpp: files = [f for f in files if not f.endswith(".gen.cpp")] # Add each path as compiled Object following environment (self) configuration for path in files: obj = self.Object(path) if obj in sources: print('WARNING: Object "{}" already included in environment sources.'.format(obj)) continue sources.append(obj) def disable_warnings(self): # 'self' is the environment if self.msvc: # We have to remove existing warning level defines before appending /w, # otherwise we get: "warning D9025 : overriding '/W3' with '/w'" warn_flags = ["/Wall", "/W4", "/W3", "/W2", "/W1", "/WX"] self.Append(CCFLAGS=["/w"]) self.Append(CFLAGS=["/w"]) self.Append(CXXFLAGS=["/w"]) self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not x in warn_flags] self["CFLAGS"] = [x for x in self["CFLAGS"] if not x in warn_flags] self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not x in warn_flags] else: self.Append(CCFLAGS=["-w"]) self.Append(CFLAGS=["-w"]) self.Append(CXXFLAGS=["-w"]) def add_module_version_string(self, s): self.module_version_string += "." + s def update_version(module_version_string=""): build_name = "custom_build" if os.getenv("BUILD_NAME") != None: build_name = str(os.getenv("BUILD_NAME")) print("Using custom build name: " + build_name) import version # NOTE: It is safe to generate this file here, since this is still executed serially f = open("core/version_generated.gen.h", "w") f.write('#define VERSION_SHORT_NAME "' + str(version.short_name) + '"\n') f.write('#define VERSION_NAME "' + str(version.name) + '"\n') f.write("#define VERSION_MAJOR " + str(version.major) + "\n") f.write("#define VERSION_MINOR " + str(version.minor) + "\n") f.write("#define VERSION_PATCH " + str(version.patch) + "\n") # For dev snapshots (alpha, beta, RC, etc.) we do not commit status change to Git, # so this define provides a way to override it without having to modify the source. godot_status = str(version.status) if os.getenv("GODOT_VERSION_STATUS") != None: godot_status = str(os.getenv("GODOT_VERSION_STATUS")) print("Using version status '{}', overriding the original '{}'.".format(godot_status, str(version.status))) f.write('#define VERSION_STATUS "' + godot_status + '"\n') f.write('#define VERSION_BUILD "' + str(build_name) + '"\n') f.write('#define VERSION_MODULE_CONFIG "' + str(version.module_config) + module_version_string + '"\n') f.write("#define VERSION_YEAR " + str(version.year) + "\n") f.write('#define VERSION_WEBSITE "' + str(version.website) + '"\n') f.close() # NOTE: It is safe to generate this file here, since this is still executed serially fhash = open("core/version_hash.gen.h", "w") githash = "" gitfolder = ".git" if os.path.isfile(".git"): module_folder = open(".git", "r").readline().strip() if module_folder.startswith("gitdir: "): gitfolder = module_folder[8:] if os.path.isfile(os.path.join(gitfolder, "HEAD")): head = open_utf8(os.path.join(gitfolder, "HEAD"), "r").readline().strip() if head.startswith("ref: "): head = os.path.join(gitfolder, head[5:]) if os.path.isfile(head): githash = open(head, "r").readline().strip() else: githash = head fhash.write('#define VERSION_HASH "' + githash + '"') fhash.close() def parse_cg_file(fname, uniforms, sizes, conditionals): fs = open(fname, "r") line = fs.readline() while line: if re.match(r"^\s*uniform", line): res = re.match(r"uniform ([\d\w]*) ([\d\w]*)") type = res.groups(1) name = res.groups(2) uniforms.append(name) if type.find("texobj") != -1: sizes.append(1) else: t = re.match(r"float(\d)x(\d)", type) if t: sizes.append(int(t.groups(1)) * int(t.groups(2))) else: t = re.match(r"float(\d)", type) sizes.append(int(t.groups(1))) if line.find("[branch]") != -1: conditionals.append(name) line = fs.readline() fs.close() def get_cmdline_bool(option, default): """We use `ARGUMENTS.get()` to check if options were manually overridden on the command line, and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings. """ cmdline_val = ARGUMENTS.get(option) if cmdline_val is not None: return _text2bool(cmdline_val) else: return default def detect_modules(search_path, recursive=False): """Detects and collects a list of C++ modules at specified path `search_path` - a directory path containing modules. The path may point to a single module, which may have other nested modules. A module must have "register_types.h", "SCsub", "config.py" files created to be detected. `recursive` - if `True`, then all subdirectories are searched for modules as specified by the `search_path`, otherwise collects all modules under the `search_path` directory. If the `search_path` is a module, it is collected in all cases. Returns an `OrderedDict` with module names as keys, and directory paths as values. If a path is relative, then it is a built-in module. If a path is absolute, then it is a custom module collected outside of the engine source. """ modules = OrderedDict() def add_module(path): module_name = os.path.basename(path) module_path = path.replace("\\", "/") # win32 modules[module_name] = module_path def is_engine(path): # Prevent recursively detecting modules in self and other # Godot sources when using `custom_modules` build option. version_path = os.path.join(path, "version.py") if os.path.exists(version_path): with open(version_path) as f: if 'short_name = "godot"' in f.read(): return True return False def get_files(path): files = glob.glob(os.path.join(path, "*")) # Sort so that `register_module_types` does not change that often, # and plugins are registered in alphabetic order as well. files.sort() return files if not recursive: if is_module(search_path): add_module(search_path) for path in get_files(search_path): if is_engine(path): continue if is_module(path): add_module(path) else: to_search = [search_path] while to_search: path = to_search.pop() if is_module(path): add_module(path) for child in get_files(path): if not os.path.isdir(child): continue if is_engine(child): continue to_search.insert(0, child) return modules def is_module(path): if not os.path.isdir(path): return False must_exist = ["register_types.h", "SCsub", "config.py"] for f in must_exist: if not os.path.exists(os.path.join(path, f)): return False return True def write_modules(modules): includes_cpp = "" register_cpp = "" unregister_cpp = "" for name, path in modules.items(): try: with open(os.path.join(path, "register_types.h")): includes_cpp += '#include "' + path + '/register_types.h"\n' register_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n" register_cpp += "\tregister_" + name + "_types();\n" register_cpp += "#endif\n" unregister_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n" unregister_cpp += "\tunregister_" + name + "_types();\n" unregister_cpp += "#endif\n" except IOError: pass modules_cpp = """// register_module_types.gen.cpp /* THIS FILE IS GENERATED DO NOT EDIT */ #include "register_module_types.h" #include "modules/modules_enabled.gen.h" %s void register_module_types() { %s } void unregister_module_types() { %s } """ % ( includes_cpp, register_cpp, unregister_cpp, ) # NOTE: It is safe to generate this file here, since this is still executed serially with open("modules/register_module_types.gen.cpp", "w") as f: f.write(modules_cpp) def convert_custom_modules_path(path): if not path: return path path = os.path.realpath(os.path.expanduser(os.path.expandvars(path))) err_msg = "Build option 'custom_modules' must %s" if not os.path.isdir(path): raise ValueError(err_msg % "point to an existing directory.") if path == os.path.realpath("modules"): raise ValueError(err_msg % "be a directory other than built-in `modules` directory.") return path def disable_module(self): self.disabled_modules.append(self.current_module) def use_windows_spawn_fix(self, platform=None): if os.name != "nt": return # not needed, only for windows # On Windows, due to the limited command line length, when creating a static library # from a very high number of objects SCons will invoke "ar" once per object file; # that makes object files with same names to be overwritten so the last wins and # the library looses symbols defined by overwritten objects. # By enabling quick append instead of the default mode (replacing), libraries will # got built correctly regardless the invocation strategy. # Furthermore, since SCons will rebuild the library from scratch when an object file # changes, no multiple versions of the same object file will be present. self.Replace(ARFLAGS="q") def mySubProcess(cmdline, env): startupinfo = subprocess.STARTUPINFO() startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW proc = subprocess.Popen( cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env, ) _, err = proc.communicate() rv = proc.wait() if rv: print("=====") print(err) print("=====") return rv def mySpawn(sh, escape, cmd, args, env): newargs = " ".join(args[1:]) cmdline = cmd + " " + newargs rv = 0 env = {str(key): str(value) for key, value in iteritems(env)} if len(cmdline) > 32000 and cmd.endswith("ar"): cmdline = cmd + " " + args[1] + " " + args[2] + " " for i in range(3, len(args)): rv = mySubProcess(cmdline + args[i], env) if rv: break else: rv = mySubProcess(cmdline, env) return rv self["SPAWN"] = mySpawn def split_lib(self, libname, src_list=None, env_lib=None): env = self num = 0 cur_base = "" max_src = 64 list = [] lib_list = [] if src_list is None: src_list = getattr(env, libname + "_sources") if type(env_lib) == type(None): env_lib = env for f in src_list: fname = "" if type(f) == type(""): fname = env.File(f).path else: fname = env.File(f)[0].path fname = fname.replace("\\", "/") base = "/".join(fname.split("/")[:2]) if base != cur_base and len(list) > max_src: if num > 0: lib = env_lib.add_library(libname + str(num), list) lib_list.append(lib) list = [] num = num + 1 cur_base = base list.append(f) lib = env_lib.add_library(libname + str(num), list) lib_list.append(lib) lib_base = [] env_lib.add_source_files(lib_base, "*.cpp") lib = env_lib.add_library(libname, lib_base) lib_list.insert(0, lib) env.Prepend(LIBS=lib_list) # When we split modules into arbitrary chunks, we end up with linking issues # due to symbol dependencies split over several libs, which may not be linked # in the required order. We use --start-group and --end-group to tell the # linker that those archives should be searched repeatedly to resolve all # undefined references. # As SCons doesn't give us much control over how inserting libs in LIBS # impacts the linker call, we need to hack our way into the linking commands # LINKCOM and SHLINKCOM to set those flags. if "-Wl,--start-group" in env["LINKCOM"] and "-Wl,--start-group" in env["SHLINKCOM"]: # Already added by a previous call, skip. return env["LINKCOM"] = str(env["LINKCOM"]).replace("$_LIBFLAGS", "-Wl,--start-group $_LIBFLAGS -Wl,--end-group") env["SHLINKCOM"] = str(env["LINKCOM"]).replace("$_LIBFLAGS", "-Wl,--start-group $_LIBFLAGS -Wl,--end-group") def save_active_platforms(apnames, ap): for x in ap: names = ["logo"] if os.path.isfile(x + "/run_icon.png"): names.append("run_icon") for name in names: pngf = open(x + "/" + name + ".png", "rb") b = pngf.read(1) str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n" str += " static const unsigned char _" + x[9:] + "_" + name + "[]={" while len(b) == 1: str += hex(ord(b)) b = pngf.read(1) if len(b) == 1: str += "," str += "};\n" pngf.close() # NOTE: It is safe to generate this file here, since this is still executed serially wf = x + "/" + name + ".gen.h" with open(wf, "w") as pngw: pngw.write(str) def no_verbose(sys, env): colors = {} # Colors are disabled in non-TTY environments such as pipes. This means # that if output is redirected to a file, it will not contain color codes if sys.stdout.isatty(): colors["cyan"] = "\033[96m" colors["purple"] = "\033[95m" colors["blue"] = "\033[94m" colors["green"] = "\033[92m" colors["yellow"] = "\033[93m" colors["red"] = "\033[91m" colors["end"] = "\033[0m" else: colors["cyan"] = "" colors["purple"] = "" colors["blue"] = "" colors["green"] = "" colors["yellow"] = "" colors["red"] = "" colors["end"] = "" compile_source_message = "%sCompiling %s==> %s$SOURCE%s" % ( colors["blue"], colors["purple"], colors["yellow"], colors["end"], ) java_compile_source_message = "%sCompiling %s==> %s$SOURCE%s" % ( colors["blue"], colors["purple"], colors["yellow"], colors["end"], ) compile_shared_source_message = "%sCompiling shared %s==> %s$SOURCE%s" % ( colors["blue"], colors["purple"], colors["yellow"], colors["end"], ) link_program_message = "%sLinking Program %s==> %s$TARGET%s" % ( colors["red"], colors["purple"], colors["yellow"], colors["end"], ) link_library_message = "%sLinking Static Library %s==> %s$TARGET%s" % ( colors["red"], colors["purple"], colors["yellow"], colors["end"], ) ranlib_library_message = "%sRanlib Library %s==> %s$TARGET%s" % ( colors["red"], colors["purple"], colors["yellow"], colors["end"], ) link_shared_library_message = "%sLinking Shared Library %s==> %s$TARGET%s" % ( colors["red"], colors["purple"], colors["yellow"], colors["end"], ) java_library_message = "%sCreating Java Archive %s==> %s$TARGET%s" % ( colors["red"], colors["purple"], colors["yellow"], colors["end"], ) env.Append(CXXCOMSTR=[compile_source_message]) env.Append(CCCOMSTR=[compile_source_message]) env.Append(SHCCCOMSTR=[compile_shared_source_message]) env.Append(SHCXXCOMSTR=[compile_shared_source_message]) env.Append(ARCOMSTR=[link_library_message]) env.Append(RANLIBCOMSTR=[ranlib_library_message]) env.Append(SHLINKCOMSTR=[link_shared_library_message]) env.Append(LINKCOMSTR=[link_program_message]) env.Append(JARCOMSTR=[java_library_message]) env.Append(JAVACCOMSTR=[java_compile_source_message]) def detect_visual_c_compiler_version(tools_env): # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks... # (see the SCons documentation for more information on what it does)... # in order for this function to be well encapsulated i choose to force it to receive SCons's TOOLS env (env['ENV'] # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect # the proper vc version that will be called # There is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc) # There are many different cl.exe files that are run, and each one compiles & links to a different architecture # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program() # is to check the PATH variable and figure out which one will be called first. Code below does that and returns: # the following string values: # "" Compiler not detected # "amd64" Native 64 bit compiler # "amd64_x86" 64 bit Cross Compiler for 32 bit # "x86" Native 32 bit compiler # "x86_amd64" 32 bit Cross Compiler for 64 bit # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm # and similar architectures/compilers # Set chosen compiler to "not detected" vc_chosen_compiler_index = -1 vc_chosen_compiler_str = "" # Start with Pre VS 2017 checks which uses VCINSTALLDIR: if "VCINSTALLDIR" in tools_env: # print("Checking VCINSTALLDIR") # find() works with -1 so big ifs below are needed... the simplest solution, in fact # First test if amd64 and amd64_x86 compilers are present in the path vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;") if vc_amd64_compiler_detection_index > -1: vc_chosen_compiler_index = vc_amd64_compiler_detection_index vc_chosen_compiler_str = "amd64" vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;") if vc_amd64_x86_compiler_detection_index > -1 and ( vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index ): vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index vc_chosen_compiler_str = "amd64_x86" # Now check the 32 bit compilers vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;") if vc_x86_compiler_detection_index > -1 and ( vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index ): vc_chosen_compiler_index = vc_x86_compiler_detection_index vc_chosen_compiler_str = "x86" vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\x86_amd64;") if vc_x86_amd64_compiler_detection_index > -1 and ( vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index ): vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index vc_chosen_compiler_str = "x86_amd64" # and for VS 2017 and newer we check VCTOOLSINSTALLDIR: if "VCTOOLSINSTALLDIR" in tools_env: # Newer versions have a different path available vc_amd64_compiler_detection_index = ( tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX64\\X64;") ) if vc_amd64_compiler_detection_index > -1: vc_chosen_compiler_index = vc_amd64_compiler_detection_index vc_chosen_compiler_str = "amd64" vc_amd64_x86_compiler_detection_index = ( tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX64\\X86;") ) if vc_amd64_x86_compiler_detection_index > -1 and ( vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index ): vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index vc_chosen_compiler_str = "amd64_x86" vc_x86_compiler_detection_index = ( tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX86\\X86;") ) if vc_x86_compiler_detection_index > -1 and ( vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index ): vc_chosen_compiler_index = vc_x86_compiler_detection_index vc_chosen_compiler_str = "x86" vc_x86_amd64_compiler_detection_index = ( tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX86\\X64;") ) if vc_x86_amd64_compiler_detection_index > -1 and ( vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index ): vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index vc_chosen_compiler_str = "x86_amd64" return vc_chosen_compiler_str def find_visual_c_batch_file(env): from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file # Syntax changed in SCons 4.4.0. from SCons import __version__ as scons_raw_version scons_ver = env._get_major_minor_revision(scons_raw_version) version = get_default_version(env) if scons_ver >= (4, 4, 0): (host_platform, target_platform, _) = get_host_target(env, version) else: (host_platform, target_platform, _) = get_host_target(env) return find_batch_file(env, version, host_platform, target_platform)[0] def generate_cpp_hint_file(filename): if os.path.isfile(filename): # Don't overwrite an existing hint file since the user may have customized it. pass else: try: with open(filename, "w") as fd: fd.write("#define GDCLASS(m_class, m_inherits)\n") except IOError: print("Could not write cpp.hint file.") def glob_recursive(pattern, node="."): results = [] for f in Glob(str(node) + "/*", source=True): if type(f) is Node.FS.Dir: results += glob_recursive(pattern, f) results += Glob(str(node) + "/" + pattern, source=True) return results def add_to_vs_project(env, sources): for x in sources: if type(x) == type(""): fname = env.File(x).path else: fname = env.File(x)[0].path pieces = fname.split(".") if len(pieces) > 0: basename = pieces[0] basename = basename.replace("\\\\", "/") if os.path.isfile(basename + ".h"): env.vs_incs += [basename + ".h"] elif os.path.isfile(basename + ".hpp"): env.vs_incs += [basename + ".hpp"] if os.path.isfile(basename + ".c"): env.vs_srcs += [basename + ".c"] elif os.path.isfile(basename + ".cpp"): env.vs_srcs += [basename + ".cpp"] def generate_vs_project(env, num_jobs): batch_file = find_visual_c_batch_file(env) if batch_file: def build_commandline(commands): common_build_prefix = [ 'cmd /V /C set "plat=$(PlatformTarget)"', '(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))', 'set "tools=%s"' % env["tools"], '(if "$(Configuration)"=="release" (set "tools=no"))', 'call "' + batch_file + '" !plat!', ] # windows allows us to have spaces in paths, so we need # to double quote off the directory. However, the path ends # in a backslash, so we need to remove this, lest it escape the # last double quote off, confusing MSBuild common_build_postfix = [ "--directory=\"$(ProjectDir.TrimEnd('\\'))\"", "platform=windows", "target=$(Configuration)", "progress=no", "tools=!tools!", "-j%s" % num_jobs, ] if env["custom_modules"]: common_build_postfix.append("custom_modules=%s" % env["custom_modules"]) result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)]) return result add_to_vs_project(env, env.core_sources) add_to_vs_project(env, env.drivers_sources) add_to_vs_project(env, env.main_sources) add_to_vs_project(env, env.modules_sources) add_to_vs_project(env, env.scene_sources) add_to_vs_project(env, env.servers_sources) add_to_vs_project(env, env.editor_sources) for header in glob_recursive("**/*.h"): env.vs_incs.append(str(header)) env["MSVSBUILDCOM"] = build_commandline("scons") env["MSVSREBUILDCOM"] = build_commandline("scons vsproj=yes") env["MSVSCLEANCOM"] = build_commandline("scons --clean") # This version information (Win32, x64, Debug, Release, Release_Debug seems to be # required for Visual Studio to understand that it needs to generate an NMAKE # project. Do not modify without knowing what you are doing. debug_variants = ["debug|Win32"] + ["debug|x64"] release_variants = ["release|Win32"] + ["release|x64"] release_debug_variants = ["release_debug|Win32"] + ["release_debug|x64"] variants = debug_variants + release_variants + release_debug_variants debug_targets = ["bin\\godot.windows.tools.32.exe"] + ["bin\\godot.windows.tools.64.exe"] release_targets = ["bin\\godot.windows.opt.32.exe"] + ["bin\\godot.windows.opt.64.exe"] release_debug_targets = ["bin\\godot.windows.opt.tools.32.exe"] + ["bin\\godot.windows.opt.tools.64.exe"] targets = debug_targets + release_targets + release_debug_targets if not env.get("MSVS"): env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj" env["MSVS"]["SOLUTIONSUFFIX"] = ".sln" env.MSVSProject( target=["#godot" + env["MSVSPROJECTSUFFIX"]], incs=env.vs_incs, srcs=env.vs_srcs, runfile=targets, buildtarget=targets, auto_build_solution=1, variant=variants, ) else: print( "Could not locate Visual Studio batch file for setting up the build environment. Not generating VS project." ) def precious_program(env, program, sources, **args): program = env.ProgramOriginal(program, sources, **args) env.Precious(program) return program def add_shared_library(env, name, sources, **args): library = env.SharedLibrary(name, sources, **args) env.NoCache(library) return library def add_library(env, name, sources, **args): library = env.Library(name, sources, **args) env.NoCache(library) return library def add_program(env, name, sources, **args): program = env.Program(name, sources, **args) env.NoCache(program) return program def CommandNoCache(env, target, sources, command, **args): result = env.Command(target, sources, command, **args) env.NoCache(result) return result def get_darwin_sdk_version(platform): sdk_name = "" if platform == "osx": sdk_name = "macosx" elif platform == "iphone": sdk_name = "iphoneos" elif platform == "iphonesimulator": sdk_name = "iphonesimulator" else: raise Exception("Invalid platform argument passed to get_darwin_sdk_version") try: return float(decode_utf8(subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-version"]).strip())) except (subprocess.CalledProcessError, OSError): print("Failed to find SDK version while running xcrun --sdk {} --show-sdk-version.".format(sdk_name)) return 0.0 def detect_darwin_sdk_path(platform, env): sdk_name = "" if platform == "osx": sdk_name = "macosx" var_name = "MACOS_SDK_PATH" elif platform == "iphone": sdk_name = "iphoneos" var_name = "IPHONESDK" elif platform == "iphonesimulator": sdk_name = "iphonesimulator" var_name = "IPHONESDK" else: raise Exception("Invalid platform argument passed to detect_darwin_sdk_path") if not env[var_name]: try: sdk_path = decode_utf8(subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip()) if sdk_path: env[var_name] = sdk_path except (subprocess.CalledProcessError, OSError): print("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name)) raise def get_compiler_version(env): """ Returns an array of version numbers as ints: [major, minor, patch]. The return array should have at least two values (major, minor). """ if not env.msvc: # Not using -dumpversion as some GCC distros only return major, and # Clang used to return hardcoded 4.2.1: # https://reviews.llvm.org/D56803 try: version = decode_utf8(subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip()) except (subprocess.CalledProcessError, OSError): print("Couldn't parse CXX environment variable to infer compiler version.") return None else: # TODO: Implement for MSVC return None match = re.search("[0-9]+\.[0-9.]+", version) if match is not None: return list(map(int, match.group().split("."))) else: return None def using_gcc(env): return "gcc" in os.path.basename(env["CC"]) def using_clang(env): return "clang" in os.path.basename(env["CC"]) def using_emcc(env): return "emcc" in os.path.basename(env["CC"]) def show_progress(env): import sys from SCons.Script import Progress, Command, AlwaysBuild screen = sys.stdout # Progress reporting is not available in non-TTY environments since it # messes with the output (for example, when writing to a file) show_progress = env["progress"] and sys.stdout.isatty() node_count_data = { "count": 0, "max": 0, "interval": 1, "fname": str(env.Dir("#")) + "/.scons_node_count", } import time, math class cache_progress: # The default is 1 GB cache and 12 hours half life def __init__(self, path=None, limit=1073741824, half_life=43200): self.path = path self.limit = limit self.exponent_scale = math.log(2) / half_life if env["verbose"] and path != None: screen.write( "Current cache limit is {} (used: {})\n".format( self.convert_size(limit), self.convert_size(self.get_size(path)) ) ) self.delete(self.file_list()) def __call__(self, node, *args, **kw): if show_progress: # Print the progress percentage node_count_data["count"] += node_count_data["interval"] node_count = node_count_data["count"] node_count_max = node_count_data["max"] if node_count_max > 0 and node_count <= node_count_max: screen.write("\r[%3d%%] " % (node_count * 100 / node_count_max)) screen.flush() elif node_count_max > 0 and node_count > node_count_max: screen.write("\r[100%] ") screen.flush() else: screen.write("\r[Initial build] ") screen.flush() def delete(self, files): if len(files) == 0: return if env["verbose"]: # Utter something screen.write("\rPurging %d %s from cache...\n" % (len(files), len(files) > 1 and "files" or "file")) [os.remove(f) for f in files] def file_list(self): if self.path is None: # Nothing to do return [] # Gather a list of (filename, (size, atime)) within the # cache directory file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, "*", "*"))] if file_stat == []: # Nothing to do return [] # Weight the cache files by size (assumed to be roughly # proportional to the recompilation time) times an exponential # decay since the ctime, and return a list with the entries # (filename, size, weight). current_time = time.time() file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat] # Sort by the most recently accessed files (most sensible to keep) first file_stat.sort(key=lambda x: x[2]) # Search for the first entry where the storage limit is # reached sum, mark = 0, None for i, x in enumerate(file_stat): sum += x[1] if sum > self.limit: mark = i break if mark is None: return [] else: return [x[0] for x in file_stat[mark:]] def convert_size(self, size_bytes): if size_bytes == 0: return "0 bytes" size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB") i = int(math.floor(math.log(size_bytes, 1024))) p = math.pow(1024, i) s = round(size_bytes / p, 2) return "%s %s" % (int(s) if i == 0 else s, size_name[i]) def get_size(self, start_path="."): total_size = 0 for dirpath, dirnames, filenames in os.walk(start_path): for f in filenames: fp = os.path.join(dirpath, f) total_size += os.path.getsize(fp) return total_size def progress_finish(target, source, env): try: with open(node_count_data["fname"], "w") as f: f.write("%d\n" % node_count_data["count"]) progressor.delete(progressor.file_list()) except Exception: pass try: with open(node_count_data["fname"]) as f: node_count_data["max"] = int(f.readline()) except Exception: pass cache_directory = os.environ.get("SCONS_CACHE") # Simple cache pruning, attached to SCons' progress callback. Trim the # cache directory to a size not larger than cache_limit. cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024 progressor = cache_progress(cache_directory, cache_limit) Progress(progressor, interval=node_count_data["interval"]) progress_finish_command = Command("progress_finish", [], progress_finish) AlwaysBuild(progress_finish_command) def dump(env): # Dumps latest build information for debugging purposes and external tools. from json import dump def non_serializable(obj): return "<>" % (qualname(type(obj))) with open(".scons_env.json", "w") as f: dump(env.Dictionary(), f, indent=4, default=non_serializable)