/**************************************************************************/ /* translation.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TRANSLATION_H #define TRANSLATION_H #include "core/io/resource.h" #include "core/object/gdvirtual.gen.inc" class Translation : public Resource { GDCLASS(Translation, Resource); OBJ_SAVE_TYPE(Translation); RES_BASE_EXTENSION("translation"); String locale = "en"; HashMap translation_map; virtual Vector _get_message_list() const; virtual Dictionary _get_messages() const; virtual void _set_messages(const Dictionary &p_messages); void _notify_translation_changed_if_applies(); protected: static void _bind_methods(); GDVIRTUAL2RC(StringName, _get_message, StringName, StringName); GDVIRTUAL4RC(StringName, _get_plural_message, StringName, StringName, int, StringName); public: void set_locale(const String &p_locale); _FORCE_INLINE_ String get_locale() const { return locale; } virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = ""); virtual void add_plural_message(const StringName &p_src_text, const Vector &p_plural_xlated_texts, const StringName &p_context = ""); virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const; virtual void erase_message(const StringName &p_src_text, const StringName &p_context = ""); virtual void get_message_list(List *r_messages) const; virtual int get_message_count() const; virtual Vector get_translated_message_list() const; Translation() {} }; #endif // TRANSLATION_H