/**************************************************************************/ /* config.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifdef GLES3_ENABLED #include "config.h" #include "../rasterizer_gles3.h" #include "texture_storage.h" #ifdef WEB_ENABLED #include #endif using namespace GLES3; #define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF Config *Config::singleton = nullptr; Config::Config() { singleton = this; #ifdef WEB_ENABLED // Starting with Emscripten 3.1.51, glGetStringi(GL_EXTENSIONS, i) will only ever return // a fixed list of extensions, regardless of what additional extensions are enabled. This // isn't very useful for us in determining which extensions we can rely on here. So, instead // we use emscripten_webgl_get_supported_extensions() to get all supported extensions, which // is what Emscripten 3.1.50 and earlier do. { char *extension_array_string = emscripten_webgl_get_supported_extensions(); PackedStringArray extension_array = String((const char *)extension_array_string).split(" "); extensions.reserve(extension_array.size() * 2); for (const String &s : extension_array) { extensions.insert(s); extensions.insert("GL_" + s); } free(extension_array_string); } #else { GLint max_extensions = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions); for (int i = 0; i < max_extensions; i++) { const GLubyte *s = glGetStringi(GL_EXTENSIONS, i); if (!s) { break; } extensions.insert((const char *)s); } } #endif bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc"); astc_supported = extensions.has("GL_KHR_texture_compression_astc") || extensions.has("GL_OES_texture_compression_astc") || extensions.has("GL_KHR_texture_compression_astc_ldr") || extensions.has("GL_KHR_texture_compression_astc_hdr"); astc_hdr_supported = extensions.has("GL_KHR_texture_compression_astc_ldr"); astc_layered_supported = extensions.has("GL_KHR_texture_compression_astc_sliced_3d"); if (RasterizerGLES3::is_gles_over_gl()) { float_texture_supported = true; etc2_supported = false; s3tc_supported = true; rgtc_supported = true; //RGTC - core since OpenGL version 3.0 srgb_framebuffer_supported = true; } else { float_texture_supported = extensions.has("GL_EXT_color_buffer_float"); etc2_supported = true; #if defined(ANDROID_ENABLED) || defined(IOS_ENABLED) // Some Android devices report support for S3TC but we don't expect that and don't export the textures. // This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs). // For good measure we do the same hack for iOS, just in case. s3tc_supported = false; #else s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc"); #endif rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc"); srgb_framebuffer_supported = extensions.has("GL_EXT_sRGB_write_control"); } glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units); glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size); glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size); // sanity clamp buffer size to 16K..1MB max_uniform_buffer_size = CLAMP(max_uniform_buffer_size, 16384, 1048576); support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic"); if (support_anisotropic_filter) { glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level); anisotropic_level = MIN(float(1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"))), anisotropic_level); } glGetIntegerv(GL_MAX_SAMPLES, &msaa_max_samples); #ifdef WEB_ENABLED msaa_supported = (msaa_max_samples > 0); #else msaa_supported = true; #endif #ifndef IOS_ENABLED #ifdef WEB_ENABLED msaa_multiview_supported = extensions.has("OCULUS_multiview"); rt_msaa_multiview_supported = msaa_multiview_supported; #else msaa_multiview_supported = extensions.has("GL_EXT_multiview_texture_multisample"); #endif multiview_supported = extensions.has("OCULUS_multiview") || extensions.has("GL_OVR_multiview2") || extensions.has("GL_OVR_multiview"); #endif #ifdef ANDROID_ENABLED // These are GLES only rt_msaa_supported = extensions.has("GL_EXT_multisampled_render_to_texture"); rt_msaa_multiview_supported = extensions.has("GL_OVR_multiview_multisampled_render_to_texture"); external_texture_supported = extensions.has("GL_OES_EGL_image_external_essl3"); if (multiview_supported) { eglFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultiviewOVR"); if (eglFramebufferTextureMultiviewOVR == nullptr) { multiview_supported = false; } } if (msaa_multiview_supported) { eglTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)eglGetProcAddress("glTexStorage3DMultisample"); if (eglTexStorage3DMultisample == nullptr) { msaa_multiview_supported = false; } } if (rt_msaa_supported) { eglFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)eglGetProcAddress("glFramebufferTexture2DMultisampleEXT"); if (eglFramebufferTexture2DMultisampleEXT == nullptr) { rt_msaa_supported = false; } } if (rt_msaa_multiview_supported) { eglFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultisampleMultiviewOVR"); if (eglFramebufferTextureMultisampleMultiviewOVR == nullptr) { rt_msaa_multiview_supported = false; } } if (external_texture_supported) { eglEGLImageTargetTexture2DOES = (PFNEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES"); if (eglEGLImageTargetTexture2DOES == nullptr) { external_texture_supported = false; } } #endif force_vertex_shading = GLOBAL_GET("rendering/shading/overrides/force_vertex_shading"); use_nearest_mip_filter = GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter"); use_depth_prepass = bool(GLOBAL_GET("rendering/driver/depth_prepass/enable")); if (use_depth_prepass) { String vendors = GLOBAL_GET("rendering/driver/depth_prepass/disable_for_vendors"); Vector vendor_match = vendors.split(","); const String &renderer = String::utf8((const char *)glGetString(GL_RENDERER)); for (int i = 0; i < vendor_match.size(); i++) { String v = vendor_match[i].strip_edges(); if (v == String()) { continue; } if (renderer.containsn(v)) { use_depth_prepass = false; } } } max_renderable_elements = GLOBAL_GET("rendering/limits/opengl/max_renderable_elements"); max_renderable_lights = GLOBAL_GET("rendering/limits/opengl/max_renderable_lights"); max_lights_per_object = GLOBAL_GET("rendering/limits/opengl/max_lights_per_object"); //Adreno 3xx Compatibility const String rendering_device_name = String::utf8((const char *)glGetString(GL_RENDERER)); if (rendering_device_name.left(13) == "Adreno (TM) 3") { flip_xy_workaround = true; disable_particles_workaround = true; // ignore driver version 331+ const String gl_version = String::utf8((const char *)glGetString(GL_VERSION)); // Adreno 3xx examples (https://opengles.gpuinfo.org/listreports.php): // =========================================================================== // OpenGL ES 3.0 V@84.0 AU@ (CL@) // OpenGL ES 3.0 V@127.0 AU@ (GIT@I96aee987eb) // OpenGL ES 3.0 V@140.0 AU@ (GIT@Ifd751822f5) // OpenGL ES 3.0 V@251.0 AU@08.00.00.312.030 (GIT@Ie4790512f3) // OpenGL ES 3.0 V@269.0 AU@ (GIT@I109c45a694) // OpenGL ES 3.0 V@331.0 (GIT@35e467f, Ice9844a736) (Date:04/15/19) // OpenGL ES 3.0 V@415.0 (GIT@d39f783, I79de86aa2c, 1591296226) (Date:06/04/20) // OpenGL ES 3.0 V@0502.0 (GIT@09fef447e8, I1fe547a144, 1661493934) (Date:08/25/22) String driver_version = gl_version.get_slice("V@", 1).get_slice(" ", 0); if (driver_version.is_valid_float() && driver_version.to_float() >= 331.0) { flip_xy_workaround = false; //TODO: also 'GPUParticles'? //https://github.com/godotengine/godot/issues/92662#issuecomment-2161199477 //disable_particles_workaround = false; } } else if (rendering_device_name == "PowerVR Rogue GE8320") { disable_transform_feedback_shader_cache = true; } } Config::~Config() { singleton = nullptr; } #endif // GLES3_ENABLED