#!/usr/bin/env python from misc.utility.scons_hints import * Import("env") Import("env_modules") env_cvtt = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] thirdparty_dir = "#thirdparty/cvtt/" thirdparty_sources = [ "ConvectionKernels_API.cpp", "ConvectionKernels_ETC.cpp", "ConvectionKernels_BC67.cpp", "ConvectionKernels_IndexSelector.cpp", "ConvectionKernels_BC6H_IO.cpp", "ConvectionKernels_S3TC.cpp", "ConvectionKernels_BC7_PrioData.cpp", "ConvectionKernels_SingleFile.cpp", "ConvectionKernels_BCCommon.cpp", "ConvectionKernels_Util.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_cvtt.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_cvtt.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_cvtt.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)