#!/usr/bin/env python from misc.utility.scons_hints import * Import("env") Import("env_modules") env_jpg = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] # Not unbundled for now as they are not commonly available as shared library thirdparty_dir = "#thirdparty/jpeg-compressor/" thirdparty_sources = [ "jpgd.cpp", "jpge.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_jpg.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_jpg.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_jpg.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)