/**************************************************************************/ /* audio_driver_opensl.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef AUDIO_DRIVER_OPENSL_H #define AUDIO_DRIVER_OPENSL_H #include "core/os/mutex.h" #include "servers/audio_server.h" #include #include class AudioDriverOpenSL : public AudioDriver { bool active = false; Mutex mutex; enum { BUFFER_COUNT = 2 }; bool pause = false; uint32_t buffer_size = 0; int16_t *buffers[BUFFER_COUNT] = {}; int32_t *mixdown_buffer = nullptr; int last_free = 0; Vector rec_buffer; SLPlayItf playItf = nullptr; SLRecordItf recordItf = nullptr; SLObjectItf sl = nullptr; SLEngineItf EngineItf = nullptr; SLObjectItf OutputMix = nullptr; SLObjectItf player = nullptr; SLObjectItf recorder = nullptr; SLAndroidSimpleBufferQueueItf bufferQueueItf = nullptr; SLAndroidSimpleBufferQueueItf recordBufferQueueItf = nullptr; SLDataSource audioSource; SLDataFormat_PCM pcm; SLDataSink audioSink; SLDataLocator_OutputMix locator_outputmix; static AudioDriverOpenSL *s_ad; void _buffer_callback( SLAndroidSimpleBufferQueueItf queueItf); static void _buffer_callbacks( SLAndroidSimpleBufferQueueItf queueItf, void *pContext); void _record_buffer_callback( SLAndroidSimpleBufferQueueItf queueItf); static void _record_buffer_callbacks( SLAndroidSimpleBufferQueueItf queueItf, void *pContext); Error init_input_device(); public: virtual const char *get_name() const override { return "Android"; } virtual Error init() override; virtual void start() override; virtual int get_mix_rate() const override; virtual SpeakerMode get_speaker_mode() const override; virtual void lock() override; virtual void unlock() override; virtual void finish() override; virtual Error input_start() override; virtual Error input_stop() override; void set_pause(bool p_pause); AudioDriverOpenSL(); }; #endif // AUDIO_DRIVER_OPENSL_H