/**************************************************************************/ /* test_button.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_BUTTON_H #define TEST_BUTTON_H #include "scene/gui/button.h" #include "scene/main/window.h" #include "tests/test_macros.h" namespace TestButton { TEST_CASE("[SceneTree][Button] is_hovered()") { // Create new button instance. Button *button = memnew(Button); CHECK(button != nullptr); Window *root = SceneTree::get_singleton()->get_root(); root->add_child(button); // Set up button's size and position. button->set_size(Size2i(50, 50)); button->set_position(Size2i(10, 10)); // Button should initially be not hovered. CHECK(button->is_hovered() == false); // Simulate mouse entering the button. SEND_GUI_MOUSE_MOTION_EVENT(Point2i(25, 25), MouseButtonMask::NONE, Key::NONE); CHECK(button->is_hovered() == true); // Simulate mouse exiting the button. SEND_GUI_MOUSE_MOTION_EVENT(Point2i(150, 150), MouseButtonMask::NONE, Key::NONE); CHECK(button->is_hovered() == false); memdelete(button); } } //namespace TestButton #endif // TEST_BUTTON_H