/**************************************************************************/ /* test_height_map_shape_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_HEIGHT_MAP_SHAPE_3D_H #define TEST_HEIGHT_MAP_SHAPE_3D_H #include "scene/resources/3d/height_map_shape_3d.h" #include "scene/resources/image_texture.h" #include "tests/test_macros.h" #include "tests/test_utils.h" namespace TestHeightMapShape3D { TEST_CASE("[SceneTree][HeightMapShape3D] Constructor") { Ref height_map_shape = memnew(HeightMapShape3D); CHECK(height_map_shape->get_map_width() == 2); CHECK(height_map_shape->get_map_depth() == 2); CHECK(height_map_shape->get_map_data().size() == 4); CHECK(height_map_shape->get_min_height() == 0.0); CHECK(height_map_shape->get_max_height() == 0.0); } TEST_CASE("[SceneTree][HeightMapShape3D] set_map_width and get_map_width") { Ref height_map_shape = memnew(HeightMapShape3D); height_map_shape->set_map_width(10); CHECK(height_map_shape->get_map_width() == 10); } TEST_CASE("[SceneTree][HeightMapShape3D] set_map_depth and get_map_depth") { Ref height_map_shape = memnew(HeightMapShape3D); height_map_shape->set_map_depth(15); CHECK(height_map_shape->get_map_depth() == 15); } TEST_CASE("[SceneTree][HeightMapShape3D] set_map_data and get_map_data") { Ref height_map_shape = memnew(HeightMapShape3D); Vector map_data; map_data.push_back(1.0); map_data.push_back(2.0); height_map_shape->set_map_data(map_data); CHECK(height_map_shape->get_map_data().size() == 4.0); CHECK(height_map_shape->get_map_data()[0] == 0.0); CHECK(height_map_shape->get_map_data()[1] == 0.0); } TEST_CASE("[SceneTree][HeightMapShape3D] get_min_height") { Ref height_map_shape = memnew(HeightMapShape3D); height_map_shape->set_map_width(3); height_map_shape->set_map_depth(1); height_map_shape->set_map_data(Vector{ 1.0, 2.0, 0.5 }); CHECK(height_map_shape->get_min_height() == 0.5); } TEST_CASE("[SceneTree][HeightMapShape3D] get_max_height") { Ref height_map_shape = memnew(HeightMapShape3D); height_map_shape->set_map_width(3); height_map_shape->set_map_depth(1); height_map_shape->set_map_data(Vector{ 1.0, 2.0, 0.5 }); CHECK(height_map_shape->get_max_height() == 2.0); } TEST_CASE("[SceneTree][HeightMapShape3D] update_map_data_from_image") { // Create a HeightMapShape3D instance. Ref height_map_shape = memnew(HeightMapShape3D); // Create a mock image with FORMAT_R8 and set its data. Vector image_data; image_data.push_back(0); image_data.push_back(128); image_data.push_back(255); image_data.push_back(64); Ref image = memnew(Image); image->set_data(2, 2, false, Image::FORMAT_R8, image_data); height_map_shape->update_map_data_from_image(image, 0.0, 10.0); // Check the map data. Vector expected_map_data = { 0.0, 5.0, 10.0, 2.5 }; Vector actual_map_data = height_map_shape->get_map_data(); real_t tolerance = 0.1; for (int i = 0; i < expected_map_data.size(); ++i) { CHECK(Math::abs(actual_map_data[i] - expected_map_data[i]) < tolerance); } // Check the min and max heights. CHECK(height_map_shape->get_min_height() == 0.0); CHECK(height_map_shape->get_max_height() == 10.0); } } // namespace TestHeightMapShape3D #endif // TEST_HEIGHT_MAP_SHAPE_3D_H