/**************************************************************************/ /* test_node_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_NODE_2D_H #define TEST_NODE_2D_H #include "scene/2d/node_2d.h" #include "scene/main/window.h" #include "tests/test_macros.h" namespace TestNode2D { TEST_CASE("[SceneTree][Node2D]") { SUBCASE("[Node2D][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453 Node2D *test_node = memnew(Node2D); test_node->set_name("node"); Node2D *test_child = memnew(Node2D); test_child->set_name("child"); test_node->add_child(test_child); test_node->set_global_position(Point2(1, 1)); CHECK_EQ(test_node->get_global_position(), Point2(1, 1)); CHECK_EQ(test_child->get_global_position(), Point2(1, 1)); test_node->set_global_position(Point2(2, 2)); CHECK_EQ(test_node->get_global_position(), Point2(2, 2)); test_node->set_global_transform(Transform2D(0, Point2(3, 3))); CHECK_EQ(test_node->get_global_position(), Point2(3, 3)); memdelete(test_child); memdelete(test_node); } SUBCASE("[Node2D][Global Transform] Global Transform should be correct after inserting node from detached tree into SceneTree.") { // GH-86841 Node2D *main = memnew(Node2D); Node2D *outer = memnew(Node2D); Node2D *inner = memnew(Node2D); SceneTree::get_singleton()->get_root()->add_child(main); main->set_position(Point2(100, 100)); outer->set_position(Point2(10, 0)); inner->set_position(Point2(0, 10)); outer->add_child(inner); // `inner` is still detached. CHECK_EQ(inner->get_global_position(), Point2(10, 10)); main->add_child(outer); // `inner` is in scene tree. CHECK_EQ(inner->get_global_position(), Point2(110, 110)); main->remove_child(outer); // `inner` is detached again. CHECK_EQ(inner->get_global_position(), Point2(10, 10)); memdelete(inner); memdelete(outer); memdelete(main); } } TEST_CASE("[SceneTree][Node2D] Utility methods") { Node2D *test_node1 = memnew(Node2D); Node2D *test_node2 = memnew(Node2D); Node2D *test_node3 = memnew(Node2D); Node2D *test_sibling = memnew(Node2D); SceneTree::get_singleton()->get_root()->add_child(test_node1); test_node1->set_position(Point2(100, 100)); test_node1->set_rotation(Math::deg_to_rad(30.0)); test_node1->set_scale(Size2(1, 1)); test_node1->add_child(test_node2); test_node2->set_position(Point2(10, 0)); test_node2->set_rotation(Math::deg_to_rad(60.0)); test_node2->set_scale(Size2(1, 1)); test_node2->add_child(test_node3); test_node2->add_child(test_sibling); test_node3->set_position(Point2(0, 10)); test_node3->set_rotation(Math::deg_to_rad(0.0)); test_node3->set_scale(Size2(2, 2)); test_sibling->set_position(Point2(5, 10)); test_sibling->set_rotation(Math::deg_to_rad(90.0)); test_sibling->set_scale(Size2(2, 1)); SUBCASE("[Node2D] look_at") { test_node3->look_at(Vector2(1, 1)); CHECK(test_node3->get_global_position().is_equal_approx(Point2(98.66026, 105))); CHECK(Math::is_equal_approx(test_node3->get_global_rotation(), real_t(-2.32477))); CHECK(test_node3->get_global_scale().is_equal_approx(Vector2(2, 2))); CHECK(test_node3->get_position().is_equal_approx(Vector2(0, 10))); CHECK(Math::is_equal_approx(test_node3->get_rotation(), real_t(2.38762))); CHECK(test_node3->get_scale().is_equal_approx(Vector2(2, 2))); test_node3->look_at(Vector2(0, 10)); CHECK(test_node3->get_global_position().is_equal_approx(Vector2(98.66026, 105))); CHECK(Math::is_equal_approx(test_node3->get_global_rotation(), real_t(-2.37509))); CHECK(test_node3->get_global_scale().is_equal_approx(Vector2(2, 2))); CHECK(test_node3->get_position().is_equal_approx(Vector2(0, 10))); CHECK(Math::is_equal_approx(test_node3->get_rotation(), real_t(2.3373))); CHECK(test_node3->get_scale().is_equal_approx(Vector2(2, 2))); // Don't do anything if look_at own position. test_node3->look_at(test_node3->get_global_position()); CHECK(test_node3->get_global_position().is_equal_approx(Vector2(98.66026, 105))); CHECK(Math::is_equal_approx(test_node3->get_global_rotation(), real_t(-2.37509))); CHECK(test_node3->get_global_scale().is_equal_approx(Vector2(2, 2))); CHECK(test_node3->get_position().is_equal_approx(Vector2(0, 10))); CHECK(Math::is_equal_approx(test_node3->get_rotation(), real_t(2.3373))); CHECK(test_node3->get_scale().is_equal_approx(Vector2(2, 2))); // Revert any rotation caused by look_at, must run after look_at tests test_node3->set_rotation(Math::deg_to_rad(0.0)); } SUBCASE("[Node2D] get_angle_to") { CHECK(Math::is_equal_approx(test_node3->get_angle_to(Vector2(1, 1)), real_t(2.38762))); CHECK(Math::is_equal_approx(test_node3->get_angle_to(Vector2(0, 10)), real_t(2.3373))); CHECK(Math::is_equal_approx(test_node3->get_angle_to(Vector2(2, -5)), real_t(2.42065))); CHECK(Math::is_equal_approx(test_node3->get_angle_to(Vector2(-2, 5)), real_t(2.3529))); // Return 0 when get_angle_to own position. CHECK(Math::is_equal_approx(test_node3->get_angle_to(test_node3->get_global_position()), real_t(0))); } SUBCASE("[Node2D] to_local") { Point2 node3_local = test_node3->to_local(Point2(1, 2)); CHECK(node3_local.is_equal_approx(Point2(-51.5, 48.83013))); node3_local = test_node3->to_local(Point2(-2, 1)); CHECK(node3_local.is_equal_approx(Point2(-52, 50.33013))); node3_local = test_node3->to_local(Point2(0, 0)); CHECK(node3_local.is_equal_approx(Point2(-52.5, 49.33013))); node3_local = test_node3->to_local(test_node3->get_global_position()); CHECK(node3_local.is_equal_approx(Point2(0, 0))); } SUBCASE("[Node2D] to_global") { Point2 node3_global = test_node3->to_global(Point2(1, 2)); CHECK(node3_global.is_equal_approx(Point2(94.66026, 107))); node3_global = test_node3->to_global(Point2(-2, 1)); CHECK(node3_global.is_equal_approx(Point2(96.66026, 101))); node3_global = test_node3->to_global(Point2(0, 0)); CHECK(node3_global.is_equal_approx(test_node3->get_global_position())); } SUBCASE("[Node2D] get_relative_transform_to_parent") { Transform2D relative_xform = test_node3->get_relative_transform_to_parent(test_node3); CHECK(relative_xform.is_equal_approx(Transform2D())); relative_xform = test_node3->get_relative_transform_to_parent(test_node2); CHECK(relative_xform.get_origin().is_equal_approx(Vector2(0, 10))); CHECK(Math::is_equal_approx(relative_xform.get_rotation(), real_t(0))); CHECK(relative_xform.get_scale().is_equal_approx(Vector2(2, 2))); relative_xform = test_node3->get_relative_transform_to_parent(test_node1); CHECK(relative_xform.get_origin().is_equal_approx(Vector2(1.339746, 5))); CHECK(Math::is_equal_approx(relative_xform.get_rotation(), real_t(1.0472))); CHECK(relative_xform.get_scale().is_equal_approx(Vector2(2, 2))); ERR_PRINT_OFF; // In case of a sibling all transforms until the root are accumulated. Transform2D xform = test_node3->get_relative_transform_to_parent(test_sibling); Transform2D return_xform = test_node1->get_global_transform().inverse() * test_node3->get_global_transform(); CHECK(xform.is_equal_approx(return_xform)); ERR_PRINT_ON; } memdelete(test_sibling); memdelete(test_node3); memdelete(test_node2); memdelete(test_node1); } } // namespace TestNode2D #endif // TEST_NODE_2D_H